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Vehicle Speed and Bogging


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I played a scenario in which many of my vehicles ended up bogging in muddy terrain, and I was wondering if vehicle speed has any impact on the chances of a vehicle bogging and ultimately becoming immobilized.  For example, has anyone noticed vehicles travelling faster/slower tend to bog more or less?

Thanks!

Mike

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In my experience speed matters. Move command is safest. Quick is less safe and fast will get your vehicles bogged quickly-at least that's what I've found to be true but don't take my word as the final word.

Some terrain like vineyards that you encounter in Fortress Italy will completely immobilize vechicles no matter what speed. That's what I discovered. Don't know if that's changed and so far in my limited Final Battle experience I've yet to encounter that sort of terrain but who knows it may exist 

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My tests were way back before I was a tester too. Ironically it started out with me trying to see if there was something wrong with the bogging rate and setting up various test terrains etc. I came up empty of problems but someone on the testing team did tweak to what was actually wrong - there was a problem with bogging at a road terrain boundary. Long ago fixed.

As for the way bogging is handled the type of terrain, the ground conditons and how long it has beed rained on are factors. Along with the characteristics of the vehicle. Given that the speed is not a factor I do not believe that momentum is included. On the other hand I don't have special knowledge of the code.

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