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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

Carrier Flight Orders

4 posts in this topic

Don't know if this forums is active or not, but I have a question...

How do carriers behave when their combat flight is listed as "Ground"?

Are they set up to ground interdiction in their turn? I have never seen this during play.

If however the designers are talking "grounded" status, meaning no strikes...do they at least defend themselves, or are they sitting ducks?

There has to be a way to set to Combat Flight so it just protect their own carrier. Otherwise sneaking up on the enemy is impossible without putting your carriers at undue risk!

Random Generic  

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Ground means that won't fly as interceptors or escorts, which makes the Carrier more vulnerable.

You can set them to intercept only. It does mean that they will intercept strikes against friendly units rather than just the Carrier, but even so, by doing so they will weaken the enemy's air units.


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Hi, Bill!

Glad you're still here!

I have had endless hours of fun playing the Strategic Command series.

I was hoping for something like a self-cap setting for the carriers, but we have to work within the capabilities they give us.

I sure that some kinda "Maximum Range to Intercept" button on fighters (both carriers and ground) would be a welcome addition to anything you are working now, whatever that might be.

Please tell me that the Strategic Command series is not done!   

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It's not something that's come up before but I'll add it to my list of things to consider. :)

PS The series continues, but we are now being published over at Matrix Games.


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