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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
weta_nz

Can a modder help me with tracer .bmp?

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I've tried modding the Tracer bmp files but find I lose the transparency.  e.g I end up with a black color around the actual colored tracer. I've tried using GIMP to add transparency but have had no success.  I did try using the wizard tool to select the 'black' parts and make them an alpha layer 'opacity' to 100. I get the checkered background. But when the game shows the tracer the whole thing is a black rectangle

Could one of your modders help me out?  Maybe a step by step guide. 

Edited by weta_nz

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BMP files don't support transparency, only GIF, TIF  and PNG files do (and PSD but those dont count). So i am confused. Does CM use a transparency HEX color like the engine the original doom was made on?

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11 hours ago, Cobetco said:

BMP files don't support transparency,

While the original format does not, newer variations do. So, CM uses a version of .bmp files that do support transparency but many editors do not support saving to that format. Sounds like @sbobovyc has pointed @weta_nz to a solution.

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I ended up downloading the latest cloud version of Photoshop and it seems to be all working as expected.  I can edit the files directly now and save them and still keep the transparency. :)

I've modded the German tracer to be the color the mg42 has in the first battle scene in the movie 'Fury'. The one with the destroyed half tracks and 75mm anti-tank guns. (Sorry tracer grogs - it looks a litle star warsy but I don't care if it is correct or not I just think it looks cool!! haha).  Not totally happy with the results yet but I have managed to get a transparent tail fade which I like.

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Posted (edited)

Is downloading and using another graphical editor to do the converting remain the only way to get gimp images with transparency to work in combat mission?

Interested to have some icons based on this in my CMBN and CMFI but as with here and other posts I just end up an black square.

Edited by Oliver_88

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I've posted this elsewhere but Pixelformer has always been my editor of choice for adding transparency to bitmaps, not just for icons but all size images. In fact it's so versatile, I will use it in place of Corelli Paintshop to do a broad number of tasks. I can't recommend it enough...it's a small file package and most importantly it's free! Go see and try it for yourself:-

http://www.qualibyte.com/

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