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Poll: Quality of Combat Mission AI


Pericles

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That's a fair assessment of the AI issues. I recently played a night mission in CMBN for the first time and the spotting limitations really screwed up the AI behavior. I had two enemy armored vehicles drive right past entire tank-supported platoons that had been in place firing at the enemy for most of the mission. That enemy vehicles simply drove past them and into a field of no consequence. 

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6 hours ago, Holman said:

A lot depends on the orders given by the scenario designer.  A strong scenario can be an amazing AI experience.

Judging only the TacAI, I'd give it an 8 (but with flashes of 6 through 9).

I'd say that is about right. Maybe I'd give it an 8.5. I've seen it do things that seemed almost miraculous, and when it does something stupid, it usually the kind of lapse that a real human on a battlefield might be apt to make. Some pathfinding issues need more work though, as the AI under certain frequently encountered circumstances will behave in ways that are not only stupid, but far-out stupid. One that comes to mind right away is avoiding an obstacle by moving onto terrain where it will get immediately cut down. A human soldier in that situation would, I believe, either seek a more secure route, or simply not move at all. But I realize that this can involve subtle elements that are not easy to code for. Still, one hopes that some day soon a breakthrough will occur.

Michael

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On ‎30‎/‎01‎/‎2017 at 3:38 AM, Michael Emrys said:

Some pathfinding issues need more work though, as the AI under certain frequently encountered circumstances will behave in ways that are not only stupid, but far-out stupid. One that comes to mind right away is avoiding an obstacle by moving onto terrain where it will get immediately cut down. A human soldier in that situation would, I believe, either seek a more secure route, or simply not move at all. But I realize that this can involve subtle elements that are not easy to code for. Still, one hopes that some day soon a breakthrough will occur.

A lot of that is down to the mode the units are moving in, the AI seems reasonably sane when applying a 'Cautuious, Advance' order, but give it an 'Active, Maximum Assault' and it goes a bit benny-mental.  :rolleyes:

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