Cpl Steiner Posted January 18, 2017 Share Posted January 18, 2017 I played a QB last night and watched in horror at one point in the battle when an entire platoon I had ordered to advance down a road walked over a minefield. I lost around 10 KIA to that minefield, because the men kept on going, or else panicked and ran out of it. What they should have done is stopped and crawled out of it - very slowly! The following squads should also have stopped or else altered their path so as not to walk straight into an obvious minefield covered in the mangled bodies of their mates. Please BFC, can you address this issue with the next Tac-AI tweak. 0 Quote Link to comment Share on other sites More sharing options...
snarre Posted January 18, 2017 Share Posted January 18, 2017 simple thing , scout whit smal group first and use hunt. nou need of programing . 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 18, 2017 Share Posted January 18, 2017 Yes, there are workarounds for all sorts of strange/unrealistic behavior in CM. However, one points these things out in the hope that this sort of phenomena will be fixed in future iterations. BF is very good in that respect. We consumers just have to be patient. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted January 19, 2017 Author Share Posted January 19, 2017 In this particular scenario I was behind schedule so careful scouting was not an option. Besides, the recent engine 4.0 upgrade to squad spacing most likely contributed to the high death toll, so it seems fair to me to suggest another small tweak. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 19, 2017 Share Posted January 19, 2017 Yeah, get those guys back close together and running in lines again. Come on, what were you thinking BFC? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted January 19, 2017 Author Share Posted January 19, 2017 Well, the trouble with changing code is that fixing one issue often creates another. No amount of testing picks up all the problems, so it's up to us dutiful players to play the game and report things wrong since the last update. Just doing my bit as an unpaid tester 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 19, 2017 Share Posted January 19, 2017 You are of course correct my joke was perhaps only a little bit funny. 0 Quote Link to comment Share on other sites More sharing options...
Sailor Malan2 Posted January 30, 2017 Share Posted January 30, 2017 On 1/19/2017 at 7:26 PM, Cpl Steiner said: In this particular scenario I was behind schedule so careful scouting was not an option. Besides, the recent engine 4.0 upgrade to squad spacing most likely contributed to the high death toll, so it seems fair to me to suggest another small tweak. As has been said elsewhere: is this necessarily true? Minefields might be modeled as a % per man in the action square, and exact position might be irrelevant. COuld just be bad luck on your part. I haven't seen a definitive answer to this point.. 0 Quote Link to comment Share on other sites More sharing options...
jtsjc1 Posted January 30, 2017 Share Posted January 30, 2017 Soldiers with more experience should be more cautious of the possible presence of mines. Or in this case after the first man stepped on a mine, the rest of the platoon should have gone to the ground. 0 Quote Link to comment Share on other sites More sharing options...
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