Euri Posted November 4, 2016 Share Posted November 4, 2016 I am in the process of designing a mini campaign at my spare time (the luck of which explains why it is taking so long). Basically it is my first campaign so it is a kind of self training. The question is: If I want to use the same map in two separate battles, it there a way any damage inflicted on the buildings of the first battle to be carried forward to the next battle taking place on the same area? 0 Quote Link to comment Share on other sites More sharing options...
SeinfeldRules Posted November 4, 2016 Share Posted November 4, 2016 No. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 4, 2016 Author Share Posted November 4, 2016 Put that on the 4.0 list 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted November 4, 2016 Share Posted November 4, 2016 If it's crucial to refight on the same map, and l'm sure this crossed your mind already. Create a battle damaged version of the map. Complete with craters and rubbled buildings. Add a couple burning vehicles of the type that may have been in the previous battle. It's not perfect but it does convey the effect of the campaign battles advancing in the sequence after the initial engagement. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 4, 2016 Author Share Posted November 4, 2016 I have though of that obviously but this is not what i intended taking into account the story of the campaing. But that is not so important 0 Quote Link to comment Share on other sites More sharing options...
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