Jump to content
  • Announcements

    • Battlefront.com

      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
ChrisND

v1.02 patch notes

Recommended Posts

1 minute ago, Vanir Ausf B said:

ATGs, infantry guns and anti-aircraft guns. To the best of my knowledge machine guns and mortars are unaffected, but they have never been difficult to keep hidden, IMO.

Interesting, thanks Vanir. I was just wondering if the adjustment was one across the board or affecting very specific types of units.

Share this post


Link to post
Share on other sites

I've downloaded and installed the 1.02 update for PC.  It installed correctly, and my game shows 1.02 in the menu screen.

As with most patches, this one resets my custom key mapping.  I'm used to that, and I easily remapped the commands in the game menu.

In play, however, things don't seem to work as planned.  I remapped Pause to "P," but it doesn't work in the game.  Instead, hitting "P" shows "Pop Smoke" as the highlighted command.  My remapped movement keys, however, seem to work correctly, and they are different from the defaults.

Has anyone else seen this?

Edited by Holman

Share this post


Link to post
Share on other sites
1 hour ago, Holman said:

By the way, in remapping my keys I noticed that there's a new entry call "Hull Down"...

Yeah, I noticed that too but it doesn't seem to be operative even if you assign a key to it. I'm thinking it may become available in the impending 4.0 upgrade

Share this post


Link to post
Share on other sites
On 10/11/2016 at 9:48 AM, Holman said:

By the way, in remapping my keys I noticed that there's a new entry call "Hull Down"...

Good eyes!

On 10/11/2016 at 11:17 AM, Hilts said:

Yeah, I noticed that too but it doesn't seem to be operative even if you assign a key to it. I'm thinking it may become available in the impending 4.0 upgrade

Good guess!

:D

Steve

Share this post


Link to post
Share on other sites

LOL what are you talking about.  The WWII titles are just fine in that regard.  With the usual knife fighting distances we usually play at the first hit chances should be high. Longer ranges *do* result in more misses.  Do you play CMBS?  If you did you would see a difference for sure - modern FCS are nasty. Vehicles die faster and furiouser in CMBS than any WWII title.

Share this post


Link to post
Share on other sites
2 hours ago, IanL said:

LOL what are you talking about.  The WWII titles are just fine in that regard.  With the usual knife fighting distances we usually play at the first hit chances should be high. Longer ranges *do* result in more misses.  Do you play CMBS?  If you did you would see a difference for sure - modern FCS are nasty. Vehicles die faster and furiouser in CMBS than any WWII title.

Damn it...How did I know someone like, IanL, would find his way into my post and counter it...Grrr :-(

Edited by JoMc67

Share this post


Link to post
Share on other sites

Actually tanks arguably miss too often in this game.

Not because of accuracy but because the high-velocity metal slug meant for punching through heavy armour will get stopped cold by a few twigs on a tree or a bush, or burst harmlessly against the leaves of a hedgerow.

If Hitler had been a gardener, who knows if he might have won the war...

Share this post


Link to post
Share on other sites

You don't manually place the patch files into the game folders. The patch is a program that executes that function when you run it. First extract the zip files into an empty folder. Then click on the executable file and follow the directions.

Share this post


Link to post
Share on other sites

You have to click on the executable file. It should be CMFB_Setup_102.exe or something like that. It's process is similar to how you installed the game in the first place.

Edited by Vanir Ausf B

Share this post


Link to post
Share on other sites

I am in the history of the western front of the profane, tank M26 Pershing was not used in Battle of Bastogne ?

Я в истории западного фронта профан ,  разве танк М26 Першинг не использовали в битве за Бастонь  ?

Share this post


Link to post
Share on other sites
40 minutes ago, HUSKER2142 said:

I am in the history of the western front of the profane, tank M26 Pershing was not used in Battle of Bastogne ?

Я в истории западного фронта профан ,  разве танк М26 Першинг не использовали в битве за Бастонь  ?

The tankers from the 4th and 11th Armoured divisions would have loved to, but no, the Pershing didn't make it on time for that campaign.

Share this post


Link to post
Share on other sites
On 3/13/2017 at 4:16 PM, HUSKER2142 said:

I am in the history of the western front of the profane, tank M26 Pershing was not used in Battle of Bastogne ?

M26s did not see combat until late February 1945, with the 3rd Armored Division.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×