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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
ChrisND

v1.02 patch notes

Recommended Posts

Get the v1.02 for PC and Mac here: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612

This is a minor patch that covers some issues that we didn't get around to in v1.01. Patches for other CM titles coming soon!

Patch notes:

TO&E and Formations

* Commanders of German 2nd and 3rd grenadier rifle platoons have higher ranks.
* Organic 81mm mortar teams in German Parachute platoons and companies can now be called for indirect fire through the support tab.
* FIXED: Some US airborne infantry rifle squads would start split by default.

Audio

* Mac Only: Artillery confirmation chatter is now audible.

Bug Fixes

* FIXED: Game would always start with shaders turned off.
* FIXED: Sometimes units would path incorrectly around water.
* FIXED: Various crashes.

Art Fixes

* Springfield M1903 texture improved.

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Is anyone else having problems installing the Pc patch?

I have tried every which way I can think of; antivirus on and off; mod folders in and out etc.

It gives the appearance of installing but when I try to launch it just brings up a message saying that FB has stopped working.

I take out the installed folder and 1.01 seems to work fine.

Can't remember there being a problem with previous patches.

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14 minutes ago, James Crowley said:

I take out the installed folder and 1.01 seems to work fine.

Can you expand on that?  When I read that I picture a sub directory under the regular CMFB install that contains just the patch contents so that when you delete it you are back to where you started.  If that is correct then it means your patch was installed inside a sub directory of the game not on top of the game like it should have been.

The installer should find your install path but if it does not it might stick an extra sub directory on the path.  For example on my system I have the game installed at C:\Programs\CMFB101 and I typically moved it or renamed it so the patch installer cannot guess the path so when I pick the right path for my system depending on how I do it the path might end up being C:\Programs\CMFB101\Combat Mission Final Blitzkrieg and I have to manually delete the "Combat Mission Final Blitzkrieg" part.  Make sure the path the installer chooses is the directory where the game .exe is located.

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We're looking into it, but Ian is correct.  There are conditions in which the installer won't find your installation directory and instead winds up making its own directory.

James, to immediately fix your problem what you need to do is move the files from that errant sub directory and put the EXE in your CMFB folder (overwriting the one that is already there) and the BRZ into the Data folder.  That should do the trick, I think.

Steve

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8 hours ago, ChrisND said:

TO&E and Formations

* Commanders of German 2nd and 3rd grenadier rifle platoons have higher ranks.

I remember BF pointing out the dearth of officers and how it was common for NCOs to lead platoons (which it was, at least in Normandy) - why the change; to reflect the influx of "fresh" men?

8 hours ago, ChrisND said:

 

Bug Fixes

* FIXED: Game would always start with shaders turned off.

What I was hoping to see, thanks so much guys!

Edited by Rinaldi

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22 minutes ago, patrykd said:

What about fixing Sherman gunner position when firing HMG after opening hatch?

I don't think that was addressed, but it could have been and simply wasn't marked.

4 minutes ago, Rinaldi said:

I remember BF pointing out the dearth of officers and how it was common for NCOs to lead platoons (which it was, at least in Normandy) - why the change; to reflect the influx of "fresh" men?

Nah, 2nd and 3rd Platoons were by design senior NCOs since before the war.  Only a very few formation types deliberately had officers in all platoons (Aufklärung?  I forget).  The thing we fixed is that more junior NCOs were staffing some positions instead of the correct senior NCO rank.  A very minor tweak to be sure.

Steve

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1 hour ago, Battlefront.com said:

We're looking into it, but Ian is correct.  There are conditions in which the installer won't find your installation directory and instead winds up making its own directory.

James, to immediately fix your problem what you need to do is move the files from that errant sub directory and put the EXE in your CMFB folder (overwriting the one that is already there) and the BRZ into the Data folder.  That should do the trick, I think.

Steve

Thanks Steve.

Initially followed Ian's advice and that did the job.

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9 hours ago, Battlefront.com said:

We're looking into it, but Ian is correct.  There are conditions in which the installer won't find your installation directory and instead winds up making its own directory.

James, to immediately fix your problem what you need to do is move the files from that errant sub directory and put the EXE in your CMFB folder (overwriting the one that is already there) and the BRZ into the Data folder.  That should do the trick, I think.

Steve

When I tried to install it, I had the same issue noted before.  I think what is happening is if you have the game installed somewhere else, it recreates the main folder.  For example, my game is installed in C:\Games\Combat Mission Final Blitzkrieg.  I pointed the installer to this directory and then I had the following after install:  C:\Games\Combat Mission Final Blitzkrieg\Combat Mission Final Blitzkrieg.  Just point it to C:\Games.

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The most significant change from a game play perspective is (surprisingly) undocumented. The maximum range at which some AT guns can be spotted has been reduced substantially, and is even shorter if they do not move or rotate after setup. When placed in trenches even 88s can remain unspotted at ranges under 1 km.

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On 07/10/2016 at 6:53 AM, ChrisND said:

If I follow that link and download the Mac update, the download file is named as:

   CMFB MacOS v101 MacOS Patch Installer.pkg.zip

That zip file extracts as:

   CMFB MacOS v101 MacOS Patch Installer.pkg

The actual content may be v1.02 - not run it yet to find out - but the file names are still shown as v1.01 .... ?

Confusing ....

Is it actually the new patch, or is the link still delivering the previous version?

 

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19 hours ago, Rinaldi said:

I remember BF pointing out the dearth of officers and how it was common for NCOs to lead platoons (which it was, at least in Normandy) - why the change; to reflect the influx of "fresh" men?

As Steve already pointed out, NCOs were actually supposed to lead platoons in the german army, especially 2nd and 3rd platoons. This is still the case today btw ;)

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1 hour ago, PhilM said:

If I follow that link and download the Mac update, the download file is named as:

   CMFB MacOS v101 MacOS Patch Installer.pkg.zip

That zip file extracts as:

   CMFB MacOS v101 MacOS Patch Installer.pkg

The actual content may be v1.02 - not run it yet to find out - but the file names are still shown as v1.01 .... ?

Confusing ....

Is it actually the new patch, or is the link still delivering the previous version?

 

Worked for me no problem

Image%202016-10-08%20at%2011.37.58%20am.

 

Image%202016-10-08%20at%2011.39.52%20am.

 

CMFB-1-02.jpg

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5 hours ago, BletchleyGeek said:

Hi @Vanir Ausf B, is that just affecting ATGs or perhaps any kind of deployable heavy weapon?

ATGs, infantry guns and anti-aircraft guns. To the best of my knowledge machine guns and mortars are unaffected, but they have never been difficult to keep hidden, IMO.

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