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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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danfrodo

campaign editor?

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I really love these battlefront games overall.  Been playing for a few months.   I am wondering how can I edit the campaign battles?   I am really sick of the too-strict (for me) time limits on everything and I want to give myself a little more time.  I do this all the time in scenarios.  Anyone know how to do this in campaigns? 

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There is a great tool by Mad Mike over on CMMODs that'll let you extract the campaign missions individually. You could then edit the time (or whatever else you want) and play it as a single mission.

http://cmmodsiii.greenasjade.net/?p=229

think you could also pack the edited mission back into the campaign, and still have all the campaign added functionality, but that part I am less sure of.... At a minimum, the tool gets you several dozen more individual missions.

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Just one minor correction .. the latest version 1.9 of ScAnCaDe can be downloaded from the link in my signature. ;)

Also, extracted single battles can be re-arranged into a campaign file (after adjustments have been made). This requires some manual work, especially writing the campaign "compile" script with the information provided by the ScAnCaDe XML output. But it is definitely do-able.

Edited by Mad Mike
typo

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Mad Mike. I don't know alot about scripting. How would you go about writing the campaign "compile" script so that you can repack the campaign after you have made changes?

Thanks in advance for any response.

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Did you play the Scottish Corridor campaign? In that one, if you lose scenarios you get much more time in the following ones (3 hours for each battle I think).

The campaign is tough though.

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On 4/12/2017 at 3:03 PM, Bulletpoint said:

Did you play the Scottish Corridor campaign? In that one, if you lose scenarios you get much more time in the following ones (3 hours for each battle I think).

The campaign is tough though.

I've played this campaign twice. And lost both times. So I used Mad Mike's campaign editor to unpack the bonus mission, and proceeded to lose that as well. All good fun though.

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2 hours ago, Warts 'n' all said:

I've played this campaign twice. And lost both times. So I used Mad Mike's campaign editor to unpack the bonus mission, and proceeded to lose that as well. All good fun though.

Really like the idea of allowing extra time for future missions if you lose one.  Sounds easy for the designer to implement.  The alternative is to strengthen the player's forces or weaken the enemy's in future missions which must be much more work to implement.

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3 hours ago, Warts 'n' all said:

I've played this campaign twice. And lost both times. So I used Mad Mike's campaign editor to unpack the bonus mission, and proceeded to lose that as well.

You deserve it for changing your profile pic and screwing with my reality.

 

Mord.

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On 25.9.2016 at 2:34 PM, Mad Mike said:

Just one minor correction .. the latest version 1.9 of ScAnCaDe can be downloaded from the link in my signature. ;)

Also, extracted single battles can be re-arranged into a campaign file (after adjustments have been made). This requires some manual work, especially writing the campaign "compile" script with the information provided by the ScAnCaDe XML output. But it is definitely do-able.

Used your sources among other things to make an editor, you can add scenarios to a campaign with copy and paste and remove them. It produces campaign scripts if you want. You can change some campaign settings... . https://www.dropbox.com/sh/9sroq6vhlm3fza6/AADPnV9WTXH9ifqpAw6Slszea?dl=0. I wrote it in C++ by the way. Could add further things if I would know how the decoding of some data blocks works.

mumumba@gmx.de

Edited by Steinfisch

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11 hours ago, Mord said:

You deserve it for changing your profile pic and screwing with my reality.

 

Mord.

I got fed up with Crommer's face. And found this one of his head with a spike through it, which is quite appropriate as my name is Spike.

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2 hours ago, Sgt.Squarehead said:

Royalist pique at its very finest!  ;)

Well if it hadn't been for that stupid boy of mine, Tumbledown Dick, being so useless. Charlie Stewart Jnr, who never have come back to England, and had me body dug up, and me napper put on a spike. Grrrrr...

Edited by Warts 'n' all

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