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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Wodin

AWNT blog going from strength to strength.

Recommended Posts

Just a reminder for you to check out the blog if you have a spare min or two. Just recently two war board game reviews, a PC wargame review and a book review have been published. Plus we have three PC games and another board game in the process of being reviewed. Also next week I get hold of the first selection of minifigs for review as United Bricks and Little Legends have sent out some gems for review, so finally can get that section of the blog off the ground. I have five of the major military minifig companies signed up. Regarding book reviews along with Pen and Sword I've just had confirmation Leaping Horseman and Casemate publishing will be letting us review their books. Plus I hope to be able to start up a model kit section in the very near future. Also don't forget all future Combat Mission games will be reviewed.

Oh and look out for some long promised interviews. Have four currently in the pipeline.

Check the "Incoming" section to get a taste of what's coming soon.

BLOG LINK ENJOY

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Wodin,

Went over there, did and just got back! Read reviews on computer Napoleonics and 30 Years War, Thomas Gunn goodies (first several of impressive Roman legionary figure pics don't expand, which was frustrating),  MiniFig (not the lead miniatures I recall) SWAT review, and, after devouring the first rate David Heath of LnLP interview, immediately reached out to my longtime friend/game designer/business partner to let him know how valuable that article was. I also plan on passing the word about your site among my gaming relations and close friends who aren't CM types.

Yours is a very well done site which is full of wargamer delights. The downside? Now I have to think about the scads of other games and related things you just had to tell me about!

Regards,

John Kettler

 

Edited by John Kettler

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Wodin,

Have played BA a number of times, and it's driving me crazy with its numerous issues, not least of which is troop mobility relative to reach of MMGs. Pretty bad when a single turn of running is enough to close to rifle range! This creates a simply dreadful crippling effect on the tactical utility of MMGs, since there is so little time in which to engage.

Recently, brother George started talking to me about CoCommand, and it's fair to say I've devoured the training videos. Pretty impressed with the system, but have yet to play it. Intrigued, though, I decided to investigate reviews comparing the two games. That's how I found this well done and balanced review. It further occurs to me TrailApe's wargame blog might be a good addition to your links, if it's not already there. So far, the only times my lovingly painted by him 28 mm Germans have been in battle were those rare occasions in which I got to fight Ed and his frontoviki. Lost four in a row over Christmas but learned much in the process--starting with that it's all in vain when your brother rolls really hot through most of the game. Hard to defend when the MG teams get pulverized. Mind, my entire force was in hard cover and in commnad. When I inquired as to whether he'd sold his soul to get such devastating die rolls over and over again, he came back with a classic lightning quick Ed response: "No. I sold yours. Twice!" 

http://trailape.blogspot.com.au/2015/09/so-youre-platoon-commander-comparing.html

Regards,

John Kettler

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5 hours ago, John Kettler said:

When I inquired as to whether he'd sold his soul to get such devastating die rolls over and over again, he came back with a classic lightning quick Ed response: "No. I sold yours. Twice!" 

Brother ED sounds like my kind of guy!

:D

Michael

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