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Kaunitz

Improvement suggestions

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1 hour ago, Warts 'n' all said:
5 hours ago, Bulletpoint said:

If you mean making a long string of waypoints along the wall, yes it keeps them on the right side. But it also slows them down immensely, because they have to stop and regroup at each waypoint.

No, the End or Destination Point is linear. Three AS for a full squad. Two AS for a squad that has detached a Scout or AT Team. And there are NO intervening way points.

Ok, interesting. I rarely move full squads around, and when I do, it's so far behind the lines that I don't mind if they jump over the fence a couple of times. I am hoping they'll fix it for moving single teams.

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An easy-to-use way of adding a 'checkbox' that could be ticked when placing any kind movement order wich would instruct the selected unit to NOT halt at the waypoint but rather move straight through to the next one would perhaps be a nice option...

No regrouping, no waiting for stragglers...everybody simply moves through without stopping when they reach that waypoint.

Such a thing would also be useful in streetfighting for example if you would like to specify a specific point of entry into a building and not have your troops pause in the middle of the street before entering.

Previously vehicles used to have this anying 'capability'...to stop and pause at every waypoint for the rest of the turn (atleast AI vehicles)...It made plotting movements along a curcing road...somewhat frustrating. This was thankfully removed a few years ago. Maybe infantry could get a simular treatment but with an OPTION to remove the pause/waiting for each individual waypoint...

 

 

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Interesting thing! I can clearly see how usefull it would be in urban environments ("Use that front door but please don't stop - or moonwalk ;) - for 5 seconds out in the open!!"). But if anything like this is to be implemented, I think it would need to stay as simple as possible, without "checkboxes" that is. What about making infantry behave like vehicles by default, so that they move "through" waypoints without stopping. We already have a means to stop them temporarily or permanently (pause-order/pause-button/delete movement orders). - - 

 

Edited by Kaunitz

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8 hours ago, Kaunitz said:

What about making infantry behave like vehicles by default, so that they move "through" waypoints without stopping. 

 

I'm not so sure that such a change should be made to be - default -

Many times it is actually a good thing that the troops makes short pauses ( at the waypoints ) to regain cohesion.

The risk being that if you plot longer movements with no pausing feature the squad might get way more separated then desired...the slowest guys might even 'get lost'...if they fall to far behind.

Having an option to toggle the - no pause - function on though when desired would be good imo...for those SHORT, MULTIPLE, CONECTED orders when precise movment is neccesary and the AI pathfinding is suspected to be...not ideal.

Or when speed of movement is the primary concern.

One way i could think of to add such a - no pause - function would be to add an additional togglestep to the existing pausefunction that you can place at each seperate waypoint now...

The first press would add a - no pause - order to the waypoint. The second a 5 sec pause, the third a 10 sec pause the forth a 15 sec pause etc, etc...and the last toggle would re-add a 0 sec pause...as it is now...

Something like this could work pretty well i belive...no more difficult then adding a 5 sec pause at the dedired waypoint...

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15 hours ago, RepsolCBR said:

Many times it is actually a good thing that the troops makes short pauses ( at the waypoints ) to regain cohesion.

 

As I've mentioned you can make use of the already exisiting pause-feature to give your units time to rally. I suggested it because it would be the easiest way to get the desired results (letting players decide if they want to move fast or deliberately with stops AND giving them close control over the path of movement) without adding new switches and buttons and whatnot to the game. 

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On 11/8/2018 at 10:19 AM, RepsolCBR said:

Many times it is actually a good thing that the troops makes short pauses ( at the waypoints ) to regain cohesion.

In fact, sometimes I will give a team a pause order before entering a building in case they should need to toss in a grenade or spray a few bullets before going in.

Michael

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