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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
Erwin

New Campaign - needs testers

237 posts in this topic

Posted (edited)

Bit nearer:

BreakoutBriefing1_zpsefq693c7.jpg

BreakoutBriefing2_zpsogsjxwfn.jpg

Thoughts & comments welcome as always.  B)

PS - If you are worried about the womenfolk, don't be.....This is Afghanistan, they are invisible.  :ph34r:

Edited by Sgt.Squarehead

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Posted (edited)

Does this include the bank heist scenario?  You have started so many scenarios and now a campaign I am getting confused.  :blink: 

In my scenarios folder I see several scenarios of yours that are "test" versions, but I don't seem to have anything that has been completed. 

Have you completed any scenarios?

Edited by Erwin

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Posted (edited)

Erwin sometimes I'm really not sure whether you are taking the proverbial.....You request scenarios, then vanish leaving others to do the testing that you were so keen on, then you turn up in various threads sniping.  Perhaps you should keep in mind that the reason things slowed down in here is because somebody requested a scenario set in Mosul.

If you had opened and played the file you'd know whether it was finished or not (and I'd have some AAR data from you to work with), but nope, all I've seen from you so far are comments like the above TBH.  :mellow:

'Breakout' precedes 'The Heist' (the dates and various comments make this abundantly clear), it is a very small scenario and thus actually really bloody difficult to balance, hence its later arrival.  Both of these will eventually become campaign scenarios (#1 & #2 with 'Abdul Gul's War' being the title of the campaign), but they are both quite tricky & delicate so they will need some testing. 

I've done what I can with them on that front, but it's very easy to miss things when you've stared at them for weeks and there really are no surprises or hidden things when you are the scenario designer.....Perhaps you should try it for yourself some time?

 

Edited by Sgt.Squarehead

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After testing 5 versions of one of your scenarios it was dismaying that you abandoned it and started something else that you wanted multiple testing on, and b4 that was completed  you are on to something else etc etc.  Doing multiple testing of scenarios that do not result in a completed project is one of the reasons I am burned out currently.  

I apologize if that is a harsh or inaccurate assessment.  But, all I see on my HD are various "test" versions of scenarios that I spent a lot of time testing but which then seem to have been abandoned.  I did mention to you that since there are so few of us interested in testing CMSF and CMA you need to ensure that you don't burn us out. 

In the meantime, I would love to play one of your completed scenarios to get back into the mood.  Do you have one? 

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As I have repeatedly told you I couldn't continue with my original campaign as my hard drive expired taking the lot with it.....As for testing, I had no idea that you'd played anything through, I certainly haven't seen an AAR or indeed anything that amounts to constructive input from you whatsoever.

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1 hour ago, Sgt.Squarehead said:

As I have repeatedly told you I couldn't continue with my original campaign as my hard drive expired taking the lot with it.....

Ouch. That sucks. If you have Winzip and are willing to install its command line extensions (free for licensed users, I believe), I have a quick and dirty backup .cmd script for windows that I could help you get setup. It automatically .zips the files you want up and puts the archive into a specified directory (drop box). It also keeps the last 10 archive files so if you back up at the end of the day you have the last 10 edits of your scenario on hand. No help for lost files but could prevent that from happening again.

 

1 hour ago, Sgt.Squarehead said:

As for testing, I had no idea that you'd played anything through, I certainly haven't seen an AAR or indeed anything that amounts to constructive input from you whatsoever.

LOL - I'm sorry that was just too funny. Testing isn't testing if you never give feedback / log bugs / discuss your findings.

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Posted (edited)

Cheers Ian, sometimes I feel like I'm beating my head against a wall.....I've already taken some significant steps to avoid the file loss issue (I bought an external drive).  Sadly I'm stuck with using the ugly but free 7-zip these days.  I do still have the old drive and a good friend of mine knows some useful tricks, he reckons he can get the files back, but it's a matter of him having time and me seeing him as we live a long way apart (by British standards at any rate).

To be fair to Erwin he did help me a lot during the initial phase of my exploration of scenario writing prior to the drive failure, the five versions he refers to were more or less how long it took me to suss-out AI scripting, I've got a bit better at it since then.

If anyone is interested in actual testing, the current state of play is this:

Abdul Gul's War:

#1 Breakout - Currently tinkering with VP balance and self testing, testers very welcome indeed, testers with CM:A scenario writing experience doubly so, it's still an alpha on the VP front and advice with this area would be massively welcome.

#2 The Heist - Thoroughly tested by @sburke (with valuable feedback & AAR screens too) amended and undergoing final testing (I believe @MANoWAR.U51 is currently on the case).

#3 Making A Stand - On the bench.

Going Soviet:

#1 Action & Reaction - Back on the bench for significant upgrades.

#2 The Lion's Den - On the bench.

Edited by Sgt.Squarehead

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1 hour ago, IanL said:

As for testing, I had no idea that you'd played anything through, I certainly haven't seen an AAR or indeed anything that amounts to constructive input from you whatsoever.

Very, very interesting that you claim that.  This is a shame since it's obvious I wasted all those man-days testing your designs and giving you a lot of feedback.  Well... no good deed goes unpunished...

Will be interesting to see if and what you actually complete... 

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Just to be clear *I* didn't say *that*. :)

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Posted (edited)

Erwin, I'm not trying to diss you:

2 hours ago, Sgt.Squarehead said:

To be fair to Erwin he did help me a lot during the initial phase of my exploration of scenario writing prior to the drive failure, the five versions he refers to were more or less how long it took me to suss-out AI scripting, I've got a bit better at it since then.

Just stating the facts, which are that I don't have a single AAR screen from you since I rebuilt my computer, nor do I have any scenario related comments other than "I didn't like the mortars much." and "Which side do I play?"  Neither of which are massively useful on the scenario development front (but which were both immediately addressed all the same).  :rolleyes:

I would very much welcome your input if you wish to participate, but I do need to see AARs & VP breakdowns and you have to understand the complexities of self-testing, I always know which routes are safe and I never know when it's the right time to walk into my own minefield/IED/deadly cross-fire, but how much of this information do I pass on and how? 

Edited by Sgt.Squarehead

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Breakout is now thoroughly tested, VPs sorted, if anyone fancies giving it a go please send me a PM.....On to the next one.  ;)

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Mission three, 'Making A Stand' is approaching testing, this one's a stand up fight, no more running away for Abdul Gul!  ;)

Started tweaking a map for mission four 'The Price Of Treachery', it's almost time to start experimenting with campaign scripts.....I might need some help with that.  :unsure:

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