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dragonwynn

CMBS Russian Campaign: The Mountains of Allah:Operation Scepter

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57 minutes ago, Erwin said:

My version of the .cam file is dated 10/30/16 8.50pm.  Is that the same or is the above even newer?

Thank you...

The version I PM'd to you is the newest so you are good.

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What confuses me is that it looked like the version you PM'd to me was the same as the 2nd version of your campaign that I had started a few days earlier.  The one I am currently playing has a module of heavy arty, two drones and 2 helicopter reinforcements.  Did you do an even later version that included those assets but was updated yet again? 

It would be helpful if designers named their versions v1, v2, v3 etc so that there is no confusion.

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1 hour ago, Erwin said:

What confuses me is that it looked like the version you PM'd to me was the same as the 2nd version of your campaign that I had started a few days earlier.  The one I am currently playing has a module of heavy arty, two drones and 2 helicopter reinforcements.  Did you do an even later version that included those assets but was updated yet again? 

It would be helpful if designers named their versions v1, v2, v3 etc so that there is no confusion.

The latest version has a fixed wing section added in the first mission. If yours has that then you are good. I agree about the version# will keep that in mind next time.

Edited by dragonwynn

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16 hours ago, dragonwynn said:

Here is the latest updated .cam file for this campaign. It adds or corrects the following:

For new downloaders download the main files here:

https://www.dropbox.com/s/4vrkcpcr3q5tkei/The Mountains of Allah.zip?dl=0

Place the mod folder into your dataz and delete the .cam file.

Download the updated .cam file here:

https://www.dropbox.com/s/bwopzmdouzml3cz/The Mountains of Allah.cam?dl=0

Place the new .cam file into your campaign directory.

Michael

Are you sure these are the correct files? I think they are not. The cam file says it has been modified on 19.5.2016. And there are no fixed wing assets on 1st mission. Please check are rename the campaign files in a way that they indicate what version they are

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Enjoying replaying the first mission. However, I had one FO air controller get KIA and now the air support and the drone he was commanding is going on (and on and on) and I can't cancel either and reassign to another FO.  Is this deliberate re Russian doctrine, or a glitch?

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I am unsure if this is realistic but it is how the game behaves - loose the drone controller while they are controlling the drone lose the drone asset.

In one way it makes sense that if the guy holding the controls gets taken out and the control box is wrecked as well, the drone is effectively lost.  Even if it has a "come home when comms lost" mode it will not get back in the air any time soon.  I don't know enough about drones to know if that works for some or all or none.

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A Russian air strike ordered by the KIA FO just inflicted massive friendly casualties as I went ahead with an inf assault on one of the hills as I had no idea if the air strike would ever come.  However, it seems that the air strike that the KIA FO ordered (and then died 5 or 6 turns ago) keeps going and can't be stopped. 

Am getting better at inf assaults.  But, am appalled by the inaccuracies of the mortar and arty strikes.  I set area fire over the hilltop forts and most of the HE seemed to land in an area at least 50m larger the target area with very few rounds doing any good.  I guess I will try Point Targets and see if that spreads over a smaller 15m area.

Similarly, most of the time, I can't even see where the air strikes are hitting or if they are simply cancelled for some reason.  I had the helicopters supposedly doing a strike and am not sure they even turned up.

Is Russian arty and air support really this bad.  Unless the Russians are really screwed up with comms in RL, it doesn't seem right.   They seem a lot more effective in what we see in Syria.

 

 

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In my quick testing the air and arty hit fairly accurate where I wanted. Not sure if losing the FO could have caused all of those issues or not. 

Other than in this campaign I have not played from the Russian point of view so I am far from a expert on their capabilities. I know in my testing on some of the other scenarios they were quite effective with their actions. Course I had the advantage of knowing the enemy setup. 

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Yikes.  Note to self remember that strikes you call may still happen if your FO gets taken out.  There is another reason that an CAS run might not happen - enemy AA activity.  Sometimes the AA weapons don't take out their targets but instead they "convince" them to go away.  I am unsure if that explains all or any of what you are seeing.  Yes, I too have noticed that artillery and mortar rounds fall outside the green circle.  I always make my circle a tad smaller than I might knowing that there will be spillage.

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