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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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40 minutes ago, Michael Emrys said:
1 hour ago, Bulletpoint said:

Also for forests I think it would be nice to allow tanks and infantry to target farther into the forest. Of course most of their bullets would be blocked by trees, but it would be easier to blind fire straight into woods to suppress enemies hiding there.

You can kind of do that now, since a portion of bullets and shells will penetrate deeper than the aiming point. I've used that to get at units that were just beyond spotting range in forests.

I think that if you target the ground 1-2 squares away inside the forest, your guys basically shoot into the ground ?

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5 hours ago, Bulletpoint said:

Not to be that guy, but actually it will, it just takes absurd amounts of ammo :)

I think it needs around 70 rounds of 75mm or 45 rounds of 105mm.

No, be that guy - I had no idea that you could breach bocage with direct fire. Cool. Massive use of ammo but cool.

 

5 hours ago, Bulletpoint said:

According to numbers I found online, 70 rounds of 75mm HE carry a total of around 48 kilos of pure high explosive. For comparison, a demolition satchel charge weighs around 11 kilos, and that's including the bag, detonating system, etc.

So, using direct fire, it takes more than 4 times the amount of HE to blow a hole in the bocage than when using a demo charge.

Of course engineers would dig the explosives into the bocage and blow it up from within, increasing the explosive effect. But then again, tank shells are delivered at twice the speed of sound and use a slight time delay of 0,15 seconds in order for the shell to penetrate into the embankment before exploding, so I suppose that's comparable.

My bold - that is the key. 4 times more HE delivered from the barrel as opposed to hand placing and digging is more than fair - might even be a little generous.

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On 12/6/2017 at 11:22 PM, J Bennett said:

I read something a company of Hetzers destroyed over 30 Shermans with no losses in some late war action. I am trying to find the article, seems pretty remarkable.

Hmmm, could be the ill fated Hamelburg raid. If so, it was something like 16 Sherman's, plus a some light tanks and half tracks. The Hetzers got the the jump on the task force as the task force was trying to refuel, the majority of the US vehicles were abandoned, some destroyed, most of the task force was killed or captured. The few stragglers that evaded capture reported a company of jagpanthers were encountered, after the war when the incident was investigated, they interviewed the German commander, turns out it was an understrength company of Hetzers involved in the engagement. This may or may not be the action you were referring to.

 

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