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Cpl Steiner

Something Very Wrong with LOS Through Trees

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Oh I thought you were kidding around.

OK here is the story. A while back I played a lot of Magic the Gathering and I wrote a program to help track cards and design decks. It was called Wizard's Familiar. I had a bunch of clip art and graphics of various black cats around to make an icon. That guy was one image that I did not use for that project. So, when I was looking for an avatar I picked that from my HD. Then I used that avatar and the name A Canadian Cat on YouTube and theBlitz as well.

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As a long time player of all the cm games i appreciate what the issue is and why he rage quit.

Been there done that and was playing the following week ;)

I was playing a pbm and i shot my opponents tank thru a lot of pine looking trees

Im taking alot of trees

Say 35 trees deep

The position of the trees was quite mixed but i got what i call that "sweet spot"

I was shocked by it cause it seemed like a bug

Tried replicating it but couldnt

Tried other angles but none worked

I have had infantry, at guns , tanks shoot thru building windows to hit targets on the other side of the building, thru trees and bushes into areas that appear not to have LOS

It rare and happens

The blue line showing LOS is a 98% Indicator as to what you can see

That is taken from a certain point from the unit / vehicle that can see or shoot

Other points "may" be visible of your unit to the enemy 

Ie your tank 

Your LOS blue line is showing LOS to the ground point also

A higher object ie vehicle will possibly become visible that is just outside of the blue line LOS zone

Cover with deep trees is usually ok i note

But there are gaps and there is that small chance

Its rare but happens

I personally play with the LOS viewers as a rough guide

I roughly know i can see something in that area but it is not guaranteed or as clear cut especially with terrain features and moving tanks or infantry moving or ducking

You need to all take that into consideration

This applys to CMBS as well 




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Posted (edited)

Line of sight in general can be a bit stupid sometimes.

I played the second battle in the demo for Final Blitzkrieg, but did it for the Germans, and had a Sherman outside one of the houses about 10 meters away. The German soldier inside the house couldn't see the tank unless he went up on the second floor. There was nothing blocking the line of sight between him and the tank when he was on the ground floor.

Another situation was a German with a panzerschreck using the slow movement command and crawling towards an American halftrack to knock it out. Although he was about 5 meters away from it he couldn't see it properly but had to stand up and start walking normaly before he could shoot at it.

Edited by BornGinger

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Have often said that CM is a bit like "The Game Of Figuring Out LOS".  One learns to live with it.  But, yes, it is frustrating that the AI can spot a one-pixel wide gap between dozens/hundreds of meters of foliage and kill a tank.  You as a human player cannot see that by getting down to ground level and eyeballing it. 

Also, in urban settings particularly, we often are unable to see or target an enemy when eye-balling would indicate there should be no problem.  The WYSIWYG that is claimed does not often work in practice.   However, imo best thing is to be happy with what aspects of the game work well (and that is a lot), and ignore the frustrating bits.  Maybe CM3 will work out these kinks.  A major reason am starting to look forward to that version rather than waiting for the game to get to early eras.

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