Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Sign in to follow this  
Ithikial_AU

[Released] The Lions of Carpiquet - A CMBN Campaign

Recommended Posts

Fancy fighting some big battles in Normandy?

Your Mission
The Canadian 8th Brigade is tasked with taking Carpiquet and the adjacent airfield. The 12SS Panzer Division stands in their way. Carpiquet is a fortress. Take command of a reinforced Canadian Infantry Brigade and crack the German defenses to the west of Caen.
- For those who love big battles.
- Lots of chances to use the Vehicle Pack 'Toys'.
- Perhaps the most explosions you'll see in one battle. ;)

Included in this download:
• The Campaign File – Copy this into the “Campaign” folder of your CMBN directory.
• A ‘z’ folder – Contains compulsory mods that are already mod tagged and ready to go. If you do not copy this folder to your existing mod folder the maps will look really silly!
• Operation Windsor – The Overlooked Battle – A scenario ‘history’ document outlining my final thoughts on the battle and the concessions I had to make in designing this campaign. SPOILER FILLED! The Scenario designer notes if you will. This is a separate document so the in game briefing field can be spoiler free.
• 4 x blank Master Maps
• Northern Map covering the village and northern approach.
• Southern Map covering the southern hangers, airfield and eastern control buildings.
• ‘Clean’ and ‘Damaged’ versions of each.


Many thanks to the following community members for providing feedback for the early release version.
Mad Mike - FGM
David Harding-Smith
“Jofontaine”

And also a special thanks to Rambler - FGM, for making the briefings that little bit special and coming up with the title card theme.

Requirements
• Combat Mission Battle for Normandy;
• Commonwealth Module;
• Market Garden Module;
• Vehicle Pack;
• Upgraded and updated to at least version 3.11; and
• A beefy enough computer that can run battalion plus sized battles.

 

Grab a Copy
http://www.thefewgoodmen.com/tsd3/c...-battles-for-normandy/the-lions-of-carpiquet/

Edited by Ithikial_AU

Share this post


Link to post
Share on other sites

Started the campaign today. The start of the second mission is now probably one of my all time favourite CM-moments. Now I truly understand why soldiers suffered from "shell shock". Spectacular and frightening at the same time.

Share this post


Link to post
Share on other sites

Started the campaign today. The start of the second mission is now probably one of my all time favourite CM-moments. Now I truly understand why soldiers suffered from "shell shock". Spectacular and frightening at the same time.

Cheers, glad you liked it and followed the briefing. :) Look at pics from Carpiquet on the web after the battle and you can see that there wasn't much left.

Share this post


Link to post
Share on other sites

A good start...

http://www.amazon.ca/Breakout-Juno-Canadian-Normandy-Campaign/dp/1771000678/ref=sr_1_5?s=books&ie=UTF8&qid=1455018965&sr=1-5&keywords=mark+zuehlke

The final book in his Canadian Army in Normandy trilogy though Carpiquet only gets a about two chapters.

For the Germans

https://books.google.com.au/books?id=zAbDS7uLVIMC&printsec=frontcover&dq=Hubert+Meyer&hl=en&sa=X&ved=0ahUKEwiFgt2C0urKAhUMm5QKHRV-A28Q6AEIIzAB#v=onepage&q&f=false

 

It's a start. :) The PDF doco in the download pack has some more titles and my thoughts on the battle. (Spoilers)

 

Share this post


Link to post
Share on other sites

Just started this a couple of days ago. I am about 30 minutes into the second battle. I am thoroughly enjoying myself. Thanks for all the effort you put into creating this gem.

Share this post


Link to post
Share on other sites

Er mah Gerd i didnt even know you released this, watched all your videos and couldnt wait for the final product.

on a side note that AT bunker made me cringe as the guy way standing behind the breach lol.

me making the mistake (it wasnt really it was awesome) of finger poping a paladin. and the after math

ouch.jpg

Share this post


Link to post
Share on other sites

Ithikial, I started this campaign and played the first mission no problems. I began the second mission, plotted the pre-planned arty and CM crashes when clicking the button. I have the included mods installed. Version 3.11, I have MG and CW as well as the vehicle pack. Is it possible to give an FO too many fire missions? Any ideas what could be the cause? Did all of that artillery kill every single enemy and the computer just couldn't believe it :) ?

And also, in the briefing you mention that the player will get a second crack at most attack missions. In the event of a second crack are you back to the start positions, or do you keep your territorial gains?

 

Edited by landser

Share this post


Link to post
Share on other sites
2 hours ago, landser said:

Ithikial, I started this campaign and played the first mission no problems. I began the second mission, plotted the pre-planned arty and CM crashes when clicking the button. I have the included mods installed. Version 3.11, I have MG and CW as well as the vehicle pack. Is it possible to give an FO too many fire missions? Any ideas what could be the cause? Did all of that artillery kill every single enemy and the computer just couldn't believe it :) ?

And also, in the briefing you mention that the player will get a second crack at most attack missions. In the event of a second crack are you back to the start positions, or do you keep your territorial gains?

 

Yeah bumped into this problem a few months ago as someone else hit the same problem. For them it was a corrupted save between missions 1 and 2. Unfortunately you'll need to start again, but luckily mission 1 is generally a quick affair. Never heard of an FO having too many fire missions during deployment but wouldn't hurt spreading them out. Worth a shot.

The second crack at the attack missions you will be a little forward from your current starting positions on both occaisions. Don't be sared if you are forced down this route either here or in Mission 3, as this is the true to history pathway for the campaign. If you fail mission 2, the second attempt is actually pretty fun with lots of Vehicle Pack toys. :) Best piece of advice I can give for Mission 2 is take your time and preserve the forces you receive in this mission trying to take the village. They'll be with you to the very end of the campaign.

Share this post


Link to post
Share on other sites

Thanks, I'll give it another go. The opening mission only took about 15 minutes so no worries. And thanks for answering the second question too. Looking forward to playing through your campaign. Thanks for creating it.

Share this post


Link to post
Share on other sites

Still crashing. So I replayed the first mission, and loaded the second and without issuing any orders just clicked the button to see if it would work and it did, the turn played out no problem. So I reload and issue orders and it crashes when attempting to begin the turn. So it seems to have something to do with the orders I am issuing perhaps?

Those orders are essentially move and covered arcs for half of the troops with quite a few pre-planned fire missions of course, this time spread out among the various platoon leaders and F/Os.

Share this post


Link to post
Share on other sites
45 minutes ago, landser said:

Still crashing. So I replayed the first mission, and loaded the second and without issuing any orders just clicked the button to see if it would work and it did, the turn played out no problem. So I reload and issue orders and it crashes when attempting to begin the turn. So it seems to have something to do with the orders I am issuing perhaps?

Those orders are essentially move and covered arcs for half of the troops with quite a few pre-planned fire missions of course, this time spread out among the various platoon leaders and F/Os.

Silly question, how powerful is your PC/Mac?

That first process for the fire missions takes a little bit. Perhaps hold off on the cover arcs. Just hope something in the 3.12 update hasn't don't something.

Share this post


Link to post
Share on other sites

I'll try again, but only issue the pre-planned artillery strikes and see what happens.

The first mission recon makes it quite obvious where the main effort should be and I wanted to get my troops shifted in that direction from the start, but I'll see what happens if I wait a turn to get them moving.

 

And as mentioned earlier, I'm on 3.11.

Edited by landser

Share this post


Link to post
Share on other sites
5 minutes ago, landser said:

And as mentioned earlier, I'm on 3.11.

That's the version the campaign was made in so cross that one off the possible fault list.

Share this post


Link to post
Share on other sites

Got an issue in the second mission (Where are the f***ing tanks?). The bunker outpost: After much sweat and blood to fight my way inside, my PIAT teams absolutely refuse to target the bunkers. I suspect this has something to do with the tanks that I spotted around the time they stopped engaging the bunkers.

Share this post


Link to post
Share on other sites
2 hours ago, Anthony P. said:

Got an issue in the second mission (Where are the f***ing tanks?). The bunker outpost: After much sweat and blood to fight my way inside, my PIAT teams absolutely refuse to target the bunkers. I suspect this has something to do with the tanks that I spotted around the time they stopped engaging the bunkers.

Scenario designers can't program the target logic of the individual soldiers so it's something in the game itself about when soldiers will or will not use their PIATs and other equipment. But keep going. Another solution for those bunkers will present itself. :) But if you want to be quick about it, and you feel it safe to do so, there is nothing stopping you from getting up close with grenades.

As I'm pretty sure I mentioned in my included notes, the southern attack was in my opinion a badly organised disaster that cost the Canadians total victory at the end of the day. The expectations on this weaker southern force were expected to do was simply too great. The whole first phase of Windsor at dawn on the 4th of July seemed to just toss all the lessons of combined arms warfare out the window and expect the infantry to carry the day.

Share this post


Link to post
Share on other sites

Ah yes, seen. Other means do work quite well!

Problem I have with grenades is just that they're so darn unreliable in killing pillboxes. Sometimes you get a freak grenade that destroys it all by itself, but mostly I seem to have my Tommies throw dozens to no effect.

Really liking the campaign so far, even though it's incredibly exhausting to just organize companies. Think I spent more time rallying scattered squads, platoons, officers, etc. than I spent fighting in the first mission! :D

 

Edit: Good thing I mentioned the mission name, since I got the number wrong. I'm talking of the 3rd mission of course, it's easy to forget the tiny recce mission that started the campaign when you've spent hours organizing a thousand wildly scattered Canadians!

Edited by Anthony P.

Share this post


Link to post
Share on other sites
4 hours ago, Anthony P. said:

Edit: Good thing I mentioned the mission name, since I got the number wrong. I'm talking of the 3rd mission of course, it's easy to forget the tiny recce mission that started the campaign when you've spent hours organizing a thousand wildly scattered Canadians!

Yeah usual problem. ;) 'Mission 0' is essentially just a check to see if you get early warning about a certain something in the big fight coming up. The Canadians knew roughly what they were up against going into the fight after overlooking the airfield for some time prior to July 4. I wanted to give the player some game like opportunity to have the same intel before going in.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×