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    • Battlefront.com

      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
MarkEzra

What's New For CMFB Quick Battle Games

57 posts in this topic

What's New

 

 

 

All Meeting Engagement Maps have no AI first turn Artillery Strikes of any kind!

 

All Probe Style Maps have no AI first turn Artillery Strikes (exception The AI can lay Smoke on first turn)

 

Assault and Attack Maps still Have AI Artillery plans for first turn but with limits. The AI Attacker targets Objectives only

 

The AI Defender no longer targets EVERY possible line of attack the Human Player has available.

 

 

 

 

Changes in The QB Map Description:

 

"Best Play" time setting gives the player a good idea of How fast or slow the AI is set to Attack or Counter Attack. For example:

 

If the Best Play is 30 Minutes the AI will start its attack or counter attack well within the time it might take to reach it's objectives.

 

So the player should consider Not just the time but the size of the map when selecting a game. In no way does this hamper the players'

 

choice of time. Just a suggestion.

 

"NOTE" is a way of addressing not clearly defined map features, like Water Depth or the existence of Fords.

 

The information is available to not only during map selection but at any time during the game via the Menu.

 

Map Description.jpg

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Wow, Mark, those are fantastic improvements.  Thanks to BFC and You for making QB's so much fun.

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One thing I would like to see in QBs is the ability to bring on reserves/reinforcements during the game as we can in scenarios.

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Mark do you know if any work has been done to QBs so the AI makes better use of terrain when deploying on defence? I refer to the penchant of the AI to deploy forces in open fields while leaving heavy buildings unoccupied, etc.

 

thanks

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When I do the AI setups I must always think about WHAT the AI will be... Infantry, Tanks, a jeep, mines, barb wire, a pill box, or a trench.  So plans must be made to be flexible.  How the AI makes those setup choices is not under my control.  But I think you are actually asking if it's getting better. I can't actually speak to that. But BFC is not known for resting on it's laurels so it's safe to assume the AI evolves with every title. 

I can tell you how VERY much I've enjoyed playing CMFB QB's.... and I mean from random unit selection to final turn of the game.... playing against the AI in iron mode.   Sometimes it just feels so darned RIGHT. I bet many players will feel the same. 

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Final Blitzkrieg basic details"....Over 330 Quick Battle maps, including maps from all the historical locations mentioned above and more. Mark Ezra has been honing his craft ..."

Mark must never sleep and or has a more than passing experience with playing against the AI in iron mode ? 

330 Quick Battle maps with all the associated options is going to be a bunch of CMFB FUN :D

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thanks Mark; while most of my play time is either ladder play or Campaigns, i do like me a good QB or two.

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Mark

How many of the new maps will be recycled from previous CMx2 titles? For instance, I noticed a bunch of CMRT QB maps included with CMBS. Would love to see unique maps for each CM base game - even if it means fewer maps.

Thanks in advance

Chad

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Mark

How many of the new maps will be recycled from previous CMx2 titles? For instance, I noticed a bunch of CMRT QB maps included with CMBS. Would love to see unique maps for each CM base game - even if it means fewer maps.

Thanks in advance

Chad

So if it takes only a very little effort to convert an existing asset, you can have lots of them done, and available to people who've not skimmed through BS, or even RT, QB maps. That's surely better than a very few extra new ones. Leveraging existing material is very effort-effective.

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... I noticed a bunch of CMRT QB maps included with CMBS.

That could well have been because it's the actual same place... ;)

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So if it takes only a very little effort to convert an existing asset, you can have lots of them done, and available to people who've not skimmed through BS, or even RT, QB maps. That's surely better than a very few extra new ones. Leveraging existing material is very effort-effective.

I agree. Not to mention that if I can fight then and now on the same piece of grass, I think it is rather cool to see how things have changed with technology. ;)

 

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So if it takes only a very little effort to convert an existing asset, you can have lots of them done, and available to people who've not skimmed through BS, or even RT, QB maps. That's surely better than a very few extra new ones. Leveraging existing material is very effort-effective.

Absolutely no arguments there - if your new to CMx2, all maps are great and you appreciate them all. The maps are already done, so porting them over is quick and easy.

However, for me personally, all I really play are QB's - so the maps that are included with CMBN and its expansions have been played over, and over and over again. Would love to see a fresh set of maps and be able to leave the map at 'random' setting without getting the same maps I have played so many times in the last years.

From the description, if France and Holland are being included then I assume CMBN maps will be included in CMFB. If that is the case, just number them in such a way that I can manually take out the previous maps and leave only the new ones. For instance, in current CMBN there are maps numbered up to around 200. Just make the new ones 300 and above or something. Just a thought.

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I'll let @MarkEzra give you the real numbers cause I don't know. What I do know is there are lots of new maps for QBs.

Don't worry the map making elves have been hard at it and @MarkEzra has been taking full advantage. :D

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Maybe a few facts about how I reuse maps will put veteran QB player's minds at ease.

I did indeed recycle CMBN Maps.  None of them are now the same.  Most do not even slightly resemble their CMBN birth.  Elevation, terrain features, Buildings, you name it, are altered. So are Objectives and setup areas. Even with all that I started by using less then 60 CMBN Maps.  And of those perhaps a dozen that were of my own creation that have never been in a title or module.  The actual total of CMFB QB maps is 160 (as of today)

Providing duplicate maps is not my plan.  Providing as many unique and playable maps is.  While I may not always succeed, please know I always try.

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RE: CMRT to CMBS Maps.  The maps used from CMRT were often Historical Maps  that I kept more or less intact.  I changed dirt roads to paved or added more, newer commercial buildings but generally kept more to the original design.  I felt, too, that similar layout but advanced weapons technology would be of interest to East Front QB Players.  This was a judgement call of mine.

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Mark,

You are a freaking genius at map making and believe me when I say we appreciate all your efforts. 

I am constantly stunned by the detail and effort you put in mapmaking.  Sometimes I don't start the battle for a while as I just enjoy the map.  You come up with some really great surprises for details on your maps.  It is always a treat to see them.

Heinrich505

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Indeed. I am inspired looking at your (and several others) maps.

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@Heinrich505

Many QB Maps Come From the Scen Designers and Master Map makers.  Those Maps are highly detailed.  They deserve the credit.  CMFB has a number of QB Maps named for the Scen they came from.  Be sure to give them a wirl... you'll even see a scen of mine as a QB!

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Indeed. The map is everything practically. It sets the tone for battle and fun factor. Moreover we the player can easily alter many things other than terrain and elevation.

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Mark, I almost exclusively play QB - so your work is very very much appreciated. :)

 

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Maybe a few facts about how I reuse maps will put veteran QB player's minds at ease.

I did indeed recycle CMBN Maps.  None of them are now the same.  Most do not even slightly resemble their CMBN birth.  Elevation, terrain features, Buildings, you name it, are altered. So are Objectives and setup areas. Even with all that I started by using less then 60 CMBN Maps.  And of those perhaps a dozen that were of my own creation that have never been in a title or module.  The actual total of CMFB QB maps is 160 (as of today)

Providing duplicate maps is not my plan.  Providing as many unique and playable maps is.  While I may not always succeed, please know I always try.

Sounds great Mark. I hope my comments do not cast a shadow on your hard work: your maps are great, and the reason I keep playing QB's is because the maps are so good, they can be played on again and again with different results and experiences each time.

If you are making map changes (elevations, terrain, building, ect.) then thats great - even though the map will look familiar, it will play very differently.

Glad to hear adding new maps is your goal. We appreciate the hard work and look forward to seeing the next iteration of Mark's QB experienceTM!

Thanks

Chad

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