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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Bud Backer

Rundstedt Sends His Best - a CMFB Comic AAR

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Bud, the writing so far is terrific, that combined with your beautiful imagery makes this your best work yet.  

Keep up the quality!!

Wow! Thank you Bil. Very much! 

Ian is certainly doing a good job of testing me in this one, so there's no lack of story. 

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The perfect early christmas present, almost as good as getting a Christmas release for the bulge, (nudge, nudge, wink, wink BFC).  Love your AAr's Bil, let the slaughtering commence.  Poor pixeltruppen. :D:D

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The perfect early christmas present, almost as good as getting a Christmas release for the bulge, (nudge, nudge, wink, wink BFC).  Love your AAr's Bil, let the slaughtering commence.  Poor pixeltruppen. :D:D

Well, thanks! But the name isn't Bil! ;)

 

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Well, thanks! But the name isn't Bil! ;)

 

OMG can't believe I did that I was rushing to get out the door and typing from my phone I've somehow got mixed up on the threads.  I do love the comic AAR though. Lol sorry about that.

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OMG can't believe I did that I was rushing to get out the door and typing from my phone I've somehow got mixed up on the threads.  I do love the comic AAR though. Lol sorry about that.

No worries, I assumed that's what happened. :D

 

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Bud,

  Holy Moley, I was working my way through your excellent CAAR over on the CMFI forum and had no idea all this was going on.  :o

  I accidentally discovered the CMFB site and then found this amazing CAAR going on already.  I had to catch up. 

  This CAAR is amazing.  Your atmospheric set-up for the scenario is one of your best.  Yes, everyone already said it, but I had to say it again.  This is one heck of a way of showcasing this upcoming game. I especially liked the shot with the building that had lights in the windows.  Yes, I know that isn't in the game, but it was a powerful mood enhancer for the storyline. 

  Very nicely done.  The tension is growing incrementally.  Can't wait for more.

  Oh yes, a little fire discipline would have been good for the guys in the building.  This probably won't work out well for the lads behind the hedge.  If they survive, they'll be looking to "talk" with the jerk who cracked off that early round.

Heinrich505 

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OMG can't believe I did that I was rushing to get out the door and typing from my phone I've somehow got mixed up on the threads.  I do love the comic AAR though. Lol sorry about that.

Jeez Louise. Next time it will be "..milk and bread..got it...I love you baby...see you soon.."

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A small note. CMFB 'bocage' is not CMBN bocage. You're out of Normandy hedgerow country. The roadside foliage is no longer impenetrable so you're no longer playing a maze game.

That´s good news. I already liked to use CMBN (low) bocage to thicken up forest interiors or the edges, as well as getting some variations mixed with hedges enclosing gardens. From the screenshots I´ve seen so far, it seems we´ll see a number of foliage additions as well? :)

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