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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Bud Backer

Rundstedt Sends His Best - a CMFB Comic AAR

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It's not often that one gets official recognition for one's hobby. I started making these comics as single page panels just for fun to express frustration at my own mistakes in CMBN in a game at The Few Good Men. To my surprise they were well received, and ended up with the assistance of Kohlenklau what became Battle for La Ferme Dupont. A second comic, then a third, followed and I found as my experience grew, the challenges did not diminish; I kept discovering new techniques, perspectives and things I wanted to try. 

Which brings us to Combat Mission Final Blitzkrieg. This one puts me to the test - because it's meant to show just how good this game is - while still in Beta. It only gets better from here. Fortunately, I have an experienced player, IanL, to challenge me and to give suggestions and ideas to make this an even better experience.. I hope you enjoy. Comments as always are most welcome. 

A final word: the images are much better when seen large. Click on them as you go. You'll miss details otherwise. ;)

 

Edited by Bud_B

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Excellent introduction @Bud_B! I love how you have the snow storm slowly covering the landscape.  I will not be reading the comic until the end but @Bud_B suggested I at least say hello before things get going.  My chosen forces will have some new gear to show off but I'm not saying what it is.  You guys will see it when @Bud_B's comic characters do :).  So, sit back and enjoy the comic and I'll fade into the background and let my pixel troops do the talking from now on.

Edited by IanL

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OK Bud, you said look for details so I "assume" this will be in CMFB:

  • New background sound in windy conditions
  • Weather changing during battle and the accumulation of snow on the ground
  • Topographical overlay in editor (yay!)
  • Pixeltruppen can start battles with a "yellow" trench foot injury/partial casualty

Please verify ;)

I'll keep my eyes peeled for more to come.

Nice way to introduce the new game.

PS Since you're into comic books, have you read Wayne Vansant's Bulge book?

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Hehe I expected something much more tame for the title of the game, I am pleasantly surprised by "Final Blitzkrieg!" its got a good ring to it!

Final Blitzkrieg does sound pretty good, doesn't it? I like that BFC were able to be more imaginative than simply calling it Bulge

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OK Bud, you said look for details so I "assume" this will be in CMFB:

  • New background sound in windy conditions
  • Weather changing during battle and the accumulation of snow on the ground
  • Topographical overlay in editor (yay!)
  • Pixeltruppen can start battles with a "yellow" trench foot injury/partial casualty

Please verify ;)

None of these things are in the game, they are just part of Bud's story.

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OK Bud, you said look for details so I "assume" this will be in CMFB:

  • New background sound in windy conditions
  • Weather changing during battle and the accumulation of snow on the ground
  • Topographical overlay in editor (yay!)
  • Pixeltruppen can start battles with a "yellow" trench foot injury/partial casualty

Please verify ;)

I'll keep my eyes peeled for more to come.

Nice way to introduce the new game.

PS Since you're into comic books, have you read Wayne Vansant's Bulge book?

I especially like the idea of trench foot! Haha! 

Chris is of course correct, there are things that I've done to make a comic that aren't in the game. You won't have windy text, and given wartime blackouts, there is no need  to show lights! ;)

I didn't read Wayne's Bulge book, but I have both parts (and am waiting for his third) Katusha books. They are terrific! 

Edited by Bud_B

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Beautiful effort, Bud :-)

One question. On the last vignette above I see some windows lit up... does this mean that light sources have been made into the engine?

No, the lights were a way to illustrate the location of the Lieutenant's command post without pasting a label on it. :) Plus they look rather Christmasy, don't you think? 

 

Edited by Bud_B

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Except that it's not a module, it will be a separate family that takes CM to the end of the war on the western front.

With the plans mentioned here, it's pretty safe to say all the CM families except CMBS will go to the end of the war as they are expanded upon. 

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