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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Bil Hardenberger

CM Final Blitzkrieg - ALLIED (Defense) BETA Battle Report

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This is the Allied battle thread for the CM Final Blitzkrieg game!! 

CMFB%2BLogo.PNG

I hope to show as many new features as possible, but it will not be possible to show everything, so there should be plenty for you to discover when you get your hands on the game.  I hope you enjoy it and join in the discussion!!  My opponent will be Baneman.  I have not played him before so this should be interesting.  I know he is experienced, so I expect a tough fight.

This division will attack and attack, and if the order is ever given to fall back, the order will not come from me.
~ Major General John S. "P" Wood, Commanding General, 4th Armored Division ~

Like MG Wood in the above quote, though I will be on the defensive I am not going to approach this particular game with a defensive mindset. I plan on being highly mobile, highly aggressive, and performing an active defense in depth.  

I have a plan of action already outlined, and will be sharing it with you during the analysis phase. The map follows:

CMFB-AAR-TOPO.PNG

The area in question.  It is relatively flat, which will become apparent when you see the in-game screenshots, however the ground is rolling and provides plenty of opportunity for masked movement and hopefully will keep the engagement ranges short and nullify the main advantage the big German tanks will have. The Germans will be coming from the North (top of the map). The weather is heavy snow, so it will be deep, will affect mobility (in my tests the big German tanks had a tendency to bog and immobilize when moving cross country), (DO NOT TELL BANEMAN!!) while the US tanks seem to be rather good cross country.

The objectives are set in a phase line like configuration and are centered on the main road intersections... for example Objective 1 is a series of four points and are farthest north.  

We will want to feature some of the new equipment in the game. Some of the new equipment includes: Chaffee light tank, M36 Jackson TD, Sherman Jumbo, VT Fuzes for artillery, etc.. I expect another BETA tester may be by in a later post to fill out the available equipment and formations.

The Germans will probably be bringing at least one JagdTiger and/or SturmTiger to the party, maybe Volksgrenadiers, and I don't know, maybe another surprise or two... 

The map is 1824m wide and 3584m tall, plenty of maneuver room.  We are playing a Large Probe Quick battle, which gives me 3620 points to spend. Baneman will have 5380.

With my next post I will start to get into my pre-battle analysis, force picks, expected enemy force, etc.

Here are a few teaser images to whet your appetite!!  Note,I have not made my purchases yet, these are simply to show you the terrain and the unit interaction with it.  Enjoy!!

Mockup-01.PNG

Mockup-02.PNG

 

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 The weather is heavy snow, so it will be deep, will affect mobility (in my tests the big German tanks had a tendency to bog and immobilize when moving cross country), (DO NOT TELL BANEMAN!!) while the US tanks seem to be rather good cross country.

 

To my knowledge I was always under the impression, that german tanks, thanks to their wider tracks, had superior mobility than US tanks.

Edited by Crinius

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To my knowledge I was always under the impression, that german tanks, thanks to their wider tracks, had superior mobility than US tanks.

They actually do (DON'T TELL BIL :P )

Panthers, Tigers and King Tigers have better tactical mobility than any US tank except for the Shermans with HVSS suspension, e.g. Easy Eights. It says so in the unit UI. However, Jagdtigers and Sturmtigers are not quite as nimble.

 

Edited by Vanir Ausf B

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Well I have yet to see a U.S. Tank get immobilized but the JagdTigers and SturmTigers sure do. I can't speak for the regular German tanks.  Guess I'll have to do some experiments.  ;)

BTW I am on a family trip this weekend so my next post might be delayed. 

Edited by Bil Hardenberger

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Well I have yet to see a U.S. Tank get immobilized but the JagdTigers and StudmTigers sure do. I can't speak for the regular German tanks.  Guess I'll have to do some experiments.  ;)

BTW I am on a family trip this weekend so my next post might be delayed. 

Heads up, Bil, as a fellow Allied player, I've had about a 40% immobilization rate in deep snow, 20% in regular snow. The only thing that seems to float over it is the Easy Eight and other vehicles with HVSS. I too have no experience with how the German kit handles deep snow. Historically, Panthers and Tigers should beat everything the Allies had for snow mobility, from what I've read. 

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Well I have yet to see a U.S. Tank get immobilized but the JagdTigers and StudmTigers sure do. I can't speak for the regular German tanks.  Guess I'll have to do some experiments.  ;)

BTW I am on a family trip this weekend so my next post might be delayed. 

Family trip! A delay!  Come on man... where are your priorities?

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Family trip! A delay!  Come on man... where are your priorities?

Sitting here waiting for my lunch at the Hard Rock I in DC.  ;)  My son wanted to come to DC for his birthday, and we just visited with the Spy Museum.  Sorry guys my son comes before the game    :P  

Like I did for my CMRT BETA AAR I would like for you guys to suggest a force mix for me. I already have an idea on what I would like to bring to the fight but you guys tell me. What would you like to see?  I reserve rights to the final decision however.  

I will discuss my ideas for this battle in an upcoming post. 

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I didn't even know this forum section had started up, and already Bil is getting ready to test drive this baby!

Here's hoping you put another spot in the Win column Bil, good luck!

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