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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
Bil Hardenberger

CM Final Blitzkrieg - ALLIED (Defense) BETA Battle Report

525 posts in this topic

Hey Bil,

I know or think you were a fan of "movie mode" for one or 2 of your other AAR's. How does CMFB look in "movie mode" with all that white?

I personally don't find myself using movie mode but it seems popular in the screenshot threads and youtube gameplay footage threads....

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I would love a movie mode light, not as desaturated as now, but "somewhere in the middle".

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OCOKA TERRAIN ANALYSIS - PART 2

KEY TERRAIN - the Key Terrain identified for this battle are the areas that will have either longish lines of sight or good lateral visibility.  I will examine each in turn, but this map shows the Key Terrain for this fight:  Note I only identified the Key Terrain up to the Recogne line, if I get pushed back farther than this then I will have some serious problems that will require some additional analysis.

Many of these positions will be turned into Battle Positions.

KeyTerrain.PNG

KEY TERRAIN 1:  this small hill very close to where the German force will be entering the battle space has terrific lateral visibility and I expect it to be one of the first objectives for my opponent to attempt to capture.

KT-01-View.png

KEY TERRAIN 2:  central location with good lateral visibility.

KT-02-View.png

KEY TERRAIN 3:  from the edge of Cobru there is a spot with good visibility over the center of the map.

KT-03-View.png

KEY TERRAIN 4:  another central location with good visibility over the center of the AO.

KT-04-View.png

KEY TERRAIN 5:  a large ridge providing some of the best long range lines of sight in the AO.

KT-05-View.png

KEY TERRAIN 6:  another high ridge providing good visibility over the center.

KT-06-View.png

KEY TERRAIN 7:  the entry into Recogne provides good lateral visibility, though the LOS to the front is limited.

KT-07-View.png

KEY TERRAIN 8:  this ridge is on my far right and provides very good visibility of the center and to the left flank.

KT-08-View.png

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Hey Bil,

I know or think you were a fan of "movie mode" for one or 2 of your other AAR's. How does CMFB look in "movie mode" with all that white?

I personally don't find myself using movie mode but it seems popular in the screenshot threads and youtube gameplay footage threads....

Kohl, not particularly happy with WM mode in this release so far (it's a BETA so it can still change)... I find that with the already saturated hues, it is really too much and makes it look like black and white film in many cases.  I do however prefer the shadow modeling.. I am still on the fence on which to use in this AAR.   So far all images have been with the standard lighting.

Here is a comparison:

Lighting-Compare.png

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Winter already makes things look very desaturated. Nature has little colour on offer, with the sky being the exception, but you have an overcast day. Movie mode increases shadows but bleaches the rest, I think normal mode is better for a winter battle. 

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Winter already makes things look very desaturated. Nature has little colour on offer, with the sky being the exception, but you have an overcast day. Movie mode increases shadows but bleaches the rest, I think normal mode is better for a winter battle. 

Yeah I would stick with normal lighting for this one.

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Thanks for the reply fellas. I am working a CMRT Winter Mod and BarbaricCo is trying to "tweak" the shaders but he is discovering the same opinion (I believe).."normal mode is better for a winter battle".... 

Ooh, I just noticed what I think are some nice stone or slate tones in that little building 10m or so forward of your M8. 

It would be so cool if BFC had some youtube videos that showed them at work, the artists, the 3D modellers, the mastermap makers.

Like a documentary to show how this small company harnesses such a great end product and is still afloat. Nope. We get "OctoMom" instead...

And I really can't wait to RezExplode the new data files and go hog effing wild like a black friday shopping spree!

Sorry to interrupt the thread Bil.... 

Go Big Green!!!!

 

 

Edited by kohlenklau

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Kohl, not particularly happy with WM mode in this release so far (it's a BETA so it can still change)... I find that with the already saturated hues, it is really too much and makes it look like black and white film in many cases.  I do however prefer the shadow modeling.. I am still on the fence on which to use in this AAR.   So far all images have been with the standard lighting.

Here is a comparison:

Lighting-Compare.png

I think movie lighting looks excellent. Have shader values from the community been used?

Look at the cold color of the turret's steel! Wanna lay your hand on it? Or the dark shadows with the hard contrast to the snow. It must be cold out there... :D

Highly saturated orange-red burning flames should make a great impression by contrasting the cold environment with such spots of extreme heat.

 

But sadly the back of the vehicle displays that Movie Lighting still deactivates Anti-Aliasing? :(

 

 

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OCOKA TERRAIN ANALYSIS - PART 2

KEY TERRAIN - the Key Terrain identified for this battle are the areas that will have either longish lines of sight or good lateral visibility.  I will examine each in turn, but this map shows the Key Terrain for this fight:  Note I only identified the Key Terrain up to the Recogne line, if I get pushed back farther than this then I will have some serious problems that will require some additional analysis.

Many of these positions will be turned into Battle Positions.

KeyTerrain.PNG

KEY TERRAIN 1:  this small hill very close to where the German force will be entering the battle space has terrific lateral visibility and I expect it to be one of the first objectives for my opponent to attempt to capture.

 

Before I read the rest of your post, I thought all the red "KT #" zones on the map stood for how many King Tigers you thought were in each location! ;)

 

Stupendously wonderful presentation...again.

Ken

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KEY TERRAIN 5:  a large ridge providing some of the best long range lines of sight in the AO.

KT-05-View.png

 

KEY TERRAIN 6:  another high ridge providing good visibility over the center.

KT-06-View.png

 

KEY TERRAIN 8:  this ridge is on my far right and provides very good visibility of the center and to the left flank.

KT-08-View.png

 

So those ridges are there after all... Ben has done an astounding work recreating the lay of the land in this part of the Ardennes.

Any idea what are you going to do with this excellent terrain? I guess that deploying a couple batteries of 76mm ATG is too static for your liking (and too risky, if Baneman has so much artillery support as you suspect).

Edited by BletchleyGeek
Missed one of Bil's pics

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Any idea what are you going to do with this excellent terrain? I guess that deploying a couple batteries of 76mm ATG is too static for your liking (and too risky, if Baneman has so much artillery support as you suspect).

Yeah I have a few ideas, none of which include ATGs.  ;) 

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IIRC the Americans had all but phased out non-selfpropelled at guns at that point anyway.

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Re AT guns i guess it all depends on how easily vehicles bog, but I guess worse case you end up stuck where as AT gun is unlikely to be able to redeploy,..

Looking Forward to seeing how snow effects mobility.

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This will be very intresting to watch...

Without airsupport - do the allies have any weapon system at all that will be able to challange the Super heavy Tigers at anything but point blank range...?

Something like 2 of these german heavies on overwatch will make it very hazardius for allied armour to show themself...no ? Will massed fire from  a platoon of 

shermans for example have a decent chans of inflicting any serious damage to the equipment or tracks of these beasts and in such a way take them out ?

 

Looking forward to see you pull this active defence of...

Best of luck !

 

 

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Like a documentary to show how this small company harnesses such a great end product and is still afloat. Nope. We get "OctoMom" instead...

 

 

Your octopus is a mother? Congratulations!

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IIRC the Americans had all but phased out non-selfpropelled at guns at that point anyway.

When you read Zaloga's book on the M10 and M36, you'd be amazed that there was a vigorous attempt to go back to ATGs going on in 1944! *facepalm*

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This will be very intresting to watch...

Without airsupport - do the allies have any weapon system at all that will be able to challange the Super heavy Tigers at anything but point blank range...?

Something like 2 of these german heavies on overwatch will make it very hazardius for allied armour to show themself...no ? Will massed fire from  a platoon of 

shermans for example have a decent chans of inflicting any serious damage to the equipment or tracks of these beasts and in such a way take them out ?

 

Looking forward to see you pull this active defence of...

Best of luck !

 

 

Bill said earlier the big German Cats tend to bog. One can always hope for that.

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Bill said earlier the big German Cats tend to bog. One can always hope for that.

Yes...That would without a doubt be disastrous for a german player... if they spend alot of point buying them and they end up getting stuck in some useless place !

 

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This will be very intresting to watch...

Without airsupport - do the allies have any weapon system at all that will be able to challange the Super heavy Tigers at anything but point blank range...?

Something like 2 of these german heavies on overwatch will make it very hazardius for allied armour to show themself...no ? Will massed fire from  a platoon of 

shermans for example have a decent chans of inflicting any serious damage to the equipment or tracks of these beasts and in such a way take them out ?

 

Looking forward to see you pull this active defence of...

Best of luck !

I will be bringing some M36s with their 90mm guns to the party... they can penetrate Tigers and Panthers from the front.  The JagdTiger and SturmTiger I am not so sure about frontally, they are vulnerable from the sides and rear even to Shermans.  Also they do not have turrets.

Speed will be my main weapon.

I'll be explaining my plan of action for this battle in a future post (as soon as I start making my purchases.. which should start any day now  ;) ).  So stay tuned!!

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I actually read an interest snippet in regards to German tank commanders when facing IS2,s in that they would intentionally aim for track treads and wheel sprockets with HE to immobilise them first then manouver for flank shots.  Not sure how true this is and I haven't had had a chance to investigate further.  Not much use here but I found it quite interesting.   Anyway can't wait for this AAR to swing into full throttle.  Good luck Bil, against those big cats your gonna need it I think.

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Anti tank mines on the road system would be nice since any thing to get the German heavys off the roads might pay off. if not then the mines will surely make them almost worthless if they don't take to the fields.

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Anti tank mines on the road system would be nice since any thing to get the German heavys off the roads might pay off. if not then the mines will surely make them almost worthless if they don't take to the fields.

Good idea, but they are very expensive and I'd rather purchase another tank or infantry platoon for that amount...  

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IIRC the Americans had all but phased out non-selfpropelled at guns at that point anyway.

Talking from memory, there were at least two towed tank destroyer battalions attached to VIII US Corps at the start of the offensive, one of them committed to Rocherath-Krinkelt. 

When you read Zaloga's book on the M10 and M36, you'd be amazed that there was a vigorous attempt to go back to ATGs going on in 1944?

 They were never very popular, the US take on turreted TDs looks quite good on paper and in Cm scenarios, though. 

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