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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Bil Hardenberger

CM Final Blitzkrieg - ALLIED (Defense) BETA Battle Report

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I don't know if the JagdTiger will play that much of a role in the battle asides from being a threat-in-being. If a Jumbo is bogging, I'd love to see what will happen to the JT if it goes off road for extended periods. 

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TURN 21 - ENEMY ORDER OF BATTLE (OB) ANALYSIS

While we continue to wait for Baneman to return the next file I thought I would post this up to the minute Enemy OB Analysis... this is through the last turn. Enjoy.

NOTE: the forum is resizing this image, click on it to get access to the full image.

KEY:

  • Green field = positively or probable identification
  • Amber field = possible identification (needs to be confirmed)
  • Red field = destroyed unit
  • White field = unknown if present in the AO - requires confirmation (sound or visual contact)

Turn%2B21-Enemy%2BOB%2BAnalysis.PNG

 

Edited by Bil Hardenberger

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I think Baneman may have been riding on that Panther you hit. ;) Nothing like rolling too high on a morale check. Ouch...

-May have rolled a 12.

Or, more likely, he is just recovering and catching up in RL from his New Year's celebrations.

I've been lucky enough to be in his neck of the woods for NY when I was a younger man, with a fitter liver.

All I can say is I had a GREAT time!

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TURN 22 (1:09-1:08) - Back in Business

HELLCAT RIDGE:  My Hellcats rushed forward with armored arcs set... I expected Baneman to pull Pinnochio (Sdkfz 251/17) back into the cover of the L Shaped Wood and hoped to catch it before he got away.  Instead, he drove it forwards towards the little copse of woods he has been pushing infantry into over the past few turns... 

Turn%2B22-Hellcat%2BRidge%2BA.PNG

Olson and Forsythe were in perfect position to intercept this vehicle and it never saw my TDs on the ridge... Olson gets a spot and fires one round (range 280m)...

Turn%2B22-Hellcat%2BRidge-2.PNG

There did not appear to be any survivors...

Turn%2B22-Hellcat%2BRidge-3.PNG

JAGDTIGER:  This was an interesting development.. the JagdTiger was spotted moving, somewhat slowly along the road towards Hellcat Ridge... as far as I know Panther-1 is still sitting on the other side of the L Shaped Wood so this should be unsupported, other than by a bunch of infantry.. I respect the German infantry and their AT capability so I will not be rushing forward in an attempt to flank that beast... but I sure would like to.

Turn%2B22-JagdTiger.PNG

Edited by Bil Hardenberger

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M18 Hellcat has less frontal armor than an M8 greyhound AC so that approaching 251/17 was more of a threat than it seemed. An M10 TD could've probably shrugged off the autocannon hits but I'm not so sure about M18.

Edited by MikeyD

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M18 Hellcat has less frontal armor than an M8 greyhound AC so that approaching 251/17 was more of a threat than it seemed. An M10 TD could've probably shrugged off the autocannon hits but I'm not so sure about M18.

That is true.. which is why it was a priority of mine to kill the bastard. 

;) 

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TURN 23 (1:089-1:07)

HELLCAT RIDGE:  I figured that with the JagdTiger coming and with the losses I had inflicted that it was time to pull back and let things develop a bit more....

Turn%2B23%2B-%2BWithdrawal.PNG

JAGDTIGER:  As my Hellcats and Shermans were on their way back to their original positions, the JagdTiger, like a bad dream makes an appearance.. I'll let the images tell the story...

Turn%2B23%2B-%2BOh%2B%2524HIT.PNG

Turn-23-JT-b.gif

Turn%2B23%2B-%2BForsythe.png

Damn!  I thought I could get out of the way of that beast before it appeared.. what I should have done is rushed it.. but I was worried he would bring some infantry out with it... oh well.. for what I killed, this loss was worth it.

Edited by Bil Hardenberger

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  oh well.. for what I killed, this loss was worth it.

 

Not sure if Forsyth and his crew would have agreed with that sentiment..... :unsure:

 

Superb graphical story telling as always!

 

 

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Excellent post ! :)

First glimpts of the JagdTiger in action...I guess we will soon find out what the reload-time is on that sucker...

It looks like it has more targets in sight...

My Easy-8 can see him.. not sure if the JT has me spotted.. the other two, Olson's Hellcat and the Jumbo should both be behind slight rises, neither of them can spot the area the JT is sitting on.  He'll have to advance more to get them.

Reload: in my tests the JT (veteran crew) reloads in about 14 seconds.. which should mean it should have  around in the chamber at turn start... next few turns should be fun!!  :) 

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Ah, there's the exit hole. That big round probably had enough residual energy passing through the tissue paper M18 that it could'a knocked out anything that might've been behind the vehicle as well. And I mean anything.

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Turn%2B23%2B-%2BOh%2B%2524HIT.PNG

 

Turn%2B23%2B-%2BForsythe.png

I'm really looking forward to seeing things live and close up. From what I can tell from the AAR screenies, the stock graphics for both vehicles and soldiers (Amis, more noticeable than Germans) have gone up another notch and are now rivaling mod quality.

The new flame graphics are WAY better than the old ones. It's hard to tell from the animated GIFs exactly how they compare to Vein's, though. I think Vein's have a bit more transparency, giving his the edge on a "natural" look. Perhaps there is still time to tweak the new ones a bit for more natural transparency? ...If that's actually a problem, mind. Again, it's hard to tell without high-quality video of the new ones.

I loaded up the Winter Mod for CMRT yesterday and it really wet my appetite for CMFB and the future official winter module for CMRT! The general atmosphere and terrain look in CMFB looks surprisingly natural.

Edited by Macisle

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Bil,

  You are supposed to showcase the new flame graphics of...the other guy's stuff, not yours.  :(

  That was a tough one.  I wouldn't have thought the JT would be as nimble and able to track the fast Hellcats as well as it appeared to.

  Bring up the Jumbo.  Heavyweight versus heavyweight.

Heinrich505

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