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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Bil Hardenberger

CM Final Blitzkrieg - ALLIED (Defense) BETA Battle Report

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Nice report Bill. Is it possible to scrounge weapons and ammo from knocked out vehicles know?

sorry John that is not possible.  The MMG they bailed with is not the 50 cal MG mounted in the jeep.  Looks like they also carry an MMG (30 cal) for dismounted use.  That is useful. 

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TURN 20 (1:11-1:10)

COBRU:  My most forward Scout team takes some suppression fire this turn.. no casualties but I think it's time to un-ass this area.  I will be withdrawing from Cobru in stages over the next few turns.  My forward teams have done their job and with relatively light losses (one KIA and one jeep out of action so far) at least on this side of the map.   The MMG team has not recovered yet, despite the Recon Team HQ sitting right next to it... I'll give it another turn, but I will have to abandon this team and hope for the best if it doesn't recover soon.

Turn%2B19-Cobru.PNG

L SHAPED WOOD:  The Sdkfz 251/17 (20mm Flak) moved forward and is aiming at taking out the team I have on KT1.  This is the remnants of Zeiger's crew and they have been feeding me much of the intel I have so far received on the enemy forces around the L Shaped Wood and Hellcat Ridge.  I knew it was a matter of time before they became a target. Unfortunately, even though this vehicle has its flank to my armor, I don't think I can rush forward for a shot at it with a Hellcat or two without exposing them to his Panther(s)... 

Turn%2B19-Sdkfz%2B251-17.PNG

Edited by Bil Hardenberger

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TURN 21 (1:10-1:09) - BUCKLE YOUR SEAT-BELTS!!!

SETUP:  What, I thought, would be the last thing Baneman expects me to do at this point?  He thinks I must be skittish losing three of my five Hellcats several minutes ago and have probably taken up good defensive positions and am simply waiting for him to advance.  He has the initiative he must think.. I am starting to exit Cobru, my armor has run away after our previous steel on steel action... so I thought, what would be the last thing Baneman expects me to do at this point?

For me to counter-attack!!!

So that is exactly what I planned... 

His Sdkfz-251/17 sitting flank wise to my Hellcats was too juicy a target to leave unpunished...  I rushed my Hellcats across the backside of Hellcat Ridge and put them on Hunt orders as they got close to the edge where the flak-halftrack could be spotted.  

Team Pain's Shermans were to advance a little shallower in order to cover the Hellcat's flank in case Baneman has a Panther or two on the move.

Team Punishment's Shermans are also rushing forward in order to provide some additional flank protection and give Baneman something else to think about.

Turn%2B20-Counter-Attack.PNG

Things did not go according to plan.. who here is surprised?

The Hellcats were motoring along nicely, and when they switched to Hunt they were distracted by one of Baneman's scout teams, so they of course stopped short and never got a spot on the Sdkfz-251/17... they did start to hose the area where the infantry team is with MG fire... their mission was a fail though.

Turn%2B20-Hellcats.PNG

Turn%2B20-Hellcats%2B2.PNG

Meanwhile Team Pain's Shermans were also motoring forward... the Jumbo (Hardenberger in command  ;) ) spots an infantry-laden Panther (carrying an HQ unit.. hopefully this is Baneman's namesake), opens fire and...

Turn-20-Panther-Kill.gif

That ladies and gentlemen, was Panther-2, the bastard that killed two of my Hellcats earlier... I could tell because it had a chin mantlet, and by the equipment strapped to its sides.  

Panther-2 burns on the field...

Turn%2B20-Dead%2BPanther.PNG

By the end of the turn, both Hellcats and both Shermans were zeroing in on the lone enemy scout team at the edge of Hellcat Ridge... 

Turn%2B20-Men%2BAgainst%2Btanks.PNG

Team Punishment's Shermans had not reached their positions by turn end, but the Jumbo had spotted and fired on an enemy infantry team in Cobru.. this round was left in the air as time expired...

Turn%2B20-Tm%2BPunishment%2BShermans.PNG

Edited by Bil Hardenberger

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Hot damn! That was one helluva turn!

I've been lurking here since the battle began but I figure now is a good time to come out of hiding. The battle seems to be at a very decisive point right now, and the excitement is palpable. I must admit, I'm rooting for Bil in this battle (pro patria and all that) and when he posted that Panther being taken out I felt a surge of elation. The writing combined with the gif was perfectly done Bil!

Thanks for doing this Beta Battle. These are much better than a two minute teaser trailer other products use pending a new release. It also helps that Bil is very knowledgeable and an excellent writer to boot, in my humble opinion. 

Eagerly awaiting the next few turns to see how this all plays out in this crucial moment of the battle!

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A quick note on game mechanics: if the M18s had had armour target areas (circular, 'max' range) they should have ignored the infantry they spotted unless receiving fire from them.

Ballsy move though, and worth the risk it would seem.

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Sorry, I meant to mention, the hit was in the lower front hull... you can see the hit decal in the static image.  I didn't notice what round type was fired.. I'll check on that and report back..

Ah yes, I see in the enlarged image now. Shot into the belly! ^^

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A quick note on game mechanics: if the M18s had had armour target areas (circular, 'max' range) they should have ignored the infantry they spotted unless receiving fire from them.

Ballsy move though, and worth the risk it would seem.

That was my initial thought as well.

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A quick note on game mechanics: if the M18s had had armour target areas (circular, 'max' range) they should have ignored the infantry they spotted unless receiving fire from them.

Womble, you misspelled armor by the way.  ;) 

I did not have armor covered arcs set for this movement... but they took fire from the infantry team regardless... it was small arms fire and all it is getting them is a massed response.. yet it was enough to stop my Hellcats.  Still, I am not dissatisfied with how this turn unfolded.

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Thanks fellas... 

...in all the excitement I forgot to say that the Jumbo bogged right after killing Panther-2... hopefully it will get out of the hole it's in and still be mobile.  If not.. well its in a great position to deal a lot of Pain.   

I saw the Jumbo's tracks start to spin in your GIF and the tank didn't move. I wondered if it was bogging. To see that happen in the AAR - going to be a nail-biter! 

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Booyah! Judicious use of your armor (notice how I spelled it correctly:)) flanking with both groups of Shermans. Checking your waypoints to not over expose your armored assets is a good calculated risk. Thanks for all you put into this.

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Schlagen aus der Nachhand (backhand blow). Manstein would have been proud of you, Bil. Very impressive. A little reckless of Baneman to load that HQ guys on that Panther so close to the front.

Edited by Aragorn2002

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Womble, you misspelled armor by the way.  ;) 

I did not have armor covered arcs set for this movement... but they took fire from the infantry team regardless... it was small arms fire and all it is getting them is a massed response.. yet it was enough to stop my Hellcats.  Still, I am not dissatisfied with how this turn unfolded.

Nah, I spelled it properly; it's you leftpondians wot r laze.

Interesting the infantry fired on the TDs. Must've thought they could tag some crew through the open tops. It's been a long time since I saw open topped armour near enough to infantry to draw rifle fire, but not close enough for grenades...

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Must say, while I think I've read ALL the AAR's in the past, this is my first time catching one "live."

@Bil, big fan of your AAR approach btw. Love the way you analyse, visualise and methodically plan your offensives and movements. Makes for great AAR reading.

I currently own CMBN plus MG&CW, and am now torn between getting RT or FB next - thanks for that..! ;)

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