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Operation Deadstick Pegasus Bridge mission


CJH

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Operation Deadstick Pegasus Bridge mission

Here is a map + mission I’ve been working on
I've tried to get the numbers of people involved in the fighting accurate and names particular people and units when possible.

It's not finished yet (mostly it's the edges of the map and reinforcements but should be playable with friends.

A few things to note while I’ve tried to get the placement of buildings accurate relevant to the bridge things are not correctly to real life scale the major difference is that the actual canal is about 60 to 70 meters across where as in this map it's 30. The reason for this I place the canal bridge first since it was the only one in the editor that was for a canal and looked like it could raise and worked from there placing everything else the other reason was I had intended it to be more fictional based the events at the Caen canal then changed my mind from a platoon engagement to a company engagement, I may redo the map in future with the span of the canal in mind and possibly the Orne River bridge as well.

However I'm not sure if the canal was widened at some point post war as the reconnaissance photos make the canal bridge look smaller so I’m left a little confused about that.

As far as reinforcements go I'll probably speed them up a bit for the 7th Para and German counter-attack this is to still have a good pace to the game.
In reality the bridge was taken in a few minutes the player for the axis will have a better chance or repelling or at least holding the map provided they act fast to deploy the troops (it is a surprise attack by the allies after all)

I've not set the AI for this map yet, I'm used to playing games vs my uncle so I never really do that most of the time, However I thought some people would be interested in the mission for playing against friends.

Long-time player of the combat mission games only in the past few days actually got the more modern engine version 3 games except shock force I have the paradox release kicking around here somewhere, I've not released missions I’ve made before for this game.

Also these are my little todo notes from a text file I keep on this hopefully to give an idea of what will be added in and what's not possible:
used 2 pillboxes as no building suitable to be the large pillbox/bunker at the bridge
paras will be understrength when they arrive missing AT and mortars (scattered) (historical note)
1 to 2 tanks in the counter-attack PzIV's + company of infantry
splitting German squad to a 2 man scout element on the bridge (historical note) bugs out and rejoins when you next load up deployment
add unmanned AT gun (was it an old french gun or a pak that was installed)
AT gun crew wont dismount even when gun set to destroyed
check if the AT gun can be captured/used by allies after crew is removed
SPW 250 with Major Hans will come from SE (historical note)
SPW 250 has 4 slots the major did not have his men only a motorcycle escort with him when he went to investigate (use a 251 instead say he's a little more cautious than he was in reality)
was it the Orne river bridge he was captured? no reference as to which bridge he was fired upon
2 inch mortars reset hide toggle when going into deployment

 

Expansions may be in use I'm sure market garden is possibly the Commonwealth going from the indicator when loading from the battles option in the main menu.

Any thoughts, constructive criticism, historical information would be appreciated :)

01 Deadstick.btt

Edited by CJH
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I don't know if you are aware but there is an Operation Deadstick campaign from a couple of years back. You may want to have a look at it. I can send you it via email or you may want to look on the scenario depot for it.

its in the repository

Submitted On:06 Jun 2012
Submitted By:Gen Von Television (Gen Von Television)
File Date:05 Jun 2012
File Author:Gen Von Television
File Version:1.0
File Size:21,935.53 Kb
File Type:zip
Downloads:679
 

 

Edited by para
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Thanks para that quite helpful :)

I've had a quick look the scope of the map is much better and despite the scale being different it does look alot more fun, I don't see a rail or tram line in the reference photos it have could be a designer addition same with the north west trenchworks.

Mostly I have 5 pictures I've working from, a few descriptions and the film The Longest Day which I understand was reasonably accurate except the German shooting the flare into the bridge counterweight.

I was not aware of the repository until an hour after I had posted lot's of mods and missions available gonna enjoy looking through there, bit hard to search but nothing the google site: prefix couldn't solve :D

Would you be interested in play testing as I work on the mission, perhaps  could make it into a campaign.

oh and a question does the map carry over in these engine 3 games? I remember beyond overlord having that feature things like craters remaining behind when you went to the next mission in the same map.

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No worries mate, we cant have too many maps and scenarios..i thought it might be helpful. General Von Television went to great lengths on accuracy on his scenario. It was very good too.

Sure i would love to play test it for you and i am sure others will too.

I am no editor so i cant answer you questions on editing, mod or map making but once again i am sure someone will come along and advise you..

pop along to here also....http://www.thefewgoodmen.com

Edited by para
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Thanks para nice site and the youtube channel is great :)

Apologies to General Von Television I was not suggesting for a moment he did not do his research I'm certain he's gone into more depth that I have and likely will for that matter, I perhaps should have stuck with Deadstick inspired instead, I'm generally not one to release stuff I make for this game or other games outside a tight group of friends and family so now I'm looking at everything I do with this map super critically perhaps I should have started with a fictional scenario next time though.

 

Updated file a few changes:

Trenches are now recessed making them look dug into the terrain

Force has been readjusted to account for the Royal engineers as a separate element

Some more terrain details added from source information

The bridge span is 14 meters shorter than the real span at the time the canal was widened post war may alter the terrain a little to reflect this in future

Found some information suggesting shelters and even a tunnel between them yet to confirm though

 

 

For anyone interested these are the photos i'm using also there is a quick way to tell if the pictures from the time are pre June 44 invasion or post.

Houses were present where the pillbox and trenches are located on the SW side of the canal were knocked down any pics showing a house there are pre invasion, Changes were pretty rapid as the Atlantic wall defences were always being improved.

The pegasus bridge sign outside the Cafe Gondrèe was put up shortly after the fighting had moved from that area, before the gliders were removed infact, something I found quite surprising building the monument to a victory before the whole mess of military leftovers/used equipment were removed or broken down my locals (after all those horsa gliders must make decent firewood and/or construction materials from the perspective of a civilian just trying to get by/rebuild during wartime)

 

These are the reference sources i'm using

http://www.militaryimages.net/photopost/data/680/pegasus1.JPG

http://up.picr.de/6280229qhp.jpg

https://a248.e.akamai.net/f/1202/1579/4m/i.dailymail.co.uk/i/pix/2009/03/16/article-1162452-00DD3C911000044C-242_468x426.jpg

http://www.brigademodels.co.uk/mws/Galleries/Normandy/Cimg2737.jpg

https://swordbeach1944.files.wordpress.com/2012/07/pegasus-01.jpg

https://swordbeach1944.wordpress.com/2012/07/09/pegasus-bridge-the-research-part-1/

http://www.militaryimages.net/photopost/data/577/44pont_de_B_nouville_Pegasus_Bridge_Normandie_France.jpg

http://d-dayrevisited.co.uk/d-day/pegasus-bridge.html

http://forum.axishistory.com/viewtopic.php?t=201165

 

01 Deadstick.btt

Edited by CJH
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First post on the forum and it is about a new scenario you are designing! Excellent and welcome.

You just discovered the repository too but you just discovered something that is going to be phased out.  There is an announcement at the top of the forum: http://community.battlefront.com/announcement/18-new-repository-and-opponent-finder/ with the full explanation.  New mod site: http://cmmodsiii.greenasjade.net/ and the scenario site: http://www.thefewgoodmen.com/tsd3/ but most relevant to you at this moment might be the proving grounds for help testing scenarios: http://www.thefewgoodmen.com/tpg2/

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Thanks IanL i'll upload there when it's more complete.

 

I've been trying to change a few thing including trying another map rotated 45 degrees from the current version to have a wider canal, however the jagged canal bank puts me off using it even though it's made the distances better.

I'm still of a mind to make it more of a Deadstick inspired scenario as far as the layout goes it would be better balanced and have more replay value and I think as a result be more fun to play.

Any words of wisdom IanL from a mission author regarding mission making or anything battlefront editor related?

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