Euri Posted October 24, 2015 Share Posted October 24, 2015 (edited) This is my first attempt to design a complex scenario. I tried not to make it too easy. I hope you will enjoy it. The initial insipration for this scenario was "Interdiction" by Kiri Salo included in the original CMBS installation. As a basis I used the same QB map but with substantial modifications by me to make it fit the storyline that I wanted to create. I also kept the "interdiction" concept and refraimed it to create an engaging (I hope) narrativeThe briefing as teaser:"SituationA Russian Recon Battalion has stationed for the night at the area of operation (AO) shown on your map. We know for sure that the Russians carry on them highly valuable intelligence about the compositions of their forces, strategic plans and logistical chains. The problem is we don’t know where exactly all this data is kept. MissionYour mission is to search all possible locations and collect all laptops and data storage devices we can find and bring them home for analysis. During the sweep we will not be in a position to know what is valuable and what is not. I have marked on your map the broad locations that you need to search. Make sure you clear each and all buildings there, collect everything that resembles a data storage device and bring it in. Intel & PlanThe initial plan was to simply inset Company A with helos a few km away, rally here (north setup zone) at 02:30 and assault the Russian positions. The problem is that recent intelligence tells us that two platoons of Russian tanks (not sure what type) are approaching from the SE and are about to enter the area of operations via the bridge at the east of you map. If this happens Company A is as good as "dead on arrival". To counter this we have assembled 3 crack squads of LRS platoon enhanced with a sniper, a breach and a javelin team with the mission to escort a JTAC and a FS team on the top of Hill 101 dominating the AO. They will enter the AO from the west (west setup zone) at 02:00 riding on two Humvees and three LMTVs Their mission is to paint the bridge with laser and allow a precision strike by two F16s (Callsign: Archangel) cutting the access of the T90s to the AO. We know that at least two SAMs operate in the AO. Try to spot them and kill them with your javeling team or precision rounds to maximise the probabilities of success of Archangel. For this purpose 2 x 120mm mortars have been assigned to you. You will need to spot them yourself as no UAVs are available for this mission. Being on the hill, the team will also search the house on the top. For the success of the operation, It is imperative that the bridge is destroyed by no later than 02:45. You must order the airstrike even if some of the enemy air defences are not neutralised by that time. With this mind you must move at a quick pace and reach the hilltop without any delay.We do not template any enemy positions to the west of the foothills of Hill 101. After the bridge is destroyed, the tactical handling of the situation is entirely up to you. From 03:00 onwards a battery of 6 x 105mm Howitzers will be at your disposal. At 4:00 12 LMTVs Callsign: (Limo Service) will enter the AO from NW to help your fast evacuation at the exit points (west). About the same time two Apaches will be placed at your disposal to cover your retreat to the exit points. Expect that the Russians will be furious by that time and will be throwing to you everything at their disposal including the proverbial kitchen sink. Good luck and remember to leave no stone unturned. "Download: https://drive.google.com/file/d/0B9z2aTq5oxcqR3pnc3FMYTVJOEk/view?usp=sharingUPDATE: I have updated the version to (v3) Please use the link above to download again. Sorry for the incovenience. Edited October 24, 2015 by Euri 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 24, 2015 Share Posted October 24, 2015 (edited) Sounds interesting. Only problem was that the d/l was blocked by an MS filter as a potential threat. Edited October 24, 2015 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted October 24, 2015 Author Share Posted October 24, 2015 MS probably dont like btt extensions 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted October 24, 2015 Author Share Posted October 24, 2015 (edited) I have uploaded now the correct version (v3) Edited October 24, 2015 by Euri 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted October 25, 2015 Share Posted October 25, 2015 I have to give this a shot, it certainly sounds challenging. Thanks for sharing Euri. 0 Quote Link to comment Share on other sites More sharing options...
Bootie Posted October 25, 2015 Share Posted October 25, 2015 This will be uploaded to The Proving Grounds in the next couple of hours. 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted October 25, 2015 Share Posted October 25, 2015 I've been playing for 50 minutes now, it's been firefight after firefight, non-stop action, as soon as I get the upper hand in one location all hell breaks loose somewhere else. I just got one of my squads into a real nasty situation, they were assaulting an enemy position under an enormous volume of covering fire when suddenly they found themselves in an L shaped ambush. This is a really fun scenario. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted October 25, 2015 Author Share Posted October 25, 2015 (edited) Happy to hear you enjoy. Did you blow up the bridge on time? Edited October 25, 2015 by Euri 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted October 25, 2015 Author Share Posted October 25, 2015 (edited) [SPOILERS AHEAD]One tip: There are a lot of enemies on the map. Consider not to split your forces too much. Instead, try to acheive overwhelming local numerical preponderance and fire superiority and deal with them piecemeal. Except for the dominating Hill there is also other high groud close where you can establish overwatch position to help you advance. And dont save on the Howitzers! (except for some smoke maybe) Edited October 25, 2015 by Euri 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted October 25, 2015 Author Share Posted October 25, 2015 IMPORTANTOne thing I forgot to mention in the briefing and is important is the following:- The second and large wave of enemy reinforcements will come around the same time again from SE when your extraction phase begins. They are amphibious and the blown bridge will not stop them. Use the Apaches wisely based on this infoI will need to update the briefing to include some of this intel 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 25, 2015 Share Posted October 25, 2015 Thanks Euri. Looking forward to playing your scenario asap. 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted October 26, 2015 Share Posted October 26, 2015 Happy to hear you enjoy. Did you blow up the bridge on time? No I didn't blow the bridge on time, the guys calling in air support got wiped out when my attention was elsewhere on the map, I still don't know how they were killed because I was playing in real time. I did eventually blow the bridge but by then at least 4 enemy tanks had been spotted so I have decided to start the mission again from scratch. I did manage to record some cool gameplay footage of 2 surface to air missiles being launched at my air asset as it approached the bridge and another missile was launched at it again after it blew the bridge. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted October 26, 2015 Author Share Posted October 26, 2015 No I didn't blow the bridge on time, the guys calling in air support got wiped out when my attention was elsewhere on the map, I still don't know how they were killed because I was playing in real time. I did eventually blow the bridge but by then at least 4 enemy tanks had been spotted so I have decided to start the mission again from scratch. I did manage to record some cool gameplay footage of 2 surface to air missiles being launched at my air asset as it approached the bridge and another missile was launched at it again after it blew the bridge.It think it is best played WEGO because there are a few sub-battles which take place at the same time. Please note that the LMTVS have spare javelins for you Jav team, so in theory one could still deal with the tanks, although it would be an unpleasant situtation. [SPOILERS]You will not be able to eliminate all air defences. But if you degrade them you maximise the chances of the F16s. They are crack pilots so they (usualy) can handle some pressure and strike the target 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 2, 2015 Author Share Posted November 2, 2015 I have made very minor tweaks to the senario (basically the artwork), paytested it and uploaded the release version at the Senario Depot. You will probably be able to download it tomorrow. Overall I believe it is a challenging and interesting battle which however can be won with relative ease if one combines a reasonable mix of caution and audacity. Enjoy 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted November 8, 2015 Share Posted November 8, 2015 Wow, you are definitely on a roll...Love the map and concept...will try this again soon...you make some unusual tactical problems, that's for sure.Keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted November 14, 2015 Share Posted November 14, 2015 @EuriOk, gave this a go..I have to say that even though you are the king of nasty surprises I have really enjoyed playing your scenarios. They are certainly innovative--the Seal Team Six map is like some weird step child of Alcatraz and the Guns of Navarone...and I have a love-hate relationship with the little quirks you throw in...like having 2 Javelins to kill three IFVs in that scenario (SPOILER)...but they will have a lot of re-playability as players try to solve the tactical puzzle...so to speak.This particular scenario ended badly for me quickly as I slogged my way up the dominating hill....perhaps more fire support and less sneakiness...Nice work...great to see CMBS players produce great content.Cheers 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 14, 2015 Author Share Posted November 14, 2015 Thank you for the feedbackIn the meantime please everybody find a new version (and hopefully the last one of this battle)Version [R 1.01] https://drive.google.com/file/d/0B9z2aTq5oxcqbXh4Z3lXZklCT3M Based on some very constructive and to-the-point feeback I got from a player , I revised slightly the order of battle, basically sibsituting Humvees M1152 for the LMTVS. The reason for doing so is because my intention was to use the LMTVs for transport rather than as fire platforms. With their .50 calibler MG however, they could be used offensively with devastating effect spoiling the overall concept (being to solve certain tactical challenges with the infantry made availble to the US player). I have kept one LMTV in order to be able to offer a stock of 2 additional Javelins to the Jav team, but reduced the experience to Green to dissuade from using it offensively.PS: I understnad that this battle poses some challenges to some of you. So I am thinking of writting a suggested tactical approach for US in the Designer Notes, in case some of you feel that they need to consult it.Enjoy 0 Quote Link to comment Share on other sites More sharing options...
Abdolmartin Posted January 17, 2016 Share Posted January 17, 2016 **SPOILERS**: This was a tough one. All went well as I took the dominating hill with the building on top of it, and I got the bridge in time and then called the flyboys on the tanks (killed all but one of them, which was taken care of using a Javelin). The other companies went for the small town and the hill to its left, and the hill was taken with few casualties, but the town was quite a PITA to take. I basically threw every howitzer round I had at them and attacked them from the left and front (west and south ), and it was a pretty tough fight as one of my flanks was attacking down a reverse slope. Finally got some guys to breach a couple of the buildings and the fate of the defenders was sealed (but not before launching a huge number of RPGs at my buildings). Got out before the BMPs arrived, and completely evacuated with ~55 mins left. Total victory with ~70 causalties on my side and ~220 on the enemy side.It was quite fun, especially the airstrike and the town, but the town was also frustrating. And several times my guys did incredibly stupid things (and so did I tbh ), but it was quite good overall. 0 Quote Link to comment Share on other sites More sharing options...
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