BarbaricCo Posted September 27, 2015 Share Posted September 27, 2015 (edited) Combat Mission Red Thunder - War Movie ADVANCED mode v1.0Post processing visual effect shaders for Combat Mission- This is modified Battlefront CM “War Movie” shader.- It will replace the Alt-M (Opt-M) mode.- Because of the modified bump mapping shaders, this version also affect default CM mode.- Works with CMRT, CMBN, CMFI and CMBS (engine v3.0).- Little or no performance hit.- OS X and Windows.- Experimental stuff.Please enjoy and post Your best screenshoots/ videos!ThanksDownload: https://www.dropbox.com/s/16ps1gmav8ntfd5/Combat Mission - War Movie ADVANCED mode v1.zip?dl=0For more shader modes visit original thread: http://community.battlefront.com/topic/120795-fxshine-shader/ Edited September 27, 2015 by BarbaricCo duplicate link 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted September 27, 2015 Share Posted September 27, 2015 What is the .DS-store file included in the download and, if its needed, where does it go? 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted September 27, 2015 Author Share Posted September 27, 2015 @Vergeltungswaffe Just delete it. Some OS X preview stuff. It happens when document is zipped on Mac and unzipped on PC. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted September 28, 2015 Share Posted September 28, 2015 That's what I figured since it worked fine without it, but wanted to be sure. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 1, 2015 Share Posted October 1, 2015 Can someone confirm that the more advanced tweaks require full graphics card OGL 4.x support to get same results as in the screenshots? I just have OGL 3.3, with reduced capabilities, although it doesn´t affect the games looks negatively. Just the tweaks don´t work for me, or look really bad. 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted October 1, 2015 Author Share Posted October 1, 2015 @RockinHarryit sad GLSL #version 120 which means OpenGL version 2.1. You can try to delete this line in blur shader: #extension GL_EXT_gpu_shader4 : enable which means "Targeting GL 2.1, but on GL 3-class hardware (mainly for Mac OSX versions without GL 3.x support)". Don't ask me about those naming conventions ) Maybe it can help. Your graphic card is not that bad. next for nVidia is to try, to tweak in bump mapping shaders, this value: shadowValue0 /= 43.0; If it's too dark or too bright You can play with this settings in blur shader: // vignettingchange: col *= 0.92 + 0.80*16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y);to: col *= 0.82 + 0.80*12.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y); and it will be less bright Any help? 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted October 3, 2015 Share Posted October 3, 2015 love the concept, love the effort, just to bright for me 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 3, 2015 Share Posted October 3, 2015 @RockinHarryit sad GLSL #version 120 which means OpenGL version 2.1. You can try to delete this line in blur shader: #extension GL_EXT_gpu_shader4 : enable which means "Targeting GL 2.1, but on GL 3-class hardware (mainly for Mac OSX versions without GL 3.x support)". Don't ask me about those naming conventions ) Maybe it can help. Your graphic card is not that bad. next for nVidia is to try, to tweak in bump mapping shaders, this value: shadowValue0 /= 43.0; If it's too dark or too bright You can play with this settings in blur shader: // vignettingchange: col *= 0.92 + 0.80*16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y);to: col *= 0.82 + 0.80*12.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y); and it will be less bright Any help?Ok, I also appear to remember that CMBN requires at least OGL 3.X, but that was long time ago and it might be I do confuse that with shader version 3.X which is something else. The problems I have with your shader tweaks I think come from differences between computers, OS, drivers and monitor settings, but it´s no problem to tweak those code parts and adapt with my personal settings, that screen results are mostly the same. 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted October 3, 2015 Author Share Posted October 3, 2015 (edited) @RockinHarry please post your shader version and screenshot in CMBN shader mod thread. Probably your settings are more suitable for people with Windows and Nvidia cards. Edited October 3, 2015 by BarbaricCo Errors 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 3, 2015 Share Posted October 3, 2015 I am pretty sure all the CMx2 game require OpenGL 2.0, not 3.0. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 3, 2015 Share Posted October 3, 2015 I am pretty sure all the CMx2 game require OpenGL 2.0, not 3.0.Thanks! It then supports my assumption that visual differences from the tweaks come just from different hardware and such for everyone. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 3, 2015 Share Posted October 3, 2015 @RockinHarry please post your shader version and screenshot in CMBN shader mod thread. Probably your settings are more suitable for people with Windows and Nvidia cards.That´s what I have in my file basically and effect is rather subtle (slightly more contrast and less effect from the bleach overlay filter) #version 120#extension GL_EXT_gpu_shader4 : enable/*const*/ float AvgLumR = 0.5; //avg_luma_vec.r;/*const*/ float AvgLumG = 0.5; //avg_luma_vec.g;/*const*/ float AvgLumB = 0.5; //avg_luma_vec.b;fxaa_color = overlay(fxaa_color, vec3(0.33));fxaa_color = BrightnessSaturationContrast(fxaa_color, 1.0, 0.95, 1.1);gl_FragColor *= 1.05;It´s mainly gl_FragColor set to something like 1.4+, that made your tweaks overly bright for me. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted October 3, 2015 Share Posted October 3, 2015 BarbaricCo, hi, Congratulations :). Just spotted this and installed it in Black Sea as it happens. Works as advertised. Very clever stuff. Thanks.All the best,Kip. 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted October 3, 2015 Author Share Posted October 3, 2015 Thanks! It then supports my assumption that visual differences from the tweaks come just from different hardware and such for everyone.I'm just curious how War movie ADVANCED mode look in CMBN as shaders don't work in demo version. Put everything to max (does not have to be smooth gameplay for screenshots) and zip your shaders modifications. Pictures are worth thousands lines of code . Thanks! 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted October 3, 2015 Author Share Posted October 3, 2015 BarbaricCo, hi, Congratulations :). Just spotted this and installed it in Black Sea as it happens. Works as advertised. Very clever stuff. Thanks.All the best,Kip.Thanks Kip. Are You on PC with Nvidia ot ATI? Also there is a separate thread in CMBS mods so any contribution there with screenshots from different battles (not only from demo) would be awesome. By the way, Bulge and Ardenes are waiting for us, so does anyone have Gustav line winter scenarios to try how those shader mods work in snowstorm conditions? 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted October 3, 2015 Share Posted October 3, 2015 BarbaricCo, hi, Yup…PC Windows 10, 700 series NVidia card. All the best,Kip. 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted October 21, 2015 Author Share Posted October 21, 2015 War movie ADVANCED mode v1.10 for CMRT released on CMMODSIII!Download and enjoy: http://cmmodsiii.greenasjade.net/?p=2599 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted October 24, 2015 Author Share Posted October 24, 2015 Cheers!Download War movie ADVANCED mode: http://cmmodsiii.greenasjade.net/?p=2599 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted October 30, 2015 Author Share Posted October 30, 2015 Distant ground, haze sky and horizons for War Movie ADVANCED mode CMRT: http://cmmodsiii.greenasjade.net/?p=2628 It also includes additional “worldbox sky haze.bmp” improvement for hazy scenarios, missing from the original release of “War Movie ADVANCED for CMRT”. 0 Quote Link to comment Share on other sites More sharing options...
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