steel32 Posted September 24, 2015 Share Posted September 24, 2015 BillI am playing a game against an opponent who landed near Hamburg and was able to move almost his entire British fleet in to destroy by German Navy, which is ok because he held both areas of the channel above Hamburg connecting the Atlantic with the Baltic. However I was able to take back the left hex which per the map should trap the British navy in the Baltic to be destroyed at my leisure however his navy moved right through my infantry.This really is a game changer that gives the British the ability to more or less move at leisure through the Baltic as more or less a ghost navy.I can send you the saved file for you to check out.I am putting my game on hold and perhaps will give it up if can not be fixed as this changes the dynamics of the game not to mention I spent a lot of MPP operating in air units for the objective of destroying the British navy and keeping them locked in the Baltic for no purpose in the rest of the war.Regards,Steel32 Link to comment Share on other sites More sharing options...
steel32 Posted September 24, 2015 Author Share Posted September 24, 2015 Here you go. I still have some trouble with photoshop. I can send you the save if you would like to look at it. Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 24, 2015 Share Posted September 24, 2015 Hi Steel32,I just took a closer look on my end and the German infantry is correctly blocking the British naval passage... however, the game engine is allowing the British navy to pass through the tile that is just north west of that German unit, i.e. the coastal tile.This is a bug and I'll take a look into correcting it on our end,Hubert Link to comment Share on other sites More sharing options...
steel32 Posted September 25, 2015 Author Share Posted September 25, 2015 Thanks Hubert for quick reply! Link to comment Share on other sites More sharing options...
Recommended Posts