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Smoke gets in your eyes.


sonar

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Hi, a little thing I would like to see would be simulated smoke pots for Pioneer squads. I don't know if this could be done by making their existing smoke grenade give off more smoke and burn longer or what, but something emiting smoke for a few minutes at time could create enough concealment for them to actually achieve something.It seems that smoke grenades and smoke pots were a pretty essential part of their equipment, and I think it would lend to them being a bit more specialised than at the moment and also more capable of performing their historical tasks like wire/obstacle/bunker clearing.The use of smoke was deemed to be so much an integral part of their capability to carry out their role, that the german pioneer assault pack even has two pockets designed specifically to carry two smoke grenades. So even assuming every man in the squad does not have a full load out, the pop smoke capability of a pioneer squad is surely under modelled as it is now where they have the standard two smoke grenades that all [I think] inf. squads are allocated. I think if this could be implemented there is potential for pioneer units employed in the assault to closer resemble the valuable asset that they were in reality more so than they are in the game at the moment. cheers.

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BFC has said in the past that they're interested in expanding the combat engineer elements of the game. This sounds like a worthy element to be added to the list of things they consider putting in, and one which might not require too much additional coding, being "simply" (yes, yes, I know :) ) another equipment type based on existing smoke grenade code with different parameters...

 

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I'd be happy with smoke grenades being a defined munition in the Unit Information panel. I think those squads with smoke capability only get one "smoke". I'd love for engineers (or other assaulters in different time-frames) to have a little smoke grenade icon with a number, designating how many times they can order ";" to be used.

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