ChrisHb Posted September 14, 2015 Share Posted September 14, 2015 Hi folks, a bit late to comment I know but maybe an improvement for future games. I'm enjoying the game but it seems to suffer from the superstack problem that many wargames have (for naval combat at least). I moved every single allied ship to the northern coast of Australia and managed to inflict a huge defeat on the Japanese - sinking three of their carriers and many other ships. This seems a pretty unrealistic tactic for logistical reasons + it would leave all the allied shipping routes open to attack. This seems a pretty weak point of the game - I don't even have any convoy routes to protect at the moment (surely there should be one from the USA to Australia - and maybe another along the Indian coast). I think the game would be improved by just totalling the ratio of naval vessels in four or five zones and using this to calculate a supply modifier for units. A single enemy submarine unit (which must represent quite a few subs) in a region with no allied naval ships could cause a large supply drop so you wouldn't be so keen on denuding the region of all naval units. But I'm still new to the game so maybe there are factors I don't yet fully understand. A great game though. Cheers, Chris Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 24, 2015 Share Posted September 24, 2015 Thanks for the feedback Chris and glad to hear you are enjoying the game Link to comment Share on other sites More sharing options...
ChrisHb Posted October 13, 2015 Author Share Posted October 13, 2015 I'm really enjoying it - can't believe I missed it when it was first released. Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 13, 2017 Share Posted February 13, 2017 My thoughts exactly (another two years down the line).....Probably the single biggest sign of a really well designed game IMHO! My hat's off to you all. Link to comment Share on other sites More sharing options...
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