Jump to content
IanL

Allied AAR - CMPzC Campaign: The Road to Eindhoven - Dommelen Battle (hex 1, 6)

Recommended Posts

Minute 25-24:
6 Platoon was not hit by artillery although they did get a surprise and suffer a casualty from an MG in the town that managed to see them through the smoke.

 

post-68949-0-45000400-1440705413.jpg
Figure 73 Advance
 

 

post-68949-0-18051100-1440705415.jpg
Figure 74 Found an MG team

5 platoon’s town assault cleared on house and found and killed the occupants of the next house.

 

post-68949-0-12789500-1440705418.jpg
Figure 75 Take out town resistance

Meanwhile one squad of 4 platoon managed to get a Bren Gun team with eyes on that AT gun behind the barn.
 

 

post-68949-0-79098700-1440705419.jpg
Figure 76 Well look at that an AT Gun



Minute 24: Orders
Pretty basic orders. 5 platoon clears the next house. 6 Platoon continues its advance across the field and 4 Platoon continues its advance along the river. The Bren Gun team with eyes on the AT gun are ordered to fire. The distances is 586m so I am not sure how effective it will be.

 

post-68949-0-49676000-1440705421.jpg
Figure 77 Clear the next house

 

 

post-68949-0-49507900-1440705423.jpg
Figure 78 Continue the advance


 

 

post-68949-0-30608000-1440705425.jpg
Figure 79 Fire on the At gun

 

post-68949-0-45000400-1440705413_thumb.jpost-68949-0-18051100-1440705415_thumb.jpost-68949-0-12789500-1440705418_thumb.jpost-68949-0-79098700-1440705419_thumb.jpost-68949-0-49676000-1440705421_thumb.jpost-68949-0-49507900-1440705423_thumb.jpost-68949-0-30608000-1440705425_thumb.j

Share this post


Link to post
Share on other sites

So it might be hard to tell from the pictures but that MG that caused all the problems is right at the end of that first row of houses.  There is a tall wall along the back of all those houses so I could send a squad along the backs of those houses with out having to worry about the house occupants and attack that MG from behind.  The only fly in the ointment would be if there was a team in the next block of houses that could mess that up.

 

The other issue is that would be a pretty gamey thing to do. :)  Chances are they are going to loose sight of 6 platoon in the smoke in a moment anyway and they will go down once I clear those buildings anyway.

Share this post


Link to post
Share on other sites

Oh I'm there.  I saw some of his guys heading that way last turn.  I was thinking it was a big gamey because 5 platoon has no idea where that MG is because 6 platoon is busy running for their lives. Once they get to the farm and treeline they can radio the MG's position in and then 5 platoon's Lt can start ordering such a move.  I guess I am thinking about Bil's cool new C3 restrictions.

 

But as you pointed out we are not playing that way.  I actually sent a Bren team to cover that area and can do more in the coming turns.

Share this post


Link to post
Share on other sites

Although we are not playing with those C3 restrictions, 5 Pl still probably heard the loud, zipper-like noise of a heavy MG42 just ahead...and probably saw the tracer rounds arc out to their right across their front

Share this post


Link to post
Share on other sites

Minute 24-23:
The assault on the town is under way – house by house. 6 platoon is nearly across the field. 4 platoon continues to make progress along the river and the Bren gunner got a couple of shots off at that AT Gun – enough to make the crew duck for cover.

 

 

post-68949-0-86907600-1440770675.jpg
Figure 80 Next house

 

 

post-68949-0-73296900-1440770677.jpg
Figure 81 Nearly there
 

 

post-68949-0-98581700-1440770680.jpg
Figure 82 Suppress the AT gun


Minute 23: Orders
My orders are all pretty straight forward. 5 platoon is going to clear the next building. The MG gun at the end of this row of houses had some troops arrive and appear to go behind the tall wall. I sent a Bren gun team to take up a position to prevent anyone from coming that way. I think it wold be worth considering sending a section that way as the rest of the platoon continues their clearing work. At some point I need to get the tanks across that opening but I am still worried about that AT gun by the barn.

 

post-68949-0-02510700-1440770683.jpg
Figure 83 Clear the next house

 

 

post-68949-0-96836900-1440770684.jpg
Figure 84 Nearly there

post-68949-0-86907600-1440770675_thumb.j

post-68949-0-73296900-1440770677_thumb.j

post-68949-0-98581700-1440770680_thumb.j

post-68949-0-02510700-1440770683_thumb.j

post-68949-0-96836900-1440770684_thumb.j

Share this post


Link to post
Share on other sites

Minute 23-22:
6 Platoon has come under fire from that barn AT gun. It failed to hit the section cross the open but did cause a casualty in the trailing section that already lost a man to the MG. They are now shaken.

 

post-68949-0-99306400-1440772764.jpg
Figure 85 At gun firing on farm approach

The house clearing continues with not further resistance.

 

post-68949-0-92642200-1440772770.jpg
Figure 86 Clearing houses

A few rounds hit near the barn but this is going to take a while to bring down. Good thing 4 platoon is also working is way to assault the gun position.

 

post-68949-0-33596700-1440772774.jpg
Figure 87 Fire on barn

Minute 22: Orders
Even though the rest of 6 platoon will stay in the treeline the one section that did make it to the farm will start clearing. Given that there we received no fire from the farm I think it is abandoned. This will confirm that or at least confirm if there is any real resistance presence.

 

post-68949-0-06681700-1440772777.jpg
Figure 88 Start clearing farm

 

House clearing continues. If this goes without more resistance I’m going to start doing two houses at a time. Meanwhile 3 section will head for behind the back yards.

 

post-68949-0-04676800-1440772779.jpg
Figure 89 Continue clearing houses (and flank MG)

6 platoon’s mortar team will stop in the field and put some smoke down near the farm to block that barn AT gun from harassing the rest of the platoon.

 

post-68949-0-05652500-1440772781.jpg
Figure 90 Block AT gun's LOF
 

post-68949-0-99306400-1440772764_thumb.j

post-68949-0-92642200-1440772770_thumb.j

post-68949-0-33596700-1440772774_thumb.j

post-68949-0-06681700-1440772777_thumb.j

post-68949-0-04676800-1440772779_thumb.j

post-68949-0-05652500-1440772781_thumb.j

Share this post


Link to post
Share on other sites

IanL,

 

  Sorry, I'm just now catching up...RL...Ugh!!

 

  Noooo, not Chappy.  Are you sure that wasn't Chappy's evil twin brother?  Chappy had a little too much grog the night before and his twin subbed in for him on the assault.  Or...Maybe it is...uh....Only a flesh wound, yes?

 

  I agree with Nathangun...Hornet's nest it is, although probably an understatement.

 

  Who the heck was the show-off who was 30 meters ahead of everyone else running up along the line of houses?  All sprint champion for 1940?  I see he made it safely into that second building.  Maybe the guys behind him were shooting "near him" to make him run faster.  I don't think anyone really likes that guy.

 

  Great screen shots.  You have us right in the middle of the action. 

 

Heinrich505

Share this post


Link to post
Share on other sites

Minute 22-21:
Over on the left 5 platoon continues to clear houses at the edge of town.

 

post-68949-0-42771000-1440800206.jpg
Figure 91 More house clearing

In the centre 6 platoon cleared the first building in the arm. They even managed to fire back at that MG that has been harassing them. No more fire from that AT gun this turn.

 

post-68949-0-65993600-1440800209.jpg
Figure 92 Assaulting the farm

Minute 21: Orders
I am not very happy with the tank fire on the barn. The shots seem to be landing short. So, I made a few tweaks to their fire orders and had the Bren gun team move further along the treeline to get a better shot at the AT gun. Their fire does seem to be keeping the crew’s heads down.
 

 

post-68949-0-58022500-1440800211.jpg
Figure 93 Firing on the barn


5 platoon 1 and 2 sections have orders to clear two houses next turn. Meanwhile 3 section continues to work on flanking that MG.

 

post-68949-0-34801800-1440800213.jpg
Figure 94 House clearing
 

 

 

post-68949-0-06911800-1440800215.jpg
Figure 95 Working towards the MG
 

post-68949-0-42771000-1440800206_thumb.j

post-68949-0-65993600-1440800209_thumb.j

post-68949-0-58022500-1440800211_thumb.j

post-68949-0-34801800-1440800213_thumb.j

post-68949-0-06911800-1440800215_thumb.j

Share this post


Link to post
Share on other sites

The next minutes are going to be interesting.  What is the expression "stuff is about to get real".  That's it right :)

 

Minute 21-20:
5 platoon continues to clear houses without meeting any resistance. I expect that might change when they get to the end of the row. The enemy artillery barrage began falling – on the small farm where 5 platoon started its assault on the town. 1 troop is still there but the artillery had no effect on the tanks and was much too late to hit the infantry. I hope that my constant harassing fire on the church steeple caused delays for the enemy.

 

post-68949-0-09052800-1440871483.jpg
Figure 96 Covering fire

My flanking section found the enemy. They exchanged fire but neither side scored a hit.

 

post-68949-0-74876600-1440871484.jpg
Figure 97 Found the enemy

The AT gun turned to face the Bren team that has been firing on them. This could be scary.

 

post-68949-0-37935100-1440871486.jpg
Figure 98 AT gun faces tormentors

4 troop’s fire brings down the barn just as the turn ended.

 

post-68949-0-13367400-1440871488.jpg
Figure 99 Down goes the barn



Minute 20: Orders
Time to go. The tanks for 1 and 2 troop advance to where they can best support their infantry. 2 troop will move across the field and get into a spot between buildings where neither known AT gun can see them. 1 troop will also use the farm to shield them from the AT gun at the barn and the rest of the town will protect them from the AT gun in the woods.

There is another AT gun behind or in the town. 1 troop fired on their last known passion for a long time through the smoke screen so hopefully they are not in a good location. Once that smoke screen lifts things will get interesting fast.

 

post-68949-0-93083700-1440871489.jpg
Figure 100 2 troop moves to the farm
 

 

post-68949-0-84889200-1440871491.jpg
Figure 101 1 troop moves to the edge of town
 

 

post-68949-0-70856300-1440871493.jpg
Figure 102 More house clearing

My section flanking the MG will stop and eliminate the spotted enemy. You can see the final way point of their lead supporting tank just behind them.
 

 

post-68949-0-47670500-1440871495.jpg
Figure 103 Stop and fire

post-68949-0-09052800-1440871483_thumb.j

post-68949-0-74876600-1440871484_thumb.j

post-68949-0-37935100-1440871486_thumb.j

post-68949-0-13367400-1440871488_thumb.j

post-68949-0-93083700-1440871489_thumb.j

post-68949-0-84889200-1440871491_thumb.j

post-68949-0-70856300-1440871493_thumb.j

post-68949-0-47670500-1440871495_thumb.j

Share this post


Link to post
Share on other sites

Minute 20-19:
The town house clearing continues with no additional resistance. I have a feeling I’m going to be spending a lot of ammo on empty buildings, but that is better than the alternative.
1 Troop successfully drove through the barrage with no ill effects. They are not quite at the town yet but very close.

 

post-68949-0-89381700-1440962737.jpg
Figure 104 Through the barrage

3 section, 5 platoon found their aim and dispatched a member of the MG’s protection detail.

 

post-68949-0-65241500-1440962739.jpg
Figure 105 Flanked

The AT Gun in the woods opened up on 4 platoon. It is time to stop repeating the same mistake. That AT gun has a clear field of fire into that area and I need to get some smoke between it and my men.

 

post-68949-0-47688300-1440962742.jpg
Figure 106 Same mistake

Minute 19: Orders
Tanks keep coming to join their infantry. The main smoke screen is starting to dissipate and I want those tanks to be in AT gun blind spots. Once that smoke screen lifts the tanks will be needed to shoot up any resistance in the town and they also have to find that remaining AT gun.

 

post-68949-0-33539800-1440962744.jpg
Figure 107 Tanks advance on town

 

 

post-68949-0-23667100-1440962746.jpg
Figure 108 Advance to farm

post-68949-0-89381700-1440962737_thumb.j

post-68949-0-65241500-1440962739_thumb.j

post-68949-0-47688300-1440962742_thumb.j

post-68949-0-33539800-1440962744_thumb.j

post-68949-0-23667100-1440962746_thumb.j

Share this post


Link to post
Share on other sites

Good house clearing technique on the left , Ian.

 

I see that ATG is still giving you problems...that gun is the linch pin of his defence right now...once it is toast he loses the town on the right.  Good hunting!

Share this post


Link to post
Share on other sites

Yes, I am resisting the urge to assume the houses are empty because when I do that history shows me I suffer. I am fairly sure they are empty.

Not sure if you are talking only about my write up or if you have looked ahead. I have two turns I am about to write up and the lunch pin gun is dealt with but I am still having issues with the one in the woods.

I'll have more to say shortly but my assessment is I can take the town but I am not sure about the village because that gun in the woods is restricting the ability of the tanks on right to manoeuvre to support an assault in the village. With time running out it is not clear if I can deal with that gun and get an assault going on the town.

Having said that I have seen no movement and received no fire from the village in several minutes so a scout team to check it out min be in order.

Edited by IanL

Share this post


Link to post
Share on other sites

I have two turns I am about to write up and the lunch pin gun is dealt with but I am still having issues with the one in the woods.

 

I meant the one in the woods...when it goes you seem to have free reign on that side

Share this post


Link to post
Share on other sites

Yeah the one in the woods is preventing me from assaulting the village but the town is going to be mine.  Mind you there is another AT gun in there so that could cause a big surprise when I finally find it.  I just hope that it is not in a position to engage any tanks right off the bat.  The one in the woods can just rot :)

Share this post


Link to post
Share on other sites

Minute 19-18:
The smoke around the town is mostly cleared now. My centre farm group can see some enemy contacts in town now. On the edge of town it looks like the MG team and friends have displaced and retreated into town. My men managed to catch them in the open briefly.

 

post-68949-0-01907300-1441221986.jpg
Figure 109 Town contacts
 

 

post-68949-0-93313300-1441221987.jpg
Figure 110 Caught in the open

The big news is the barn AT gun has been taken out. No one had eyes on it when it happened but two near simultaneous HE explosions happened and once the smoke cleared it could be seen that it was knocked out.

 

post-68949-0-47217700-1441221989.jpg
Figure 111 HE finds home
 

 

post-68949-0-05405500-1441221991.jpg
Figure 112 Finally!


Minute 18: Orders
On the right the orders are to switch fire towards the woods AT gun.
 

 

post-68949-0-85397100-1441221992.jpg
Figure 113 Next threat


In the centre my men will fire on the known contacts and the suspected contacts.

 

post-68949-0-41004400-1441221994.jpg
Figure 114 Town contacts

On the left the house clearing continues and the move down the back yards is nearly complete. Too bad the MG most likely go away.
 

 

post-68949-0-29544700-1441221996.jpg
Figure 115 House clearing

 

 

post-68949-0-09874600-1441221998.jpg
Figure 116 Final push down the back yards
 

post-68949-0-01907300-1441221986_thumb.j

post-68949-0-93313300-1441221987_thumb.j

post-68949-0-47217700-1441221989_thumb.j

post-68949-0-05405500-1441221991_thumb.j

post-68949-0-85397100-1441221992_thumb.j

post-68949-0-41004400-1441221994_thumb.j

post-68949-0-29544700-1441221996_thumb.j

post-68949-0-09874600-1441221998_thumb.j

Share this post


Link to post
Share on other sites

Minute 18-17:
On the left flank the second last house is about to be entered and the flanking section is approaching the end of the back yard wall. In the centre all hell broke loose and a rain of artillery landed in the farm yard. One tank commander and a couple of infantry were casualties. That AT gun in the woods put a whole in a tank too – no casualties but the main gun is toast and the crew bailed.
 

 

post-68949-0-94950900-1441222259.jpg
Figure 117 House clearing
 

 

post-68949-0-25830900-1441222263.jpg
Figure 118 Closing the final meters
 

 

post-68949-0-78822200-1441222264.jpg
Figure 119 Ouch
 

 

post-68949-0-45240300-1441222266.jpg
Figure 120 More ouch


Minute 17: Orders
The orders are pretty simple. In the centre, pull back from the artillery or hide in the building you are in. On the right fire on that woods AT gun and on the left finish clearing those houses.

 

post-68949-0-19406600-1441222268.jpg
Figure 121 Pullback
 

 

post-68949-0-93851000-1441222269.jpg
Figure 122 Last house

Minute 17-16:
No further casualties at the farm. The tanks managed to pull back and the infantry managed to find cover. The final house in the row at the edge of town is not clear and the MG team is confirmed gone. I did briefly see a half track loaded that appeared to be withdrawing.

 

post-68949-0-61100900-1441222271.jpg
Figure 123 Harmless artillery
 

 

post-68949-0-21062700-1441222273.jpg
Figure 124 Final house cleared


Minute 16: Orders
I also took some sporadic fire from the village. The team that scouts ahead will have to be careful. I also moved the Bren gun up to return fire.

 

post-68949-0-81798700-1441222274.jpg
Figure 125 At the village

If I am right about an attempted withdrawal from the town I would like to get into a position to ruin it. To do that I want to get 3 section into that house on the far right of the town, once they are there I can safely move the tank section up to cover the open ground behind the town. To do that I am going to bypass those first three houses just past the houses I have already cleared. So the plan looks like this. Members of 1 and 2 section will fire on those houses as best they can along with the tanks. Once some fire has started 3 section will make a break for that key house. If thing go smoothly I can then move tanks up next turn to get eyes behind the town.

 

post-68949-0-52262000-1441222276.jpg
Figure 126 Aggressive flanking move
 

 

post-68949-0-94950900-1441222259_thumb.j

post-68949-0-25830900-1441222263_thumb.j

post-68949-0-78822200-1441222264_thumb.j

post-68949-0-45240300-1441222266_thumb.j

post-68949-0-19406600-1441222268_thumb.j

post-68949-0-93851000-1441222269_thumb.j

post-68949-0-61100900-1441222271_thumb.j

post-68949-0-21062700-1441222273_thumb.j

post-68949-0-81798700-1441222274_thumb.j

post-68949-0-52262000-1441222276_thumb.j

Share this post


Link to post
Share on other sites

Minute 16-15:
The artillery keeps falling – but hurts no one at all. The AT gun in the woods is silent and taking fire. The Defenders in the village have started popping up and firing – my men fire back. In the town there are defenders in the church but they have also hurt no one and are about to feel some HE. 3 section on the left has just reached the door of their goal.

 

post-68949-0-46234400-1441281470.jpg
Figure 127 Return fire
 

 

post-68949-0-18540100-1441281472.jpg
Figure 128 Just about there


Minute 15: Orders
No new orders on the right (still firing on the village and the AT gun) and centre (still hiding from artillery). On my left though I bring up the tanks to finish off the enemy in the church and am set to swing behind that far left hand house to see the open ground behind the town. Hopefully there is no AT gun sitting there in the woods.

 

post-68949-0-95399200-1441281473.jpg
Figure 129 Flank
 

 

post-68949-0-87795500-1441281475.jpg
Figure 130 Supporting tanks

Minute 15-14:
The only place with much happening is on my left in the town. In the middle the artillery continues to fall and on the left I fear to move without knowing what the status of that AT Gun in the woods is. Back where the action is my risky move to bypass several house so that the tanks can get a view of any retreat happening ran into trouble – someone in the bypassed house. My men pay the price. Thankfully only one casualty results because the enemy displace quickly due to some supporting fire. But still I hope the risk pays off when the tanks get a view of the open space behind the town.
 

 

post-68949-0-47762900-1441281477.jpg
Figure 131 How NOT to do a building entry

 

 

post-68949-0-21431100-1441281479.jpg
Figure 132 Supporting fire

Minute 14: Orders
As the turn ended one tank spotted that loaded HT. Orders are simple get it and be in a position to fire on anything else that tries to leave the town.

 

post-68949-0-87961300-1441281480.jpg
Figure 133 Target HT

Minute 14-13:
The centre and right are in the same boat still as the last few minutes. Over on the left the lead tank scores pay dirt. One HT with occupants burning and members of what looks like an HQ unit of some kind taken out (first casualty had a radio). There is resistance in the town though. I lost two infantry in the street behind – both Bren gunners too.

 

post-68949-0-59813000-1441281482.jpg
Figure 134 Score
 

 

post-68949-0-43225500-1441281484.jpg
Figure 135 Resistance
 

Minute 13: Orders

Orders again are straight forward, get more guns on the space behind the town and move house to house to get an even better view.  Meanwhile deal with the resistance that I already have found.

 

 

post-68949-0-96041100-1441281587.jpg

Figure 136 Continue flanking

post-68949-0-46234400-1441281470_thumb.j

post-68949-0-18540100-1441281472_thumb.j

post-68949-0-95399200-1441281473_thumb.j

post-68949-0-87795500-1441281475_thumb.j

post-68949-0-47762900-1441281477_thumb.j

post-68949-0-21431100-1441281479_thumb.j

post-68949-0-87961300-1441281480_thumb.j

post-68949-0-59813000-1441281482_thumb.j

post-68949-0-43225500-1441281484_thumb.j

post-68949-0-96041100-1441281587_thumb.j

Edited by IanL

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...