czarejs Posted March 24, 2015 Share Posted March 24, 2015 Hi all...I'm working on a new scenario and am wondering if there is a way to make the AI forces start in different locations or are they only able to start in one location. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted March 24, 2015 Share Posted March 24, 2015 You can set up 3 different initial starting areas by using the set up area function in the editor. 0 Quote Link to comment Share on other sites More sharing options...
czarejs Posted March 24, 2015 Author Share Posted March 24, 2015 Sorry Splinty I worded my question wrong. What I meant to say was... Is it possible to make AI reinforcements appear in different locations for different IA plans? If "A" Company arrives at one place for one plan, is it possible for it to arrive in a different place for a different plan? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 24, 2015 Share Posted March 24, 2015 Yes. When you deploy units from the purchase page you give them default locations. Those deployed locations are what a human player will see and will be the default for any AI plans that do not override those locations. You can define up to five AI plans. Each one of those plans allows you to give a setup order to each of your groups. That is how you control the starting location of your AI groups. On your unit purchase screen you can assign those purchased units to AI groups. In the AI editing screen you can select a plan to work with and then select a group. For each group in the plan there will be a set of orders for them to follow. The first order is their setup order. If you paint on an area of the map members of that group will setup (according the AI) in that area. If you do not paint an area on the map they will start in their default location. So, in this way you can provide up to five different locations for your AI controlled forces. When you are testing in Scenario Author mode be aware that while you are setting up the human controlled side the AI will be in the default locations because an AI plan has not been picked yet. To see where the AI sets up you have to push the BRB to view the first turn. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 24, 2015 Share Posted March 24, 2015 Oh reinforcements. Humm. Good question, I am not sure if the setup order for reinforcements has an effect. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted March 24, 2015 Share Posted March 24, 2015 (edited) For units to appear at different locations you need to do the following. 1. Allocate the required units to a specific AI orders group. 2. Paint set up zones for that specific AI group in the AI editor. If you use all 5 plan slots then that allows for 5 different locations. 3. For small groups or groups consisting of a single unit only you can paint numerous set up locations within the same AI plan and the group will set up in one of the locations on a random basis. This method works less well for bigger groups as in same cases all the units within the AI group may all co-locate in the same set up zone leading to massive overcrowding and poor game play. 4. All the AI set up locations must be within the same coloured deployment zone created in the map editor. Open up the editor and take a peak at some the the scenarios that have differing set up locations for the AI as this will help you understand my poor explanation. As far as I'm aware the set up location for reinforcements cannot be changed from the position on the map where the unit is physically placed in the editor. P Edit I should type quicker as Ian beat me to it. Edited March 24, 2015 by Pete Wenman 0 Quote Link to comment Share on other sites More sharing options...
czarejs Posted March 24, 2015 Author Share Posted March 24, 2015 Ok...thanks for the responses. 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted March 26, 2015 Share Posted March 26, 2015 (edited) The setup for the AI reinforcements will be the one you made in the editor / units / reinforcements that is for the timing, for the location it will be the one made in the editor / units / deploy view. It does not matter how many AI plans you have made, the deploy set up location will be the one used from the start. There is no other way, since there is only one set up available. However, if you don't want to use the deployment location you put them on, as written above, they could be located at the first AI set up order square you draw in the editor. Cheer Edited March 26, 2015 by snake_eye 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.