Sgt.Squarehead Posted February 21, 2018 Share Posted February 21, 2018 18 hours ago, kinophile said: There's a load of civilian stuff (eg buses, trucks) that I'd like to insert. Now that's a damned fine idea.....Please let me know if you meet with success, I'd be more than willing to test them, extensively! 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted February 21, 2018 Author Share Posted February 21, 2018 I will make this special version publicly available for a limited time here https://bobovych.com/nextcloud/index.php/s/DWPbWtJplWF3C1Q If you have a previous version of the plugins, uninstall them and install this version. Import a vehicle into Blender. For example, I have been using UAZ-469 as a test case. Try deleting the canvas and exporting the model. View the vehicle in the game, have it move around to check that wheels still work. How wheels and tracks work is the last major piece of the puzzle that needs to be solved. Next, try adding a mesh, camo net or big radio, to the vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Firehead Posted March 29, 2018 Share Posted March 29, 2018 (edited) EDIT: Disregard, I fixed the problem. Now I know the game only sees in triangles. Edited March 29, 2018 by Firehead 0 Quote Link to comment Share on other sites More sharing options...
SchnelleMeyer Posted March 30, 2018 Share Posted March 30, 2018 Thanks for the update to your amazing tools sbobovyc. 0 Quote Link to comment Share on other sites More sharing options...
Firehead Posted April 8, 2018 Share Posted April 8, 2018 Any chance that this will be able to open the actual soldier models anytime soon? or am I just doing it wrong? It refuses to see anything outside of object models. Can you provide any insight as to why it isn't accepting my textures? 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted April 15, 2018 Share Posted April 15, 2018 I'm curious, @sbobovyc, are you/we able to access those godawful artillery impact animations? 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted April 16, 2018 Author Share Posted April 16, 2018 On 4/8/2018 at 5:05 PM, Firehead said: Any chance that this will be able to open the actual soldier models anytime soon? or am I just doing it wrong? It refuses to see anything outside of object models. Can you provide any insight as to why it isn't accepting my textures? The mdr tools only support static objects. Show us your texture files, maybe we can debug them. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted April 16, 2018 Author Share Posted April 16, 2018 1 hour ago, kinophile said: I'm curious, @sbobovyc, are you/we able to access those godawful artillery impact animations? Have not looked into them, but I suspect that they are just quads created at run time. 0 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted December 15, 2018 Share Posted December 15, 2018 I've been fascinated by this topic. Like Long Left Flank I am more interested in buildings and flavour objects. @sbobovyc Having modded some buildings I have added the CM2 MDR plugin to Blender and started bumbling around with 3d objects, not particularly successfully. Then I discovered readymade Blender objects. Hey ho! A quick workaround. I opened a simple rowing boat in Blender, it all looked OK. I exported it, firstly it failed several times - but the error message flashed by too quickly to read. Then it exported an mdr file. I called it atm5.mdr, put it in the Z folder and booted CMBS. I was hoping to find a grey untextured little boat on the grass in the scenario editor. No good. Looking in the MDR file with Notepad ++ it is only 4 bytes and says Nul Nul Nul. Obviously something went totally wrong: I am using Blender 2.79 with sbobovyc's plugins. Any ideas anyone please? 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted December 17, 2018 Share Posted December 17, 2018 Could be a number of things and the message will always tell you what the issues are (on export keep the mouse on the message to read it), but you could try applying "rotation and scale" to the object - it is a required step. The other thing is the texture. You won't see any object without a skin. If I recall correct there is rule with the mdr format that the object children must be lower case and I think there must be single parent for the object. You'll find that sbob outlined all the requirements in the tools read me supplied so please go check all this. I should add for interest that I've successfully got a pack of various objects working in game (in various states of completion) and I promise to release once I get time to finish everything. This is one of those projects that I spend a few weeks on holiday indulging and then unfortunately it gets sidelined when work commitments bite back. But I do have 3 weeks holiday for Christmas so I should be able to invest some more time working on this. 2 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted December 18, 2018 Author Share Posted December 18, 2018 @JulianJ At the top left, click on "Window," then "Toggle System Console", there should be some error messages there. 1 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted December 18, 2018 Share Posted December 18, 2018 Thanks @SteppenWolf@sbobovyc I didn't texture the thing. Doh! I thought it would just turn up as a grey shape. So much to learn! I am likewise hoping to do a bit of work on this over Crimbo, when the mince pies and reruns of It's a Wonderful life have palled. If the lure of Shockforce 2 doesn't pull me away: "Go to beautiful foreign countries, meet interesting and exotic Jihadis....and kill them." OT I dunno if you have noticed, some sites are calling those lovely people, "Orcs" - I thought that was amusing. 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted January 27, 2019 Share Posted January 27, 2019 (edited) Hello @sbobovyc have you made any progress, or plan to look into, editing skeleton MDS files? Just discovered a glitch in CM:A that's really bothering me with the late war paras. Never noticed it before but I can't unseen it now Edited January 27, 2019 by Ivan Zaitzev 0 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted May 7, 2019 Share Posted May 7, 2019 @sbobovyc@The Steppenwulf I had another go at this - without much success. I put a texture onto the original Blender cube. So I hoped to make a crate as a flavour object. Probably need some scaling. But I can't get as far as the MDR file. Unfortunately I cannot save the error message console, so I screengrabbed some of it. It said there was no MESH? Cube image Error message: https://www.mediafire.com/view/tae3a3pxhgpth0b/Blender-error-msg.jpg/file Can't even get the images to insert, sorry. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 7, 2019 Share Posted May 7, 2019 @sbobovyc will have a better idea of the error message than me. I can however take a look at the file for you in blender and go through the steps to see if I can deduce what's wrong. If so save it as a blend file (though you've probably already done this) and attach it to a post so I can grab it. 1 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted May 8, 2019 Share Posted May 8, 2019 Hi @The Steppenwulf Thanks for your kind offer. Here it is. I had to link it at a file drop, as I seem to have exceeded my allowance: Wooden Box V5 I am a complete noob at this 3D modelling lark so any help would be much appreciated. I am quite handy with Photoshop, so I am sure creating textured images will be much less of an issue. I also think I set the Blender preferences to a metric scale so I could work out how big things were, but I can't find how to do that. As I realised that Blender creation is probably out of my league I downloaded two industrial chimneys (fully textured) and a shipping container (untextured) from Blender modelling sites which I was hoping would be easy to turn into MDRs for use in the game. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 8, 2019 Share Posted May 8, 2019 There no image for your texture - perhaps that happens if you save the .blend without the image in the same folder, I'm not sure. You'll have to attach the Woodbox-singlepanel.png image you used for this texture. 1 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted May 9, 2019 Share Posted May 9, 2019 Hi Steppenwulf, I seem to be making some (painful) progress. Take a look at this - it should be a brick cylinder - all my own work. https://www.mediafire.com/file/71g1xfcg4ac7ejr/cylinder.blend/file Cylinder blend I tried to export as an mdr but nothing happens, same as before. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 9, 2019 Share Posted May 9, 2019 The texture image has not been packed with the .blend. Can you attach the image you used as a texture. 1 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted May 10, 2019 Share Posted May 10, 2019 Thanks - here it is: https://www.mediafire.com/view/1fk75apb887ksst/Bricks.png/file https://www.mediafire.com/view/1fk75apb887ksst/Bricks.png/file bricks.png It's just a texture I made from existing CMBS building bricks. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 11, 2019 Share Posted May 11, 2019 This is just rough mock up mind, so you get the idea. Okay so firstly you did not have a manifold object it had no inside only an outside. Even a very flat object such as a sheet of paper has more than a single material point on each side. Your texture might work for a poster on a wall where you cannot view it from another angle, but otherwise a 3d object has to have form. Secondly you needed to triangulate the faces: select the whole mesh - edit mode - select mesh from the menu - then triangulate faces. -CTRL T is the shortcut. Thirdly remember that all models need naming after stock models (otherwise they won't be read and loaded into game). By exploding the relevant .brz you'll access all the models and find out what you can use. I named this one aircon3.mdr, which isn't a natural home for an industrial chimney flavour object, but I did this just to get it in game to take a screen shot as above. If you get as a far as releasing any flavours, I think it would make sense to coordinate our work together, so that we are using an agreed catalogue of slots (as far as that's possible). I'll pm you further about this when i find time to create a pdf of shots of my own flavour pack. I haven't done an industrial chimney (it's a good idea by the way), but I have created other objects which you need to know about - otherwise we'd just be duplicating each other and duplicating the stock slots. I'm thinking about the community using them for creating scenarios really. Finally remember that textures must be .bmp image file. A .png is only useful for your .blend model in blender but not one exported as .mdr. Hope that helps Mr Wulf 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 12, 2019 Share Posted May 12, 2019 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 12, 2019 Share Posted May 12, 2019 Bravo for this idea guys, you can never have too many flavour objects: If either of you could see your way to making some more civilian vehicles, I'm sure they'd find a lot of use. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted May 12, 2019 Share Posted May 12, 2019 3 minutes ago, Sgt.Squarehead said: If either of you could see your way to making some more civilian vehicles, I'm sure they'd find a lot of use. Various half finished models on my hard drive though most are unlikely to make it to fruition. Half-finished German BMW motorcycle, a bus, a lorry, even a train coach, but they'll never get completed because I would never have any spare time to do anything else. What is feasible are at least one more similar vehicle to the civ cars and turned on their side/turned over and burned out. I think the latter examples I have had in game and looks great, but there was just a stretched texture that really needs a complete remap. All takes too much time I'm afraid. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 12, 2019 Share Posted May 12, 2019 That's usually the way with models, of one sort or another. 0 Quote Link to comment Share on other sites More sharing options...
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