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Combat Mission: Modding tools

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18 hours ago, kinophile said:

There's a load of civilian stuff (eg buses, trucks) that I'd like to insert. 

Now that's a damned fine idea.....Please let me know if you meet with success, I'd be more than willing to test them, extensively!  B)

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I will make this special version publicly available for a limited time here https://bobovych.com/nextcloud/index.php/s/DWPbWtJplWF3C1Q

If you have a previous version of the plugins, uninstall them and install this version. Import a vehicle into Blender. For example, I have been using UAZ-469 as a test case. Try deleting the canvas and exporting the model. View the vehicle in the game, have it move around to check that wheels still work. How wheels and tracks work is the last major piece of the puzzle that needs to be solved. Next, try adding a mesh, camo net or big radio, to the vehicle. 

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Any chance that this will be able to open the actual soldier models anytime soon? or am I just doing it wrong? It refuses to see anything outside of object models.

Can you provide any insight as to why it isn't accepting my textures?

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On 4/8/2018 at 5:05 PM, Firehead said:

Any chance that this will be able to open the actual soldier models anytime soon? or am I just doing it wrong? It refuses to see anything outside of object models.

Can you provide any insight as to why it isn't accepting my textures?

The mdr tools only support static objects. Show us your texture files, maybe we can debug them.

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I've been fascinated by this topic. Like Long Left Flank I am more interested in buildings and flavour objects. @sbobovyc

Having modded some buildings I have added the CM2 MDR plugin to Blender and started bumbling around with 3d objects, not particularly successfully. Then I discovered readymade Blender objects.  Hey ho! A quick workaround. I opened a simple rowing boat in Blender, it all looked OK. I exported it, firstly it failed several times - but the error message flashed by too quickly to read.  Then it exported an mdr file.  I called it atm5.mdr, put it in the Z folder and booted CMBS.

I was hoping to find a grey untextured little boat on the grass in the scenario editor.  No good.  Looking in the MDR file with Notepad ++ it is only 4 bytes and says Nul Nul Nul.

Obviously something went totally wrong: I am using Blender 2.79 with sbobovyc's plugins.   Any ideas anyone please?

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Could be a number of things and the message will always tell you what the issues are (on export keep the mouse on the message to read it), but you could try applying "rotation and scale" to the object - it is a required step. The other thing is the texture. You won't see any object without a skin. If I recall correct there is rule with the mdr format that the object children must be lower case and I think there must be single parent for the object. You'll find that sbob outlined all the requirements in the tools read me supplied so please go check all this.

I should add for interest that I've successfully got a pack of various objects working in game (in various states of completion) and I promise to release once I get time to finish everything. This is one of those projects that I spend a few weeks on holiday indulging and then unfortunately it gets sidelined when work commitments bite back. But I do have 3 weeks holiday for Christmas so I should be able to invest some more time working on this.

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Thanks @SteppenWolf@sbobovyc  I didn't texture the thing.  Doh! I thought it would just turn up as a grey shape. So much to learn! I am likewise hoping to do a bit of work on this over Crimbo, when the mince pies and reruns of It's a Wonderful life have palled.  If the lure of Shockforce 2 doesn't pull me away: "Go to beautiful foreign countries, meet interesting and exotic Jihadis....and kill them."   OT I dunno if you have noticed, some sites are calling those lovely people, "Orcs" - I thought that was amusing.

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Hello @sbobovyc have you made any progress, or plan to look into, editing skeleton MDS files? Just discovered a glitch in CM:A that's really bothering me with the late war paras. Never noticed it before but I can't unseen it now

Edited by Ivan Zaitzev

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