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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
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      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Sequoia

Any One have a soundmap for CMAK?

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Sequoia,

 

Man, are you in luck! Here's the link. To gratify you more rapidly... Recommend you read the comment at the link. There's something odd in the list. You owe MikeT a beer!

 

 

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Posted 28 March 2004 - 06:34 AM

I have had several requests for the CMAK sound map. So here it is.

MikeT


Here is the complete Sound Effects map for Combat Mission: AK. 

Hopefully this map will assist someone that is attempting a sound mod.

It is based on Jon Johnson's work with CMBB. I added and changed as required.

MikeT


00000128 =Selection 'bloop'
00000129 =End battle song (Taps)
00000131 =Medium/heavy tank movement
00000132 =Panther movement
00000133 =tank idle
00000134 =Heavy tank movement
00000135 =Wheeled vehicle movement
00000136 =Light tank/HT movement
00000137 =Wheeled armor movement
00000150-00000153 ='Clicks'
00000160-00000162 =House explosion/collapse
00000170 =Drumbeat
00000171 =Quit game explosion
00000190 =Radio squelch
00000200-00000202 =Small explosion
00000209-00000213 =Medium explosion
00000219-00000221 =Large explosion
00000228-00000231 =Very large explosion
00000290-00000291 =Small arms strike armor
00000292-00000294 =medium arms strike armor
00000295-00000297 =large arms strike armor
00000300 =Fire
00000311-00000312 =Vehicle abandoned
00000320-00000323 =Ricochet
00000334-00000339 =MP40 SMG
00000398-00000400 =pistol
00000410 =AT Rifle - Low caliber
00000411 =Sniper rifle
00000412 =AT Rifle - High caliber
00000420-00000425 =LMG
00000435-00000442 =MG42 LMG
00000445-00000448 =MG42 HMG
00000450-00000454 =MP44
00000455-00000457 =Axis armored car MG
00000470-00000475 =Axis CMG/BMG/AAMG
00000480-00000483 =MG34 HMG
00000485-00000492 =MG34 LMG
00000500-00000523 =Ricochets and screams
00000600-00000609 =Tank main gun/Inf gun/AT gun
600 =37mm
601 =50-57mm
602 =75mm
603 =75L-76
604 =75LL
605 =88L-90
606 =88LL
607 =105
608 =128L
609 =150-155
00000610 =20mm Flak
00000611 =40mm Flak
00000612 =Flamethrower
00000620 =Rocket artillery incoming
00000621-00000622 =Large artillery incoming
00000623-00000625 =Medium artillery incoming
00000626-00000627 =Small artillery incoming
00000650 =Mortar
00000651 =Panzerschreck
00000652 =Rifle Grenade
00000653 =Ampulomet
00000700 =Vehicle bogged
00000701 =Hatch open
00000702 =Hatch close
00000710-00000711 =Small arm ricochet off armor
00000800-00000804 =Aircraft
800=fly over 
801=fly MG 
802=fly cannon
803=fly bomb
804=fly rocket
00000900-00000906 =Close quarters combat
00001000-00001632 =Ricochets, different surfaces 
00001640 ="Your Papers"
00001900 =track sounds
00002000-2103 =misc sounds must check out
2000-0004 =auto wpns fire
2010-2014 =MG fire
2020-2024 =LMG fire
2030-2033 =LMG fire
2040-2043 =HMG fire
2053 =rocket sound
2056-2057 =rifle fire
2060-2064 =ditto
2070-2075 =ditto
2080-2082 =MG fire
2090-2093 =MG34/MG42??
2100-2103 =ditto
00005000-00005007 =Background weather SFX
00005010 =Opening video music

Note Sure of These Yet, but appear right

00030000+ =German
00040000+ =French
00050000+ =USA
00060000+ =Italy
00070000+ =Commonwealth
00080000+ =Brit
00090000+ =Polish
00100000+ =Australian 
 
Regards,
 
John Kettler
 
P.S.
 
Got trapped in the clutches of the Tab Monster!
 
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Edited by John Kettler

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