Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Sign in to follow this  
Dan Dare

when will the next module arrive?

Recommended Posts

The only accurate answer to the original question is: "Nobody knows. Not even BFC." You might guess at: "After the Bulge game comes out; probably before any BS modules are released." Whether that will be before or after Gothic Line for FI (which would be the next in the queue, if they were addressing each family in rotation for modules), and whether that's in 3 or 6 months or a year, nobody knows for sure.

Share this post


Link to post
Share on other sites

If you look at the "About Us" page there are 8 people listed, but a good amount of work seems to come from outsiders like MikeyD and ChrisND plus most of the scenarios and campaigns come from other people. Only two people are actually coders, but I think someone once mentioned that researching TOEs and such is the most time consuming aspect of the whole process, that and scenario design I would assume.

Share this post


Link to post
Share on other sites

... outsiders like MikeyD and ChrisND plus most of the scenarios and campaigns come from other people.

ChrisND is not an outsider. He's stated himself that he is on BFC's payroll. Many others do work for free though is my understanding.

Share this post


Link to post
Share on other sites

Though there are only two coders, a module doesn't usually depend on new code, though they're often released at the same time as a patch to the code, so Charles and Phil shouldn't be the bottleneck for modules. It's the models and the TO&E. I recall Steve saying he's the main TO&E research guy, or at least that's the thing that keeps him the most occupied when a new product is in gestation. But the paid staff is, indeed, tiny for what we get.

Share this post


Link to post
Share on other sites

ChrisND is not an outsider. He's stated himself that he is on BFC's payroll. Many others do work for free though is my understanding.

I think he means "outsiders" as in not employees of BFC but hired in for special work.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×