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CMPzC Operation "Bloody Christmas" (Ortona '43)


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I will post a PzC map hex number guide so you can get your units on the east edge of the map for the start of turn 1.

 

I assume you mean the south end of the map? (which is to the right in this case)  Just confirming...also confirming that each hex is 1 km x 1 km and each can have 800 points of "stuff" as per the rules

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No problem. Just describe the end effect you hope to see and I will see how I can best make it so.

But be warned you might get stonked by enemy artillery. :D

As soon as you tell me your set-up I will report back what your units see.

 

Oh, hold on. I still owe you the new org chart with all rifle companies as part of RCR.

Headed to work, so it will be later today. 

Edited by kohlenklau
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OK, these are the PBEM foot soldiers:

 

IanL (requests to not play until later in the operation)

grunt_GI (also requests to not play until later in the operation)

Kuderian    

Fredrock1957      

snake_eye        

Strachwitz          

PhilM             

Marco2marzo

Bud_B  (prefers a smaller/shorter PBEM)

Stonecutter (requests to not play until later in the operation)

Edited by kohlenklau
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I made a few edits to the map.

Added another strip of tiles down at the bottom below San Leonardo and renamed San Vito to San Donato.

Chappy is still doing his set-up but here is what he can see from that edge where he gets to start.

He can see a hex with improved positions and a hex with X number of guns.

Turn1%20Vizibility_zpskngiprjb.jpg

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Here is the revised org chart. All rifle coys are now from RCR and there are the support platoons as well.

A full field squadron of Engineers. A full squadron of shermans. It ends up being 5 troops of 3 each = 15 shermans.

2 troops of recon. I will e-mail you the CMFI file so you can look at the rough draft of the forces. I selected typical but have not gone through and adjusted any experiences/motivation YET.

But at least you can change any names you want and see how you might like to distribute stuff out to the rifle coys. 

 

1CIB%20ORG%20rev1_zpst9ih1rtc.jpg

Edited by kohlenklau
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OK guys, here are your appointments and they are reflected in the names on the actual units in the game:

 

CO RCR - Chappy (me)

DCO (2IC) - IanL

Sp Coy Comd - grunt_GI

A Coy Comd - Kuderian

B Coy Comd - PhilM

C Coy Comd - Fredrock1957

D Coy Comd - Snake_eye

Carrier Pl Comd - Bud_B

 

Three Rivers Tanks Comd - Stonecutter

 

Eng Coy Comd - Strachwitz

 

PLDG Comd - Marco2marzo
         

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It is a PzC map and therefore unfortunately I cannot edit it. Can't change elevations, can't add towns or graphics.

In fact it is not even Ortona and not even Italy. It is borrowed from PzC Salerno's Crete Map.

I shopped around until I found the best match to the Ortona map's needs.

A river leading to the sea near a small city with a few towns near the river and a highway along the coast.

I think it will work fine.

Here is what I think the PzC map shows for elevations. Game is at home. :D

Red areas being higher than the orange areas.

Ortona%20Map%20Topography_zpsle5d8rzf.jp

Edited by kohlenklau
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