Kraft Posted February 18, 2015 Share Posted February 18, 2015 (edited) Hey, I am making a scenario and I would like to have 2 different kind of water levels but no matter what elevation I manually set for them, the 2nd individual part of water always goes to the elevation of the 1st individual water. Is this possible and how? Thank you. Edited February 18, 2015 by Kraft 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted February 18, 2015 Share Posted February 18, 2015 No...I'm affraid it is not possible (as far as i know)... The water can only be at one level unfortunatelly...This has been discussed over the years but i think that no changes have been made....Sorry ! 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 18, 2015 Share Posted February 18, 2015 Correct. I once created a map for the Huertegen battle at Schmidt. Had to settle for using rock and marsh tile to do the Kall to keep the slope of the valley in. Basically the lowest tile with water becomes the default for all water. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted February 18, 2015 Share Posted February 18, 2015 Wow is the Schmidt map available somewhere or will we have to wait for the Bulge game? 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted February 18, 2015 Share Posted February 18, 2015 (edited) Oh and check the elevation numbers for your water as well. The water will always set to the lowest number since it can have only one elevation, and this affects the surrounding land tiles. Edited February 18, 2015 by nik mond 0 Quote Link to comment Share on other sites More sharing options...
Andrew Kulin Posted February 26, 2015 Share Posted February 26, 2015 This one elevation only water thing has bugged me for a long time with the CMX2 family. It makes no sense to me why non-connected water tiles must be at the same (and always lowest) elevation. Can one of the programmers perhaps chime in with a simple explanation? 0 Quote Link to comment Share on other sites More sharing options...
H1nd Posted February 28, 2015 Share Posted February 28, 2015 deep swamp tile is actually almost / most of the time more realistic for streams, small rivers and ponds/swampy lakes because in reality they rarely have that nice crystal clear water that we have in cm. The trade off is ofc that the swamp is impassable to everything but it does allow elevation difference. 0 Quote Link to comment Share on other sites More sharing options...
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