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Need a Little Help


Vanir Ausf B

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Several people have reported a problem with a couple of QB maps. Some of us beta testers have the same issue, but a few others don't. We are not sure why, but what we need to know is if everyone with the public version of the game has it or if only some have it. In other words this is a survey.

 

Should you choose to participate this is what you need to do.

1) Load CMBS and go into the Scenario Editor

2) Load QB map "Open-Rough (1536x992) 061r" (click Load button, go to Quick Battle Maps folder, scroll down till you find it)

3) Enter 3-D Preview mode (click on where it says Mission and select it from the pull down menu).

 

Once the map loads look around for sharp, spikey-looking ridges that are clearly out of place. Reference the pic below. Then please post in this thread stating whether or not you see the problem terrain or if the map looks normal. Thanks!

 

nbMHT4.jpg

Edited by Vanir Ausf B
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I see it too.

 

Just to add although I'm sure you've already noticed it, but it looks like the terrain incline calculation is not working. So any tile that does not have a specific height allocated (black or blue) is defaulting to 22m for some reason whereas it should be adjusting to create slopes and inclines to match the surrounding locked in heights.

 

P

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Specs:

 

Win 7 x64

 

CMBS 1.01

 

Intel CPU

 

NVIDIA graphics card (dont ask which)

 

I observed the bug OP described and i also took a look at the map editor. The transitions between action spots with fixed elevation and neighbouring action spots seem to be broken, they are non existant. If you give an action spot a fixed elevation of lets say 50, normally all adjunct action spots that dont have a fixed elevation themselves should automatically adjust so that elevation transitions are smooth (which means getting values like 49,48,47 and so on). That simply doesnt happen anymore. I think it has nothing to do with graphics cards or CPUs, it is the game that is somehow broken.

Edited by agusto
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It doesnt seem to be graphical issue. The map files are broken. The engine just shows you the elevation levels that are specified in the map files, and they are broken. The way the elevation levels are rendered seems to be ok.

Edited by agusto
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I have the problem as well.  Not sure if it's related, but I've noticed the elevations are behaving oddly in the editor.  Usually they key into the surrounding set elevations, but they now don't.

 

My specs:

 

Windows 7 Home Premium; Intel Core i7-4770 CPU @ 3.40 GHz; 16.0 GB RAM; 64-bit OS; GeForce GTX 760 video card.          

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