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tankgeezer

Missing Second Story Walls

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I noticed in the 'Valley Of Death' scenario; some of the independent buildings were missing all four walls on the second story  Anybody else seeing these magical floating roofs?  I haven't yet tried to duplicate this yet in the editor.

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There was an issue with the missing walls in an earlier beta build, but I deleted and replaced all the independent buildings before submitting my final copy of the scenario to BFC.  None of the buildings in the scenario currently exhibit this characteristic in my copy.  Very odd. 

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I removed all mods, but the problem remains (at least for the QB map I checked, "Hills - Forest 228 Attack").

 

Perhaps this thread should be moved to the tech support forum?

Edited by Rokossovski

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It appears that the offending buildings in the scenario have been converted to single story structures.  Whatever works for the designer is just fine with me.  I have also opened the map (Huge-Novohurivke-open-#287) in the editor twice and both times the second storys were missing.  Now working on converting a copy into a training map and repeated saves haven't cured the problem either.  The offending buildings appear intact at a distance or camera level four, but zoom in and the walls vanish.  It's really no biggie, since the Devs. will no doubt straighten things out in the next patch.  Otherwise it's a really nice map, shows lots of hard work.

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It appears that the offending buildings in the scenario have been converted to single story structures.  Whatever works for the designer is just fine with me.  I have also opened the map (Huge-Novohurivke-open-#287) in the editor twice and both times the second storys were missing.  Now working on converting a copy into a training map and repeated saves haven't cured the problem either.  The offending buildings appear intact at a distance or camera level four, but zoom in and the walls vanish.  It's really no biggie, since the Devs. will no doubt straighten things out in the next patch.  Otherwise it's a really nice map, shows lots of hard work.

Ah, so perhaps when someone took the scenario map and created a QB map out of it they took the old map before I deleted and replaced the offending buildings.  Incidentally the missing floors showed up in a later beta build so they were present for most of the time the game was being developed.  I only caught it because I inspect my scenario maps after every beta build to make sure nothing is broken.  Do the buildings in the scenario itself exhibit the missing floors or is it just in the QB map based on the scenario map?  Incidentally I didn't even know there was a QB map based on that scenario map. 

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Wow; now I'm confused, mind telling me how you got that updated scenario into my machine?  Was it present on the v1.01 patch installer?  Due to a separate issue I has to re-install the game on the 9th then on the 10th I downloaded to patch again to be on the safe side.  When I first played 'Valley of Death', it was before you relplaced the buildings.  After the install, only the QB map had the problem.  When I get a minute, I'll see if I have a save of the old game.

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Wow; now I'm confused, mind telling me how you got that updated scenario into my machine?  Was it present on the v1.01 patch installer?  Due to a separate issue I has to re-install the game on the 9th then on the 10th I downloaded to patch again to be on the safe side.  When I first played 'Valley of Death', it was before you relplaced the buildings.  After the install, only the QB map had the problem.  When I get a minute, I'll see if I have a save of the old game.

Sorry, I haven't done a thing to the scenario file in over a month. :P

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Well; at least the scenario is fixed.  Now I'm wondering, has anybody submitted a ticket to the help desk on this, or do the Devs. already have this on their list?

It has been mentioned internally and the guy who does the QB maps has taken a look at it, but you can always submit a ticket to the help desk if you want to be thorough.  It would be helpful to have a list of which QB maps seem to be affected by this.

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Going to do a test map and another Quick Battle map to see if this problem is still around first.  I think I might edit the 'Valley of Death' scenario and add some two story buildings back in.  WooHoo, Film At Eleven (hours/days/weeks/whatever). ;)

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Well; I'm beginning th think this is no longer an issue.  I've done a couple of test maps; started a coule of quick battles & started a couple of scenarios.  Next, I added some two story buildings back into the Valley of Death scenario.  So far I haven't noticed a single wonky building.

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I have had that problem too, only opening a specific scenario (into the Breach) and only two buildings. It has not shown up again in any other scenario.

Same here.  Just got to this scenario last night.

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I removed all mods, but the problem remains (at least for the QB map I checked, "Hills - Forest 228 Attack").

 

Perhaps this thread should be moved to the tech support forum?

No need. I'll check the QB map and get back to you here.

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