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BTR

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Ever since I got a look at how RA forces look, I've been meaning to get them looking right. Currently the Russian army adopted one single color scheme seen here:

 

4801625.jpg

 

Current vehicles, I feel, are too bright (green shade), or too grey. This is my investigation into the tint that vehicles should have:

 

nfQavrq.jpg

Noticing how the PKM gunner doesn't stand out from the rest of the vehicle (as in the picture), I think I'm on the right track, but being new to CM texturing, I'd like to hear input from local experts. Please ignore green windows and rims, this is just a color demonstration  ;) .

For comparison, this is how current Tigr's look:

 

jvWst3x.png

Edited by BTR
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Russian army actually adopted three color schemes. Light khaki for the far east (not in the game), a (very) bright green for the southwest and dark black-green for the northwest (Moscow and above, basically). The game's pretty evenly divided between the bright green and dark green colors. My preference is for the black-green but the two colors do help visually differentiate vehicle types BMP-3 from BMP-3M, MT-LM from MT-LB-M, etc.

post-36386-0-59540400-1422920415_thumb.j

Edited by MikeyD
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I believe the three colors was a temporary regulatory stance, and one color in the end has been adopted. If we look at Southern MD and North-Western MD, the coloring is the same.

 

Southern MD, Rostov Region 2014 -

http://ru-an.info/Photo/QNews/n7696/1.jpg

 

BSF, Crimea 2014

http://cdn2.img22.ria.ru/images/92984/60/929846008.jpg

 

PF, Far East 2014

http://img-fotki.yandex.ru/get/9150/166203072.2c/0_cb8ac_44f6d109_XXL.jpg

 

BF, Murmansk 2014

http://function.mil.ru/images/military/military/photo/Tank_S.jpg

 

They all look fairly similar (and a lot darker than current light green in CMBS) with obvious adjustment of lighting. 

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Russian army actually adopted three color schemes. Light khaki for the far east (not in the game), a (very) bright green for the southwest and dark black-green for the northwest (Moscow and above, basically). The game's pretty evenly divided between the bright green and dark green colors. My preference is for the black-green but the two colors do help visually differentiate vehicle types BMP-3 from BMP-3M, MT-LM from MT-LB-M, etc.

That bright green vehicle is a factory demo vehicle with add-on armor package, so probably not relevant to service colors.

Edited by akd
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Very interesting. I can see the strong difference with the vanilla T-90AM, I would try to brighten it a bit to fit the other two better, and also to make it better at longer distances (dark objects migth be even darker at distance in game) but it's just my personal taste. What did you do on the other two tanks? The BM3 seems a bit lighter.

Edited by Kieme(ITA)
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Full shaders enabled

 

LOD 1

http://imgur.com/ypRFCbu

 

LOD 2

http://imgur.com/MMBg9nM

 

LOD 3

http://imgur.com/PHO3ZG5

 

LOD 3 from far away

http://imgur.com/EEYFZTY

 

I think I understand what you meant by "too dark". Sometimes some sort of processing kicks in between LOD 2 and LOD 3 making all units artificially darker than they are otherwise. I'm not too sure I want to affect the palette due to that occurence. Especially since the brighter appearance is still there. Once I'll release this, I'll include all the PSD's for people to tweak  ;)

 

LOD 2-3 darkening

http://imgur.com/cyj7CPi

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Thanks BTR.

 

I like that green shade a lot, much more than any of the vanilla colors for russian vehicles. If it was for me I'd use it as a base for weathering. In case, brightening it would be necessary because the weathering would darken it by nature, but it's all to be seen while testing.

Edited by Kieme(ITA)
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+1 random markings. I'm really looking forward to combining this with the autumn terrain ( http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2508) , I think the dark graynes(Grey/green get it??lol?? :( ) would really work well. Combine with with Kieme's weathering and you have a combination that will make you crap a brick of joy.

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