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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Could one of you kind gentlemen please point me in the direction of the best scenario design resources for CMBN?  I'm looking for a simple "how to" for my first crack at it. Thank you kindly in advance!

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Probably the best resource is the PDF that is included with the 3.0 upgrade, Sheriff of Osterbeek Scenario Design AAR. I believe it resides in the Documents folder in CM

I'm new to this too and have been lookng around for resources, as I have a thousand questions.

This post also has some additional resources to examine

http://community.battlefront.com/topic/117490-campaign-factory-job-openings-apply-now-no-experience-required/?p=1570254

Edited by Bud_B

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See my sig :)

 

It was done for CMSF but the basics are pretty much the same. It's got nice wee pics as well and focusses on the practical stuff. Note - triggers were not around in CMSF and some stuff has undergone wee tweaks but it'll get you going.

Edited by George MC

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Bud_B - hey fellow canuck, thanks for the info!  I feel a little embarrassed since I didn't even notice the Sherriff of Osterbeek file in my downloads!  Cheers!

 

George - I was reading the summary of your manual production in the repository last night. I had noticed it was designed originally for CMSF but that it works for CMBN as well.  Would you say that with version 3.11 it is still a valuable tool?  Thanks!

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George - I was reading the summary of your manual production in the repository last night. I had noticed it was designed originally for CMSF but that it works for CMBN as well.  Would you say that with version 3.11 it is still a valuable tool?  Thanks!

It'll get you started with the basics. They haven't changed e.g. changing size of map, adding buildings, picking units etc etc. When it comes to AI Plans - well the main chnage is number of slots, triggers and slight tweak to the AI plan UI. All the rest gets you up and going. Any questions just post on the forum.

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George, I have a question for you. When I'm designing maps, and I want to add a building, I get (say I pick barns) a number of choices but I can't really tell what any of the tiny icons really represents. Some are bigger, others smaller, but between small icon x or y, I can't see a difference. How do I know what I'm putting down?

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George, I have a question for you. When I'm designing maps, and I want to add a building, I get (say I pick barns) a number of choices but I can't really tell what any of the tiny icons really represents. Some are bigger, others smaller, but between small icon x or y, I can't see a difference. How do I know what I'm putting down?

There was a wee PDF doing the rounds which showed you what was what. I'm, errr...at work right now but when I get home I'll dig it out and upload a copy.

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There was a wee PDF doing the rounds which showed you what was what. I'm, errr...at work right now but when I get home I'll dig it out and upload a copy.

Oh that would be awesome, thank you, please do!

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Bud_B:  I am not new to CMBN but I am to scenario design. I am looking forward to it

Darn, I'm always looking for some who won't totally slaughter me LOL

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I just got into scenario design myself (would also really like that pdf with houses) and was helped a lot by a series of video tutorials on Youtube. Do a search for "Proambulator".

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Rocketman beat me to it. I was also going to suggest watching and saving Proambulator's videos if you are a regular youtube viewer. He is very good at explaining what is happening on screen both in his AARs and in his scenario design videos.

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Easy way to learn the editor is to use it.

 

Go into the map section and place some buildings and terrain tiles then review in the 3d preview. If you like what you see build on it and review again. If you don't like what you see think why not and change things around.

 

It really is something best learnt by trial and error.

 

P

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George, I have a question for you. When I'm designing maps, and I want to add a building, I get (say I pick barns) a number of choices but I can't really tell what any of the tiny icons really represents. Some are bigger, others smaller, but between small icon x or y, I can't see a difference. How do I know what I'm putting down?

 

The only way to tell is to go into the 3D preview. In the 3D mode you can actually change the facade/window configuration/roof types/damage of most buildings, using Shift-Click and other key combinations. See the manual for details.

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If you don't have a handy chart or know it by heart, here is what I do.

Plop one of each building in the same relative manner as the 2D map editor building palette down onto your map, rows and columns. in a field or off out of the way. Then view in 3D and note in pencil which ones you REALLY want. Row and column #. R2C3, R3C2. etc. Then at the very end you delete those unwanteds....

I do the same thing with trees and the flavor objects.

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Wow, thanks, guys! That's a lot of useful info.

George MC, thank you for uploading those files, that's very kind.

Kohlenklau, your idea is helpful. I was going to resort to that if I really HAD to. ;)

PAK40 - thank for giving me and idea where to look.

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I am having a problem with the scenario editor mapping section. When I am working on my map, and I click one of the objects, for example, modular buildings, I am not seeing all of them in the space below the objects. The grey space is 2/3 grey with no objects, and the bottom third of the grey area displays some of the objects (in this case, half of 6, 7, and 8 story).  I tried to paste a photo of the screenshot here but it won't let me.  Anyone know how to fix my problem?  I am using a Mac

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Well folks, I hit a huge wall.  After watching hours of you tube videos and referencing the scenario design manuals, I became comfortable with the scenario editor and designed a tiny battle!  I had lots of fun making this happen. However, the snag came with the graphics for the briefing. I cannot use photoshop programs and so the briefing is without maps, orders, etc....basically unfinished. I tried using GIMP for several hours without success and so I retire my very brief career as a designer.  Back to being a gamer...cheers and thanks for the help everyone.

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Thanks JonS, but it is not in my "wiring" to impose on others. It's too bad that there isn't something simple in the editor itself that could provide us budding scenario designers with a workable template for the briefings.  It is the only obstacle to producing scenarios.

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