ChappyCanuck Posted January 15, 2015 Share Posted January 15, 2015 Could one of you kind gentlemen please point me in the direction of the best scenario design resources for CMBN? I'm looking for a simple "how to" for my first crack at it. Thank you kindly in advance! 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 15, 2015 Share Posted January 15, 2015 (edited) Probably the best resource is the PDF that is included with the 3.0 upgrade, Sheriff of Osterbeek Scenario Design AAR. I believe it resides in the Documents folder in CM I'm new to this too and have been lookng around for resources, as I have a thousand questions. This post also has some additional resources to examinehttp://community.battlefront.com/topic/117490-campaign-factory-job-openings-apply-now-no-experience-required/?p=1570254 Edited January 15, 2015 by Bud_B 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 15, 2015 Share Posted January 15, 2015 (edited) See my sig It was done for CMSF but the basics are pretty much the same. It's got nice wee pics as well and focusses on the practical stuff. Note - triggers were not around in CMSF and some stuff has undergone wee tweaks but it'll get you going. Edited January 15, 2015 by George MC 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted January 15, 2015 Author Share Posted January 15, 2015 Bud_B - hey fellow canuck, thanks for the info! I feel a little embarrassed since I didn't even notice the Sherriff of Osterbeek file in my downloads! Cheers! George - I was reading the summary of your manual production in the repository last night. I had noticed it was designed originally for CMSF but that it works for CMBN as well. Would you say that with version 3.11 it is still a valuable tool? Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 15, 2015 Share Posted January 15, 2015 ChappyCanuck, you're welcome! Are you new to CMBN, or just to scenario design? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 15, 2015 Share Posted January 15, 2015 George - I was reading the summary of your manual production in the repository last night. I had noticed it was designed originally for CMSF but that it works for CMBN as well. Would you say that with version 3.11 it is still a valuable tool? Thanks! It'll get you started with the basics. They haven't changed e.g. changing size of map, adding buildings, picking units etc etc. When it comes to AI Plans - well the main chnage is number of slots, triggers and slight tweak to the AI plan UI. All the rest gets you up and going. Any questions just post on the forum. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 15, 2015 Share Posted January 15, 2015 George, I have a question for you. When I'm designing maps, and I want to add a building, I get (say I pick barns) a number of choices but I can't really tell what any of the tiny icons really represents. Some are bigger, others smaller, but between small icon x or y, I can't see a difference. How do I know what I'm putting down? 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted January 15, 2015 Author Share Posted January 15, 2015 Bud_B: I am not new to CMBN but I am to scenario design. I am looking forward to it George: Thanks for that! Now I need a plan ..... 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 15, 2015 Share Posted January 15, 2015 George, I have a question for you. When I'm designing maps, and I want to add a building, I get (say I pick barns) a number of choices but I can't really tell what any of the tiny icons really represents. Some are bigger, others smaller, but between small icon x or y, I can't see a difference. How do I know what I'm putting down? There was a wee PDF doing the rounds which showed you what was what. I'm, errr...at work right now but when I get home I'll dig it out and upload a copy. 1 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 15, 2015 Share Posted January 15, 2015 There was a wee PDF doing the rounds which showed you what was what. I'm, errr...at work right now but when I get home I'll dig it out and upload a copy. Oh that would be awesome, thank you, please do! 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 15, 2015 Share Posted January 15, 2015 Bud_B: I am not new to CMBN but I am to scenario design. I am looking forward to it Darn, I'm always looking for some who won't totally slaughter me LOL 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted January 15, 2015 Author Share Posted January 15, 2015 Darn, I'm always looking for some who won't totally slaughter me LOL sometimes each one of us gets slaughtered 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted January 15, 2015 Share Posted January 15, 2015 I just got into scenario design myself (would also really like that pdf with houses) and was helped a lot by a series of video tutorials on Youtube. Do a search for "Proambulator". 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 15, 2015 Share Posted January 15, 2015 Rocketman beat me to it. I was also going to suggest watching and saving Proambulator's videos if you are a regular youtube viewer. He is very good at explaining what is happening on screen both in his AARs and in his scenario design videos. 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted January 15, 2015 Author Share Posted January 15, 2015 thanks guys...I am a youtube user so I will be checking these videos out! 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted January 15, 2015 Share Posted January 15, 2015 Easy way to learn the editor is to use it. Go into the map section and place some buildings and terrain tiles then review in the 3d preview. If you like what you see build on it and review again. If you don't like what you see think why not and change things around. It really is something best learnt by trial and error. P 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted January 15, 2015 Share Posted January 15, 2015 George, I have a question for you. When I'm designing maps, and I want to add a building, I get (say I pick barns) a number of choices but I can't really tell what any of the tiny icons really represents. Some are bigger, others smaller, but between small icon x or y, I can't see a difference. How do I know what I'm putting down? The only way to tell is to go into the 3D preview. In the 3D mode you can actually change the facade/window configuration/roof types/damage of most buildings, using Shift-Click and other key combinations. See the manual for details. 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 15, 2015 Share Posted January 15, 2015 If you don't have a handy chart or know it by heart, here is what I do.Plop one of each building in the same relative manner as the 2D map editor building palette down onto your map, rows and columns. in a field or off out of the way. Then view in 3D and note in pencil which ones you REALLY want. Row and column #. R2C3, R3C2. etc. Then at the very end you delete those unwanteds....I do the same thing with trees and the flavor objects. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted January 15, 2015 Share Posted January 15, 2015 (edited) PDFs showing houses in CMBN and other scenario stuff: https://www.dropbox.com/sh/hcpas10cd31y716/AAAByUx3Xd6mygerASO1W-u2a?dl=0 Edited January 15, 2015 by George MC 2 Quote Link to comment Share on other sites More sharing options...
rocketman Posted January 15, 2015 Share Posted January 15, 2015 Thanks George MC - now I don't have to do them myself 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 16, 2015 Share Posted January 16, 2015 Wow, thanks, guys! That's a lot of useful info. George MC, thank you for uploading those files, that's very kind. Kohlenklau, your idea is helpful. I was going to resort to that if I really HAD to. PAK40 - thank for giving me and idea where to look. 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted January 19, 2015 Author Share Posted January 19, 2015 I am having a problem with the scenario editor mapping section. When I am working on my map, and I click one of the objects, for example, modular buildings, I am not seeing all of them in the space below the objects. The grey space is 2/3 grey with no objects, and the bottom third of the grey area displays some of the objects (in this case, half of 6, 7, and 8 story). I tried to paste a photo of the screenshot here but it won't let me. Anyone know how to fix my problem? I am using a Mac 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted January 22, 2015 Author Share Posted January 22, 2015 Well folks, I hit a huge wall. After watching hours of you tube videos and referencing the scenario design manuals, I became comfortable with the scenario editor and designed a tiny battle! I had lots of fun making this happen. However, the snag came with the graphics for the briefing. I cannot use photoshop programs and so the briefing is without maps, orders, etc....basically unfinished. I tried using GIMP for several hours without success and so I retire my very brief career as a designer. Back to being a gamer...cheers and thanks for the help everyone. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted January 22, 2015 Share Posted January 22, 2015 My graphic design and photoshop skills are terrible, so I’ve made friends with some artists, and have them create these for me, based on the information I provide. http://community.battlefront.com/topic/109190-the-sheriff-of-oosterbeek-%E2%80%93-a-scenario-design-daraar/page-13#entry1447905 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted January 22, 2015 Author Share Posted January 22, 2015 Thanks JonS, but it is not in my "wiring" to impose on others. It's too bad that there isn't something simple in the editor itself that could provide us budding scenario designers with a workable template for the briefings. It is the only obstacle to producing scenarios. 0 Quote Link to comment Share on other sites More sharing options...
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