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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

Uploaded a new Mission for the T-34/85

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This is another mission for the T-34/85 tank, set in the training mission map environment.  I had wanted to build out another mission for the T-34 tank, and with a little inspiration from the movie - The Siege of Firebase Gloria, I centered the mission around the small area surrounded by tank trenches in the northwest quarter of the training mission map.
 
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The cache file is: T34DefendFirebase.ca
The script file is: T34DefFireb.pd
 
In this mission, your T-34/85 tank and an RPG heavy infantry squad are attached to a battery of 5 Sprut-B 125mm anti-tank guns currently located in a fortified firebase.  An additional RPG heavy infantry squad will be airlifted to the firebase and dropped off by an allied Mi-8 helicopter after the fighting starts.  The helicopter will then proceed to search for and attack enemy ground forces with its unguided rockets.
 
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Enemy forces assaulting the firebase consist of three separate groups.  One section is 2 T-55A's, and an SU-100, another is 2 Leopard 1A4's, an SU-100, and an infantry squad, and the third is a platoon of M-50 SuperShermans.
 
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The burms along the edges of the tank ditches make excellent cover for your tank, so be sure  to exploit that.  As the different sections attack the firebase, be open to moving your T-34 to more advantageous positions to make engagement easier, and also to increase your protection from enemy fire.
 
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Allied RPG gunners and the Sprut-B's will be providing heavy resistance against the advancing enemy forces, which makes for an awesome show of tank busting rockets and artillery while you are in the thick of defending the firebase.  Keep in mind though, those units are in the open, which means the infantry and artillery will also need your tank to be staying active with its 85mm tank gun to suppress and draw enemy firepower from and for them.  The 85mm BKS (HEAT) round is the most effective projectile in this mission, especially against the T-55A's and Leopard's.
 
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Your T-34/85 tank has been modernized in this mission with a fully stabilized 85mm tank gun, and an improved internal fire fighting system.  The stabilizer will already be ON when you start your tank at the beginning of the mission.
 
This one was a lot of fun to produce and test.  Enjoy!

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Just starting to learn this sim, is there no commander slits to look out if i try to button up? It seems as if there is only 2 views..open turret and binoculars..is this correct? So how do i know if i am not exposed as i drive along as the commander?

Thanks.

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Hi Bert66, If your hatches are open, (Ctrl H), the sim will open your commander and crew up to being knocked out by collateral damage from OFS (HE Fragmentation), glancing BKS (HEAT) shots, and lucky machine gun fire.  If your hatches are closed, your commander and crew are considered protected - even when the commander's view is switched to binoculars.

 

Having the hatches open can make your tank a bit more survivable when hit by a BKS (HEAT) projectile, but it also makes your tank's silhouette taller - in effect creating a bit bigger target for enemy gunners.  I have seen an AI tank crew get knocked out after a guided missile fired from the player's T-72 tank hit an open hatch of the enemy tank.  Personally, I tend to keep my tank hatches closed most of the time.

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Ok thanks, after playing other tank sims i felt this a little strange to get used to, is there any other website i should look for mods or scenarios or is this the place? i am sure other question will arise :)

 

Cheers.

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Ok next question, how do i move units on the map? They do not respond to any actions i give them, in the briefing it says i have stuff under my command, playing the Revenge scenario.

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On the map accessed by tapping the F11 key, the second row of buttons from the top on the button control panel to right of the map are used to give movement commands.  the leftmost of the three is the button that commands the units under your command to move.  Click that button, then move the mouse cursor to the point on the map that you want your units to move and left click that spot on the map several times, then return to game play.  The command does not always get transmitted with just one mouse click.  Do this and the units should move to that location once you return to game play.  If there is a point where you want your units to stop on the way to your point, there is a STOP button at the far lower right on the button control panel next to the map on screen when clicked it will stop your units.

 

Regarding other websites, there was a dated one that I had found, but it had actually deep linked to my updates that I uploaded to the Battlefront.com Repository.  The sites that I know of for sure are the T-72 BOF page in Battlefront.com, and the Battlefront.com Repository.  Hope that helps.  :)

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Hi Bert66, sorry for the delay in my reply.  I recently fired up my XP machine again, and started to play T-72 BOF again.  I have to get a refresher on the controls, and then yes I may have more new missions on the cards.  I don't think they would be shared on BattleFront.com anymore as the direct navigation to the T-72 BOF section of the repository is no longer available.  If I eventually make more, I think they would need to be shared directly with those that wanted them via email as attachments.

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