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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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lcm1977

No KV-1 tanks?

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Oh OK, thanks I wasn't aware of that. I am just now starting to read about the Russian side of the war so don't know alot yet. Thanks for the quick replies.

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The long term plan for the East Front is to work backward in time with a game family covering each year. So you should start to see KV-1s in the family that covers 1943 and in each earlier year.

Michael

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KV is sort'a in the game in the form of SU-152 which uses the KV-1s instead of the Stalin chassis. :)

KV-1s tanks nearly did make it into the basegame but research showed most of them were fighting someplace other than the Bagration front. Secondary fronts like Leningrad and Crimea. Which makes them a good candidate for pack or module inclusion. They'll probably show up with Russian Shermans at some future date.

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Hopefully along with German Mark III tanks and short-barrel StuGs, which aren't in RT yet either. With those and the KV-1, we could at least jerry-rig and work-around to simulate 1943 with what's available until the series actually gets back to 1943 proper.

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The long term plan for the East Front is to work backward in time with a game family covering each year. So you should start to see KV-1s in the family that covers 1943 and in each earlier year.

Michael

Game family for every year? Not module?

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Game family for every year? Not module?

As it was originally announced each year would get its own base game+multi-module family. If BFC has decided to change that policy, I am not aware of it. I do recall there was some confusion over this issue in a thread a few months back, but I've seen no official announcement of a change.

Michael

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Hmm, I know BF have their reasons for this but it is annoying - how many base games will we have to own in the end! Maintaining and upgrading each one, figuring out who has what when playing PBEM.

I'd much prefer it if there was a generic East Front, West Front, Italy base game, that modules expanded through the years. It's not like they don't have the ability to select different times/theatres for the different TOEs.

It'd make maintaining the games much easier for everyone.

Either that, or having a common launcher with news feed and auto patching would go some way towards helping.

But I'm pretty sure this has been discussed many thousands of times.

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Am thinking about buying the game but when reviewed the different vehicles noticed that no mention of this tank being in the game. Is this correct?

The lack of a KV tank is a small matter.

Buy the game. I did.

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Hmm, I know BF have their reasons for this but it is annoying - how many base games will we have to own in the end! Maintaining and upgrading each one, figuring out who has what when playing PBEM.

I'd much prefer it if there was a generic East Front, West Front, Italy base game, that modules expanded through the years. It's not like they don't have the ability to select different times/theatres for the different TOEs.

It'd make maintaining the games much easier for everyone.

Either that, or having a common launcher with news feed and auto patching would go some way towards helping.

But I'm pretty sure this has been discussed many thousands of times.

I'm interested in knowing as well.

I'm am in the wait as see what pops out before I buy mode now.

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I know it's a small thing but there is something about that KV-1 tank that greatly interests me and I would like to drive and fight them. I know it's maybe silly but hey that's just me. I'll probably just wait until they get included in a game someday.

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I know it's a small thing but there is something about that KV-1 tank that greatly interests me and I would like to drive and fight them. I know it's maybe silly but hey that's just me. I'll probably just wait until they get included in a game someday.

I suspect they may be developing an expansion for CMRT. And said expansion may contain, among other things, the KV.

Personaly I'm hoping for an early war pack that includes the BT series, naval infantry, and partisans. But I'm not letting that preclude me from enjoying a basic game that focuses exclusively on a particular area and time frame.

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There were KV-1s still active in 1944 and we're sure we're not confusing them with KV-85s?

There were still Soviet units with T-26's in 1944!

Ni2nHRG.jpg

This T-26 belonging to 176th Rifle Division was destroyed in August during the battle of Ilomantsi with a Panzerfaust. What an overkill, a 149mm HEAT warhead against 15mm of steel!!!

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i sayed moust of KV tanks was on leningrad sector. IS1 replace KV for short time in 44 . in bargattion time there was only couple hundre KV 1 + KV 85 and thous was in reserve . sou wery small number.

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Hopefully along with German Mark III tanks and short-barrel StuGs, which aren't in RT yet either. With those and the KV-1, we could at least jerry-rig and work-around to simulate 1943 with what's available until the series actually gets back to 1943 proper.

I am pretty sure most of those were out of service by 1944 although the Germans would have been pressing anything they could get their hands on in 1945. These would have been individual vehicles and obsolete to be kind.

Howeer I reallyy want to see Kursk as the next Russian Front family. Very unsubtle hint to BF :D

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wouldnt hold your breath Lucas. IIRC - and I disctinctly remember Steve saying this - BFC will continue forwards on the Ost Front to End of War, then begin I assume to work its way backwards.  I assume this is because the TO&Es change less (probably at least for the Russians) and most of the late war equipment is there. I also remember a seperate post from another member of BFC or a beta tester saying the PzFaust 60 and 100s are already in the game, just inactive atm due to the time periods portrayed thus far. I mean really all the designers do is give it the ability to shoot further...

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