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PBEM games crashing at 26%


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Were these PBEMs started with a previous version of the game (1.0) ? If so, then you may need to get an install of just 1.0 and see if that works.

Saved games can be problematic with newer versions and we cannot guarantee that they will work or not have some sort of strange behavior. Typically saves of the command-phase should work, but even then there is the possibility of problems and strange behavior.

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I had this problem with trying to resume a saved game and crashing at 26%.

I read a message about only saving games during the "command" phase, not the "replay" phase, and this solved the problem.

Now each time I save a game during the "command" phase I don't have any trouble resuming it later.

Hope this helps.... Jeff

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I think I might have a workaround...

As we know, at some point in a game, opening a file in 1.02 (or 1.01) and processing orders will generate an outgoing file that causes a crash on load (at 26%).

However opening the same previous file with 1.00 (i.e., unpatched) and processing orders will generate an outgoing file that loads in either 1.00 or 1.02 and will not cause a crash.

caveat - I just found this out and have only tried it once.

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Can someone who has the red thunder v1.02.brz successfully installed in their data folder send me a copy, PM me for an email address?

I don't think there is a "102.brz", since the patch v1.02 only seems to have changed the executable, not the resources.

So I guess having "red thunder v101.brz" in your Data folder is all that is required.

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That's strange because on CMBN (v3.11) and CMFI (v1.20) there is a brz file for that version in the data folders for those games, so may be this is the problem all along?

I don't think this is the problem. Like I said, I think v1.02 only differs to v1.01 in a changed executable file. Everything else should be the same, this would also explain why v1.02 came out so quickly after v1.01.

The brz files contain the resources for the program, like 3D-model files, textures, text files, sound and so on. I think none of these changed or were updated for v1.02, so that's why there is no brz included specifically for v1.02. Most patches / upgrades will have brz files associated with them, but exceptions should be possible and this is probably one case of such an exception.

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