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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mord

Beware there's a mod that conflicts with 1.01

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No. It is not Vin's animated text ( I don't use it).

Something is causing me to not be able to click on a vehicle. When I remove my mod folder everything works fine. So, I am trying to go through each mod one at a time and see what is causing it. I figured I'd post this just in case anyone else was experiencing it and to let them know it is not a bug in the patch but some kind of conflict that is introduced via the mod folder.

So, again, if you can't select a vehicle after 1.01 remove your mod folder and then restart the game and you should be fine.

Mord.

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Yuck, how tedious. Is it a particular vehicle or any vehicle? I tested the patch on an install without mods so did not see that kind of thing. I don't plan to install the patch until I have discussed things with my PBEM opponents so I will be a bit behind you... Let us know what you discover.

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Well, the easiest/fastest approach would be to remove half the mods. Once the half with the culprit is found, keep cutting in half till you've isolated it.

Be interesting to find out which one it is.

Ken

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It's always a UI mod that causes this kind of thing.

I was thinking the same thing. That would either mean Marco's, or mine. Mine would be more likely because it contains all the UI files. That said, I did a quick test and everything seems to be okay on my end. However, should any of you guys find that it's 'Red Tunder UI' that is the culprit, let me know ASAP and I'll attempt to fix it.

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At first I thought it might be JuJu's Soviet floating icons but unfortunately for me it's his UI mod. I can live with it as long as I can use the silhouettes. I'll have to go through it bit by bit and see what is causing the problem.

Weird. I have never had a mod do this before.

Mord.

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Mord, you're going to have to tell me exactly what's going wrong. Which nation, scenario (or QB, if it's QB) and the specific vehicles involved. Be as specific as you can, please. I need to reproduce the problem on my machine before I can tackle it. Also, it might be interesting to see if other people can reproduce it on their machines, or if it's just yours. True, that seems unlikely, but I would have expected more bug reports from other Red Thunder UI users by now.

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I am thinking it's probably just my problem seeing no one else is complaining. I'll see what I can figure out but it might take a while. Not much point in worrying about one guy.

But off hand it seems to be happening the most with the Hetzer, Nashorn and Jagd Iv late and PSW 231. I was using the same test map each time and then you got me thinking maybe it's just that map. So, I loaded up Angriffe and everything was fine. But then I added the Hetzer and Nashorn and 231 AC and had problems again. It goes back and forth, sometimes I can choose the vehicle by clicking the icon, sometimes the base, and other times neither.

Here's the test scenario: http://www.mediafire.com/download/1u2c7731e6c32tb/DECAL+TEST.btt

and the amended Angriffe Scenario: http://www.mediafire.com/download/aavc2dvd9c14jip/Angriff+II.btt

That should help. But don't drive yourself crazy trying to figure it out. It could be anything.

Mord.

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Mord, ialso noticed that...231 ac unselectable except by its icon...but..if the game is in orders phase i could select it as usual....only happens while the action or replay phase...but...i noticed it in cmbn 3.01!!!!!!.

busy days for me so i havent install the cmrt patch yet.

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Mord, I've tested both scenarios and encountered no problems myself. All vehicles, including the specific ones you mentioned are both selectable and usable.

I take it you simply removed the entire UI and the problem went away, right? That's over 500 files, so we'll try and narrow that down to the most obvious ones; the ones directly relating to those specific vehicles. Can you go into the mods' 'Silhouettes' folder and remove the Hetzer, Nashorn, Jagd Iv late and sdkfz231-mid files for now and see if that does the trick?

If this works i still haven't got a clue what's up, but it's a starting point.

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What a strange thing. How could a UI mod affect mouse interaction with units in play?

In any case, I'm playing with Juju's, and I have no trouble selecting the units mentioned whether I'm in the command phase or the replay phase. I can get them by clicking on either the vehicle or the icon.

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Can you go into the mods' 'Silhouettes' folder and remove the Hetzer, Nashorn, Jagd Iv late and sdkfz231-mid files for now and see if that does the trick?

If this works i still haven't got a clue what's up, but it's a starting point.

10-4. I'll let you know.

Mord.

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Okay, to narrow it down quickly, I took out everything but the silhouettes—worked fine. Then added in one folder at a time, everything worked up to that point. The last one I loaded was the buttons folder. That's when the weirdness started.

I am gonna now take out all the button sub-folders and add them back one at a time until I find which one is doing it. From there I will test each individual button in the offending folder.

This is the first time I have ever had a BMP cause a problem like this in CM. It really doesn't make any sense. I could understand it if you had altered a string file like Vin does, or even a hex edit, but not a straight up BMP.

Mord.

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Ready for some irony, the problem is coming from the interrupt buttons folder. LOl How weird is that?

Now, I have to isolate which one.

Mord.

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Whelp, the culprit has been isolated. *DRUM ROLL* And the winning file that has been keeping me from clicking on vehicles is...the "evade" button BMP. The other two evades ("rollover" and "down") work fine. A single BMP buried in a sea of BMPS. Of all the things it might've been that's fine with me. I never play real time, and the stock file interrupt buttons fit in just fine with the UI. Talk about a needle in the hay stack.

Gives you a real appreciation for what BFC and Charles go through when they are trying to find something wrong in a million miles of code.

Anyway, Juju, that's what it was. Go figure. The Question is; "why was it doing that?"

Mord.

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Blimey.

Thanx for letting us know via a long deduction work.

The real question is why some hardware does not give same results. It sounds awfully,similar to one story,building bug.

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