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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

Just Uploaded a New Mission - T-72 Desert Assault

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This one should be available for download soon this week.

This new mission for the T-72 is set in the Desert Ambush mission map that comes with the Mission and Map pack #1 from the T-72 Balkans On Fire game page in Battlefront.com. In this mission your tank and crew are tasked with destroying an armored force to clear the way for the capture of an enemy headquarters facility.

The Cache File is: desertassault t72.ca

The Script File is: desertassault.pd

Aerial reconnaissance has revealed a concentration of enemy armor around a cluster of buildings northeast of your current position. Command thinks that this series of buildings is a local headquarters facility. Your mission is to support the armored force to which you've been assigned, with the destruction of the enemy armored force that appears to be protecting the buildings. Command has allowed for a howitzer artillery fire for effect on a stationary group of armored vehicles dug into what appears to be a negative slope defensive position west of the headquarters facility. This will reduce the opposition numbers, and allow your force to search and destroy the enemy armored maneuver elements.

Allied forces consist of 3 T-72B's (including your tank), 2 Leopard 1A4's, and 2 Shturm-S cavalry fighting vehicles. Enemy forces consist of 8 T-55A's, 3 SU-100's, 2 Mi-8 helicopters, and an infantry fireteam.

This trackless desert map environment is an area of rolling hills which does present some challenges while searching for your enemy. Range to target can close very fast as you come over a hilltop, and given that you're in a desert, there is no where to hide. As your forces are on patrol try to do what you can to support lead elements as they crest hills so that enemy tanks are not able to mass fire on one allied tank at a time. The tank crews you will face are fanatical, and well trained. Their T-55A's have been upgraded with horizontal as well as vertical main gun stabilization, and they will exploit every negative slope engagement that they can as your armored force moves through this area.

It took a while to get all the kinks out of this one, and I had a lot of fun along the way getting the mission to work. There are a lot of opportunities to get cool views of the allied tanks on the move, and the Shturm-S's and T-72's firing guided missiles at enemy helicopters. It's pretty sweet when you're lining up a shot at an enemy T-55A in the distance, and you see a guided anti-tank missile from an allied Shturm-S streaking in toward the tank as you are about to take your shot. As with most of the missions I put together, I recommend that you go into Configuration Mode (cfgmode.ca) and change your player's tank armor multiplier to 2.0. This will make the mission a little more enjoyable, and trust me, the enemy T-55A's will still be able to destroy your tank. This mission is a serious armored slugfest with neither side willing to back down. Enjoy!

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