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Combatintman

New Mission - Into the Green

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As alluded to on my 'Some Scenarios' thread, I've now reached the point where one of my long dormant missions is developing sufficiently for me to be confident of releasing in the near future.

The mission is called Into the Green and is a fictional but representative mission set in Helmand Province. The ground is very loosely based on the area around FOB Inkerman (represented by the fictional FOB Alma in the mission) which lies between Sangin and Kajaki.

The basic premise is a British light role company group patrolling into the Green Zone to investigate three suspicious compounds. Inspiration for the mission came from the following two excellent reads:

Company Commander by Major Russell Lewis MC

Honourable Warriors by Major Richard Streatfeild MBE

Both are accounts of tours at FOB Inkerman conducted by the companies commanded by these two officers.

Map size is 2952m x 1508m and the mission as it stands currently will be two and a half hours long.

Some screenshots:

Suspicious Compound 1 ... what lies here?

Compound1_zps531daeeb.jpg

Suspicious Compound 2 ... what lurks within?

Compound2_zpsf94763ba.jpg

Suspicious Compound 3 ... anyone at home?

Compound3_zps3346cd76.jpg

View into the Green Zone from the SE Sangar of FOB Alma

FOBAlmaSESangar_zps5cf4e238.jpg

Enjoy ...

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Sounds good, I have been wanting to fire up SF for a while now to get ready for the new modern warfare title. I also love playing the Brits in shock force so let me know when it is downloadable.

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Nobody interested then obviously - 71 views in 24 hours.

I'll try another scenario then ...

Hep hep hep !!!

Highly interested in anything you do for CMSF here :D

thanks for sharing hard stuff ;)

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All good then ... I thought I was wasting my time for a while there. Any questions then fire away obviously.

Meanwhile testing continues - I have added a couple of extras to the Taliban force and am running a test against AI plan 1 to check that the balance is ok. This test will also confirm that I've got the parameters and VPs right.

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Combatintman, don't lose heart. I very much appreciate the efforts of scenario designers, especially skilled ones like you. My problem is just that I forgot to un-license my CM games (including CMSF and CMBN) before reinstalling my OS a few months ago, and so my CM-playing has been (and remains) on indefinite hold. Still, keep up the great work! :)

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The test went ok - VPs about right but my extras didn't work - can't understand why but I can run routines to solve that. Scenario time does concern me - I may have to extend a bit but I have thoughts on that.

I may not update too frequently in the foreseeable future due to connectivity and RL but I will be testing and polishing.

Thanks for your interest.

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Combatintman, don't lose heart. I very much appreciate the efforts of scenario designers, especially skilled ones like you. My problem is just that I forgot to un-license my CM games (including CMSF and CMBN) before reinstalling my OS a few months ago, and so my CM-playing has been (and remains) on indefinite hold. Still, keep up the great work! :)

Open a ticket, BF will sort you out and get you back in the game. Wait, what? Was this a Viagra commercial?

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The mission kicks off at dawn so it starts off in low light conditions but obviously gets lighter as the mission progresses. I have been away with work for the last 3 weeks so scenario development has been a bit slow of late. With any luck I'll get a couple of days off so I can crack on and make up time.

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As a result of the last test, I've had to rejig the VPs - I figured it wouldn't be right to suffer no casualties, take down 50% of the enemy and achieve all of the terrain objectives bar one and only get a Tactical Victory. After recalculating I think I've got those right now.

I've added another AI plan now - my intent was to have more than two plans but I figure if I do that, I'll never finish so I'm settling on two.

I've also done final tweaks to the map now - tidied up a couple of anomalies with compound walls and added some flavour objects.

The remainder of the week (when I'm not at work) will now be spent testing and if I get three consistent results I'll then put the briefing together and then obviously release the thing.

The following will give you a bit more of a taste of things to come.

Mission length is 2 and a half hours with the possibility of extra time.

Friendly forces comprise a British Light Infantry Company Group plus an ANA platoon with an attached OMLT (Operational Mentoring Liaison Team). An Engineer Troop is also part of this company group. You will have Harriers for air support and other offensive support comprises an 81mm mortar detachment and 3 x 105mm Light Guns. You will need both the British and NATO modules to play this, the latter is due to the requirement to give the ANA sufficient ammunition to get through the mission.

Enemy forces, without giving too much away will have mortars and IEDs as well as dismounts which are liberally armed with RPG-7s.

The basic mission premise is to patrol out of the FOB and investigate/search three suspect compounds which are those shown in the images in one of my early posts in this thread. The mission is designed as Blue versus the Red AI only.

Key to success in the mission will be extremely low casualties, low ammunition consumption and minimal collateral damage. The margin of error is pretty small. While ammunition consumption is important, you will have to consider resupply because both the British and ANA burn through their basic loads pretty quickly. Added to that, the combination of a large map (2952m x 1508m) means that while you have plenty of options for your avenues of approach, you also have to make sure that you can tick off all of the compounds in the time available.

Depending on time available, I may put together a PDF to accompany the mission to give some extra flavour and information to the player.

It goes without saying that I'm trying to achieve a balance of providing an enjoyable but tough tactical challenge as well as providing good entertainment value. While the map is entirely fictional, it is loosely based on the Upper Sangin Valley and the mission is influenced by real operations undertaken in this area so I'm aiming at a degree of realism as well.

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Just finished another test - this time with my 2nd AI plan. I'm pretty pleased with how it went - I got a Major Victory and this has confirmed that the VPs are working as I want them to.

Unfortunately I won't be able to run another test for a couple of days due to work but I am definitely on the right track with both AI plans working and the VPs settled. This means that I can now at least start thinking about putting the orders and graphics together for the briefings.

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