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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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macjimm

Getting rid of voices

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The voices in the game or the voices in your head? The voices in the game can't be turned off but it should be possible to replace the voice files with silent audio files. Someone would have to make them first.

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Fizou   
The voices in the game or the voices in your head? The voices in the game can't be turned off but it should be possible to replace the voice files with silent audio files. Someone would have to make them first.

Some one thats interested in no voices at that. Think you'll have to start modding macjimm.

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Although things might get a bit repetitive, I'd hate to command an army of mutes. One thing I have always liked about Combat Mission is the voices. And sometimes I even find myself talking back to them... "Did you see that?".... "No I bloody didn't. That's the ****ing problem."

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Erwin   

I wish I could get rid of the voices you can hear whispering in between MG42 bursts "sell your family into slavery and send all your money to BFC" over and over again.

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BLSTK   

How about the voices in my head?

(Ninja'd by all the other comedians in this forum. You know who you are.)

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Erwin   

Hmmm... I always thought them random atmosphere.

The gun sounds are significant as is the sound that announces the arrival of reinforcements.

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The voice sounds don't tell you anything that the visual elements of the UI don't tell you, but they can serve as an auditory alert that something important has happened which you might have missed otherwise.

Ex: You hear the "Ich bin verwundet!" sound file play, and you know somewhere on the battlefield, a German soldier has just been wounded. Then you can search through your units (or the enemy's depending on which side you're playing), and figure out exactly who is the unlucky soul.

More important when playing RT where you can't rewind and it's easy to miss an event if you're looking in the wrong place. But even playing the WEGO, I still find them pretty helpful; I'd have to rewind a lot more to check on all of my units individually without them.

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IanL   

Yes, they tell you when the spot enemy armour or other units. They tell you they are thinking about giving up. The celebrate when the get a hit. The last example might not be useful but it is pretty cool.

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Hister   

You could only make mute chatter sounds. Those are just random ramblings of the soldiers on idle. And that's what the OP probably meant.

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macjimm   
The voices in the game can't be turned off but it should be possible to replace the voice files with silent audio files. Someone would have to make them first.

Would it be difficult to make silent audio files and replace the current ones?

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The three voice file bugbears that persist in CMX2 from CMX1:

1. Canadian troops using US voice files (the Southern drawls are the most egregious...I would love to be able to turn those off);

2. a unit down to one man still mutters to himself (my favourite being when he tells himself to "have some noise discipline");

3. you can hear enemy troops wayyyyyyyyyyyyyy too far away if you just get the map position near them.

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(my favourite being when he tells himself to "have some noise discipline")

Now, that one I would vote to get rid of. It's also irritatingly ironic that he shouts it out. Like, "Maybe the enemy hasn't heard us yet, so let's make sure he notices us."

Michael

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Erwin   

I interpret it like modern fighters yelling "Allahu Akbar!" to give themselves comfort - others might hum, or whistle in the dark etc. ;)

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