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Sickie

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1. Trackmarks on the ground and squashed grain. It would look awesome and we could have cropcirclecompetitions with PzII's.

2. Rubble around damaged/destroyed buildings and branches around trees, 20mm hitdecals.

3. Being able to split of short and long range reconteams from squads, shortrange would have smg's if available and no binoculars, long range would have rifles and binoculars if available.

4. 2 vs 2 pbem, now the maps are so large it would so rock to each command an independent company on a different section of front on the same map against two human opponents. Unless two choose to operate together and create a Schwerpunkt...

5. Fuel trucks to escort/intercept, burning buildings, pontoon-bridges, wooden walkways through marshes, dugouts, slittrenches, trenches with parapets and communicationtrenches .

6. When doubleclicking to jump to a part of the map not automatically unselect the selected unit. Target briefly on different targets in the same turn without having to move the unit, being able to select a unit by clicking on the movementline when toggled on.

7. The amount of casualties inflicted by on map troops next to the total amount of enemy casualties so the percentage of casualties from (off map) artillery and airstrikes is easily calculated.

8. Partisans.

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4. 2 vs 2 pbem, now the maps are so large it would so rock to each command an independent company on a different section of front on the same map against two human opponents. Unless two choose to operate together and create a Schwerpunkt...

Hi Sickie,

You can do multiplayer PBEM games now with any of the

CM games.

Using CMRT for instance, say you have three guys playing.

Players A and B are the Germans and Player C is the Russians.

The "commander" (Player A) for the German side fires up the scenario to

be used, inputs his password (all he can do that turn) and

emails it to the Russian player, Player C.

Player C loads up that file on his end, inputs his password, then

sends that file to Player A.

Now, Player A loads it up and inputs the orders/movements for

his "half" of the German units. He then -SAVES- the game when

he has finished and emails it to Player B, the other German player.

Player B works -HIS- units up and then ends the turn, sending

the resulting file to Player C, the Russians.

Player C then loads it up, does his orders and emails the

new file generated to -BOTH- German players so that they can

both see the "movie" playing out.

Then only Player A will input new orders/waypoints for the German

side. Again, saving it after he's done so for -HIS- units, then

saving it mid-turn and emailing it to Player B.

The process just repeats itself throughout the game.

Works like a champ.

Best regards, Oddball-CAF

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4. 2 vs 2 pbem, now the maps are so large it would so rock to each command an independent company on a different section of front on the same map against two human opponents.

To follow up on Oddball: this can be easily done and I'm currently playing two of these games. It is fun.

What would help that would be to be able to load save games of the same game and turn into the replay phase.

Now you watch a turn, quit and reload the same turn again with the commands of your co. That is cumbersome and, depending on scenario, can take a while. But the difference between the two files is just a few kbs of command that the co has given.

Maybe that can be easily done, maybe not. Would help very much.

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1. Trackmarks on the ground and squashed grain. It would look awesome and we could have cropcirclecompetitions with PzII's.

...

1. Never going to happen. Has been asked for/about before and BFC have pointed out that trackmarks would defeat any Fog of War ( ie. knowing where your opponents tanks/vehicles are ) without major changes ( if even possible at all ).

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1. Never going to happen. Has been asked for/about before and BFC have pointed out that trackmarks would defeat any Fog of War ( ie. knowing where your opponents tanks/vehicles are ) without major changes ( if even possible at all ).

Never is a long time... Maybe the CMx3 or x4 engine won't have such terrain-related constraints. Assuming everyone lives that long...

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I'd like to have a keyboard shortcut for 're-activate last selected unit'

That is not previous unit. It would save (me at least) tons of time. Happens so often that you accidentally deselect a unit while being far away from it. Then you first have to look or fly back, select it again and then go again to the spot you had business with in first place.

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I'd like to have a keyboard shortcut for 're-activate last selected unit'

That is not previous unit. It would save (me at least) tons of time. Happens so often that you accidentally deselect a unit while being far away from it. Then you first have to look or fly back, select it again and then go again to the spot you had business with in first place.

Well, that sounds just like what I´ve always been doing with F12 - unless I misunderstand you?

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Yes, F12.

High utility :)

6. When doubleclicking to jump to a part of the map not automatically unselect the selected unit. ...

If you use the Ctrl+click method ( the doubleclick method is fairly new ) on the part of the map you want to jump to, it does not deselect your unit :)

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Well, that sounds just like what I´ve always been doing with F12 - unless I misunderstand you?

Dang - I should really read that manual! :D

On a side note: on OS X F12 is used to activate the dashboard. Since you can't change it in CM (it's not in the hotkeys - why?) you have to do that for OS X in settings - keyboard - shortcuts.

Thanks guys!

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1) 1:1 simulated field phones.

2) More planning instruments! So player would give order to unit: MOVE - PAUSE UNTIL 9:45 (PAUSE UNTIL RED FLARE) - FAST - ...

And buttons for battalion/company commanders - launch red flare, green flare e.t.c..

For Soviet style command. )

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I have two AT guns in the same platoon, one crew has lost three men and the gun, the other has lost all the men but the leader and the gun still functions. I would like to be able to combine the two crews to effectively serve one gun. Or have the platoon HQ join the active gun with only one crew member.

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Hi Sickie,

You can do multiplayer PBEM games now with any of the

CM games.

Using CMRT for instance, say you have three guys playing.

Players A and B are the Germans and Player C is the Russians.

The "commander" (Player A) for the German side fires up the scenario to

be used, inputs his password (all he can do that turn) and

emails it to the Russian player, Player C.

Player C loads up that file on his end, inputs his password, then

sends that file to Player A.

Now, Player A loads it up and inputs the orders/movements for

his "half" of the German units. He then -SAVES- the game when

he has finished and emails it to Player B, the other German player.

Player B works -HIS- units up and then ends the turn, sending

the resulting file to Player C, the Russians.

Player C then loads it up, does his orders and emails the

new file generated to -BOTH- German players so that they can

both see the "movie" playing out.

Then only Player A will input new orders/waypoints for the German

side. Again, saving it after he's done so for -HIS- units, then

saving it mid-turn and emailing it to Player B.

The process just repeats itself throughout the game.

Works like a champ.

Best regards, Oddball-CAF

Imagine though a proper Fog of War version of this, where each player can only see his own units and others - friendly and enemy - that are within LOS

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Imagine though a proper Fog of War version of this, where each player can only see his own units and others - friendly and enemy - that are within LOS

That works with Iron Mode...as long as you have a unit selected. (Once you deselect units, such that none are selected, you regain the god's eye view.) Can be done, but takes a bit of self-control by ALWAYS having a unit selected.

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Before we see that BFC had to implement 'friendly-non player-controlled' units. Which would, besides true 2vs2, also allow for quite some interesting scenarios with AI controlled units on your side.

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Before we see that BFC had to implement 'friendly-non player-controlled' units. Which would, besides true 2vs2, also allow for quite some interesting scenarios with AI controlled units on your side.

Not sure what you mean by "interesting", but it seems to me that they would more often lead to frustrating debacles.

Michael

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Not sure what you mean by "interesting", but it seems to me that they would more often lead to frustrating debacles.

Michael

I don't know, might be interesting to have a supporting attack on your flank that you do not control. You'd have to watch for friendly fire incidents though.

The one thing I really want though is I'd hope much simpler. To be able to take an end game and import that as a new scenario. It would make managing an op layer game with CM so much easier.

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1. Never going to happen. Has been asked for/about before and BFC have pointed out that trackmarks would defeat any Fog of War ( ie. knowing where your opponents tanks/vehicles are ) without major changes ( if even possible at all ).

You can already do this if they drive over a fence or wall and destroy it. You even get the sound effect to let you know something's been crushed and this alerts you to start snooping for terrain changes.

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You can already do this if they drive over a fence or wall and destroy it. You even get the sound effect to let you know something's been crushed and this alerts you to start snooping for terrain changes.

yeah but it is a little different knowing something drove over a fence and for all you know may have just backed up again versus watching the grain fields and knowing exactly where something stopped.

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Not sure what you mean by "interesting", but it seems to me that they would more often lead to frustrating debacles.

Well, yes. Isn't this what this game is about?

:D

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Well, yes. Isn't this what this game is about?

:D

To each his own; whatever floats your boat and sundry other New Age aphorisms. However, I do not find that that thought has a home in my own saga of enjoyment. Carry on.

Michael

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