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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

T-72 River Village has been submitted to the Repository

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This mission is set in the Ford mission map from the T-72 Balkans On Fire campaign. In this scenario your T-72 tank crew is tasked with preventing a nearby village from falling into enemy hands. The enemy force in this scenario is also equiped with T-72 tanks.

The cache file is: RiverVillage t72.ca

The script file is: RiverVill.pd

Intell reports that enemy forces have been massing armor and infantry forces to the north of the village located nearby the military outpost at which you are currently stationed. Enemy artillery has caused severe damage to the bridge linking the road to the village with your military outpost. It looks like the opposition is taking this opportunity to make a quick power grab and seize the village while the bridge is out. Enemy forces have recently succeeded in infiltrating some of our armor and motor pool facilities, and have managed to seize some T-72 tanks. We think these T-72 tanks will be used in this attack.

Allied forces in this mission consist of 3 T-72 tanks (including the player's tank), with an infantry squad in support, and about 2 additional infantry squads located in the allied village north of your military outpost.

Enemy forces consist of three elements. A group of 3 T-72 tanks supported by an infantry squad, a mechanized infantry force consisting of 2 T-72's, a Shturm-S, an MTLB, and an infantry squad, and a flight of 3 Mi-8's.

Your force will begin the mission in the vicinity of the military outpost. The engagement with enemy forces will be on the north side of the river that runs through the center of the mission map. The allied forces located nearby the military outpost will begin to move out toward the village as enemy mechanized forces are initially spotted by allied troops protecting the village. Your tank crew is tasked with supporting allied mechanized forces in the defense of the village. You are not in command of any allied forces, and you are free to accomplish your task from any approach or position you find advantageous. Once the initial armored advance is destroyed, anticipate a counter attack consisting of armored and aircraft resources.

This mission does have some close quarters tank engagements especially if you venture into the village during the fight. The game play is pretty cool looking, and it has been a nail-biter pretty much everytime I've played this mission while testing it out. I recommend that you set your tank's armor setting to 2.0 in the game's configuration mode (cfgmode.ca) prior to playing. I have had a great time playing this mission, and I hope that you will too.

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Thanks Dragonfire! Yeah, I try to have the helicopters stay at an altitude where they can't be easily picked off by RPG gunners or riflemen. So, it's also challenging to find and engage them with the 12.7mm machine gun. When you nail them though, it makes it that much more rewarding. Next time I think I may try to do something with one of the desert mission environments I downloaded a while ago. I'll see what I can come up with.

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