Marco Bergman Posted May 24, 2014 Share Posted May 24, 2014 Up now at CM Mods Warehouse: http://cmmods.greenasjade.net/mods/5311/details Up at the repository one of these days when the server gets around to it... (Repository didn't offer to let me add a preview picture. What's up with that?) 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted May 25, 2014 Share Posted May 25, 2014 Nice!! Have been waiting for these and will enjoy them a great deal. Thanks Marco!!!! 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted May 25, 2014 Share Posted May 25, 2014 (Repository didn't offer to let me add a preview picture. What's up with that?) Marco, you can upload a preview picture, but only after the mod is released. Very annoying, that. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted May 25, 2014 Share Posted May 25, 2014 There's an explanation of the XC and the XW version, but I can't find the main difference. There seems to be soem colour variation to it, but I have no clue what the XC and XW stands for and why I should pick one over the other... 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted May 25, 2014 Author Share Posted May 25, 2014 There's an explanation of the XC and the XW version, but I can't find the main difference. There seems to be soem colour variation to it, but I have no clue what the XC and XW stands for and why I should pick one over the other... The X* sets are based on presenting the armour and penetration values as numbers. X stands for XL, as in the spreadsheet, because I had to make a pretty complex spreadsheet to generate all the slope-effect armour values. C means "Coloured". "W" means "White". This refers to the colour of the text. XC uses the CM1 colour codes for the numbers (red for paper-thin shading thru yellow to green to blue for mega-thick.) XW is the RG-compatible member of the X* set, and all text is white or blue or yellow. However it is not just for colour blind people, but has been designed to hopefully maximise clarity. Thus the penetration numbers are colour coded for type of projectile (Yellow for AP, mid blue for HE, grey for tungsten, light purple for HEAT) XW is my prefered option of the two X* sets, by the way. I find the colour clash of the XC set a bit too garish. Having said that, many people have told me they love it. So I offer both... I'll update the readme for v2 to include some more detail. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted May 25, 2014 Share Posted May 25, 2014 Thank you 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted May 26, 2014 Share Posted May 26, 2014 Downloaded, installed.. loving it. Thanks again Marco! 0 Quote Link to comment Share on other sites More sharing options...
Glukx Ouglouk Posted September 1, 2018 Share Posted September 1, 2018 Sadly, it looks like this mod wasn't migrated to CMMODs III, unlike the other similar ones by Marco Bergman (at least I can't find it there)... Is there still a way to find it nowadays? Or does someone have it on their computer and could help me out? Thanks a lot! 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted December 14, 2018 Share Posted December 14, 2018 Hey there, would anyone have this floating around ? Can't find it on CMMODSIII 0 Quote Link to comment Share on other sites More sharing options...
Orthok Posted March 25, 2019 Share Posted March 25, 2019 Also looking for this mod please, I would like to add armor values to my silhouettes. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 25, 2019 Share Posted March 25, 2019 If no one has it for you, it will be on CMMODS IV when Bootie has time to load up the 300+ GB of mods sent to him. 1 Quote Link to comment Share on other sites More sharing options...
Orthok Posted March 31, 2019 Share Posted March 31, 2019 I am anxiously waiting this one, I am a weak arm chair general without my armor stats...(well even weaker than usual!) 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted July 3, 2019 Share Posted July 3, 2019 Where can this be downloaded from? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 4, 2019 Share Posted July 4, 2019 All these mods were in my collection which I gave to Bootie for CMMODS IV which should be up and running soon. 0 Quote Link to comment Share on other sites More sharing options...
eniced73 Posted November 10, 2019 Share Posted November 10, 2019 I would appreciate if someone can hook me up with Marco's mod for CMRT. It is not uploaded to CMMODS yet. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted November 10, 2019 Share Posted November 10, 2019 I am also looking for this 0 Quote Link to comment Share on other sites More sharing options...
Probus Posted October 31, 2020 Share Posted October 31, 2020 CMRT Silhouettes Marco Bergman: https://www.dropbox.com/sh/1tviryry89g6py7/AABPa38XpVVtlbDe_t3He-ada/CMRT Silhouettes Marco Bergman.zip?dl=0 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 31, 2020 Share Posted October 31, 2020 You have links for Marco's versions for the other games? I had them for CMSF, CMA, CMBN, CMRT, CMFI but have been mixing and matching for use in CMFB and CMFI and got em contaminated so a few weapons are missing. 0 Quote Link to comment Share on other sites More sharing options...
Probus Posted October 31, 2020 Share Posted October 31, 2020 1 hour ago, Erwin said: You have links for Marco's versions for the other games? I had them for CMSF, CMA, CMBN, CMRT, CMFI but have been mixing and matching for use in CMFB and CMFI and got em contaminated so a few weapons are missing. Here is what I've found so far: https://www.thefewgoodmen.com/thefgmforum/threads/silhouettes-with-weapon-data.31899/ 1 Quote Link to comment Share on other sites More sharing options...
Probus Posted October 31, 2020 Share Posted October 31, 2020 (edited) Nothing for CMBS yet I suppose? How did Marco find the data he used for the Silhouettes? And dang I wish that data was available during setup and the game. Even if they stop giving it to you at the harder levels. Edited October 31, 2020 by Probus 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 1, 2020 Share Posted November 1, 2020 Thanks Probus. I haven't seen Marco make any posts here for a long time, so he may be out of the hobby. He was out b4 CMBS arrived, so nothing similar is available. I tried mix 'n match using his CMSF mod and one can get some to work in CMBS weapons graphics. But, not all. 0 Quote Link to comment Share on other sites More sharing options...
Probus Posted November 1, 2020 Share Posted November 1, 2020 @Erwin, Do you still have a link to the CMSF Silhouettes? Haven't seen those. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 1, 2020 Share Posted November 1, 2020 (edited) I have no links - altho they would still be at CMMODS 3 if that is still up. Have sent all mods ever produced including Marco's to Bootie for CMMODS IV. But, that is taking a long time to get set up. It is a huge job. Am wondering if he's regretting it since CMMODS III was fine. I found this via Google: http://cmmodsiii.greenasjade.net/?page_id=5#search/text=marco+bergman and finally: Posted April 3, 2012 This is an open beta test for a CMSF vehicle and weapon silhouettes mod. It covers all modules, and a lot of CMA. To save reinventing the wheel, this mod is based on Scipio's most excellent coloured units and weapons mods. I have deliberately chosen to only include changed items, so you must install Scipio's mods first. Scipio's Full Coloured Weapon Icons v1.30a Scipio's Full Colour Unit v1.30b Scipio has released these mods under a CreativeCommons By-Nc-Sa License, so this must apply to this mod as well. http://www.captskidd.com/cmsf/explain.png http://www.captskidd.com/cmsf/explain-weapon.png http://www.captskidd.com/cmsf/vehicle-style.png http://www.captskidd.com/cmsf/weapon-style.png Vehicles are available in coloured or red-green colourblind versions. Weapons are available in Scipio compatible, yellow for wounded, range, and range+calibre versions - all in either coloured or red-green colourblind versions. Test files are here: vehicle silhouettes weapon silhouettes ****** Note that these were created for CMSF1 and have found that while the silhouettes seem to match, some of the CMSF2 weapons may have new names as those slots are still the original "blank" image. If you figure out how to rename the CMSF1 weapons silhouettes so that they all appear in CMSF2 that would be very useful. Edited November 1, 2020 by Erwin 1 Quote Link to comment Share on other sites More sharing options...
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